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Mega Man Legacy Collection

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Title Screen

Mega Man Legacy Collection

Also known as: Rockman Classics Collection (JP)
Developer: Digital Eclipse
Publisher: Capcom
Platforms: Windows, PlayStation 4, Xbox One, Nintendo 3DS, Nintendo Switch
Released in JP: Part 1: February 25, 2015 (Windows/PS4/XB1), February 25, 2016 (3DS), May 24, 2018 (Switch)
Part 2: August 8, 2017 (Windows/PS4/XB1), May 24, 2018 (Switch)
Released in US: Part 1: August 25, 2015 (Windows/PS4/XB1), February 23, 2016 (3DS), May 22, 2018 (Switch)
Part 2: August 8, 2017 (Windows/PS4/XB1), May 22, 2018 (Switch)
Released in EU: Part 1: August 25, 2015 (Windows/PS4/XB1), February 23, 2016 (3DS), May 22, 2018 (Switch)
Part 2: August 8, 2017 (Windows/PS4/XB1), May 22, 2018 (Switch)
Released in KR: February 24, 2016 (3DS)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This page currently covers unused content found in Part 1. If any unused content is found in Part 2, feel free to add them.

A compilation of the first ten Mega Man games completely recoded from scratch using a glorified emulator and statically recompiled code. At least there's some art and music to go with it, along with a bunch of random challenges...eleven of which are exclusive to Nintendo consoles and require an amiibo. You know, for that true retro-gaming experience.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Two pieces of concept art for Mega Man 2 are not accessible through the in-game Museum: Smoke Man and an unnamed ninja robot. These were most likely removed due to censorship issues (Smoke Man's cigarrette was pixellated in a rather unfortunate way, and the ninja's Manji symbol could have been misinterpreted as a Nazi Swastika).

R20 Rockman & Rockman X Official Complete Works Mega Man Legacy Collection
RMOCW-Smoke-man.jpg MMLC-rm2 conceptart 009.png
rm2_conceptart_038

MMLC-rm2 conceptart 038.png

Debug Config

Present in both the versions in Config.lua are some strings with debug options. Setting these to true does nothing.

--------------------------------------------------------------------------------
--
--------------------------------------------------------------------------------
DebugSettings.show_pattern_table = false
DebugSettings.infinite_health = false
DebugSettings.infinite_lives = false
DebugSettings.debug_game_text = true
DebugSettings.debug_challenge_text = false
DebugSettings.autosave = false
DebugSettings.left_stick_unlock_weapons = false
DebugSettings.debug_weapons = false
--------------------------------------------------------------------------------

Unused Text

Hmmm...
To do:
Confirm the Steam appid and 3DS uniqueid files aren't used (on their respective platforms).
PLACEHOLDER

A placeholder.

Capcom Legacy: Mega Man Collection

Likely a working or placeholder title. Found inside of the executable.

363440

In the 3DS version, there is a leftover file containing the Steam version's App ID in steam_appid.txt.

1.0.0.47

A version number found in the 3DS version's version.txt.

0x01741

A hex value in the 3DS version's uniqueID.txt, representing the game's unique ID as used by Nintendo system software and services.

This
 is a test of word wrap. I'm trying to make a really long line that maybe has some big gigantically long words and some words that are tiny. Supercalifragilisticexpealadocius because very long words might actually break it.  Let's see what happens shall we?

Most likely used for testing word wraps.

Nickname
Let's pretend this is a real description.  I'm describing things RIGHT NOW.  Vividly.  Close your eyes and picture it.

Going to pretend that it's a nickname placeholder.

	<!--<album title="Mega Man Remix" type="wav" cover="art2.png">
		<track name="Blah" wav="blah.wav" />
		<track name="Blah" wav="blah.wav" />
		<track name="Blah" wav="blah.wav" />
		<track name="Blah" wav="blah.wav" />
		<track name="Blah" wav="blah.wav" />
	</album>-->

Some commented-out text in musicplayer.xml.

English Localizations
TEST CHALLENGE - Misc.
SZY-1184 (MM5 PORTAL CRASH)
SZY-966 (MM1 WILY PORTAL)
SZY-890 (MM4 CREDITS) and SZY-889
SZY-890 (MM6 CREDITS)
SZY-1235 (MM3 ENDING)
TEST CHALLENGE
TEST CHALLENGE - Misc.
TEST CHALLENGE - MM5 Crash
SZY-966
TEST CHALLENGE
TEST CHALLENGE
TEST CHALLENGE
TEST CHALLENGE

Names of testing challenges. The last line is repeated another eight times.

Windows Names

The Steamapps common folder is named "Suzy" (the name of a recurring Mega Man enemy) and the executable inside that is titled "Proteus".

Version Differences

  • The 3DS and Switch versions have exclusive scans for promotional flyers and for the game cartridges and their boxes in the "Antiques" section of the Museum. These are likely ommited from the other versions due to licensing, as Nintendo's logo is visible in them.
  • The 3DS and Switch versions have exclusive Challenges that require an amiibo to be unlocked. However, these challenges still exist in all versions of the game as .sav states and can be unlocked in-game without the need of an amiibo by copying the contents of the challenges_3ds.xml file and pasting them into the challenges.xml file.