Mega Man X7 (Windows)
Rockman X7 |
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Developer: Capcom Production Studio 3 This game has unused enemies. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: There's all sorts of stuff, but I have no idea how to get to half of it in a presentable manner or at all. |
The Windows Rockman X7 was released only in South Korea and later got a different port on Steam via Mega Man X Legacy Collection 2.
To do:
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Contents
International Title Screens
Despite this port only seeing release in Korea, US and EU title screen graphics are present:
European (title_eur.kor) | US (title_us.kor) | Korean (title.kor) |
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Beside the title graphics, the US' copyright text is a slightly lighter blue and taller. The Korean "PRESS ENTER BUTTON" uses a different font to the others which use the font all versions use for the rest of the main menu. The European and US display "PRESS START BUTTON" instead, possibly unaltered from the PS2 release as Start buttons tend not to be present on keyboards.
Two additional files, title_ed and title_op exist as well, but they seem to be completely blank.
Second Soldier Stonekong Boulder
The second boulder in Soldier Stonekong's stage is almost entirely absent in the PC version, as it explodes colliding with the wall to its right upon spawning. Altering its position one unit to the left will spawn it properly.
Flame Hyenard Hostages
o020000.osd contains object data for a cut part of Flame Hyenard's stage (presumably it would be before the start of the final level, as the used parts are o020100 through o020300.) It only contains 6 hostages, whose spacing suggest the map would be huge. Their coordinates also don't correspond to the level maps, although one hostage will spawn over lava at ground height in the second part of Hyenard's stage.
Snipe Anteator Enemy Data
o080001.osd contains unused enemy data, likely meant for the flip-side of the first part of Snipe Anteator's stage. Present are one blue and one green Ball de Voux, two Mushadroyds, a Bombee and a hostage (Ted, who normally appears in the second part of the stage). Only the Balls de Voux are flipped and the Mushadroyds, Bombee, and Ted spawn on nothing. This part of the level doesn't use the flipping mechanic, suggesting the level was likely once more complex.
Vanishing Gungaroo English Intro
The English voice tracks for Vanishing Gungaroo's pre-fight cutscene were left in so you can still enjoy X delivering all his lines with all the emotion of a bit of cardboard, among other things.
The installation tries for other English voice tracks as well, but those are simply not on the disc.
Axl
00.wav | How do you figure, Axl? | |
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01.wav | Who'd have thought I'd turn out stronger than you? | |
02.wav | I'm not the kid you used to know! | |
03.wav | But you're acting like a kid right now! | |
04.wav | Don't call me a kid! I ain't that no more! | |
05.wav | If you keep misbehaving you won't get your snack! |
X
00.wav | (Laughter) Destroy, destroy, destroy! | |
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01.wav | (Laughter) Look at me! Look at me! I'm king of the mountain! | |
02.wav | Stop it! Stop it right there! | |
03.wav | Do you know how hard we worked to rebuild this world? | |
04.wav | Agh shuddup! Don't order me around ya pile of scrap metal! | |
05.wav | Shoot! Looks like there's not choice but to fight. |
Zero
00.wav | Blond hair and a sabre? You must be Zero! So they sent an S-class hunter to stop me, huh? | |
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01.wav | But you'd need a dozen of them to beat me! | |
02.wav | How sweet. Looks like you're having a swell time swinging around your new toy. | |
03.wav | Stop treating me like a kid! Why I oughta! | |
04.wav | Hey, calm down or you'll have to take a time out in the corner. |
- Pages missing developer references
- Games developed by Capcom Production Studio 3
- Pages missing publisher references
- Games published by Capcom
- Windows games
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- Games released in 2004
- Games with unused enemies
- Games with unused graphics
- Works In Progress
- Works In Progress for Over 1 Year
- To do
- Mega Man series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Cleanup > Works In Progress > Works In Progress for Over 1 Year
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom > Games developed by Capcom Production Studio 3
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2004
Games > Games by series > Mega Man series