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Mega Man: The Wily Wars

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Title Screen

Mega Man: The Wily Wars

Also known as: Rockman Mega World (JP)
Developer: Minakuchi Engineering
Publisher: Capcom
Platform: Genesis
Released in JP: October 21, 1994
Released in US: December 31, 1994 (Sega Channel), September 19, 2019 (Sega Genesis Mini)
Released in EU: October 20, 1994


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mega Man: The Wily Wars is a compilation of the first three NES games in the Super Mario All-Stars mold (revamped graphics and music), plus an extra game called "Wily Tower" where you can use all the weapons and items from said three games.

The American version had no physical release, instead being distributed as a Sega Channel download. This was remedied with the game's inclusion on the Sega Genesis Mini in 2019.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info


MegaManTWW-Title-JP.png
Regional Differences
Three times the games means three times the changes!

Unused Music

Track 72 in the music test is a theme placed among the Wily Tower soundtrack which is not heard anywhere in-game. Its intended use is unknown, but it was possibly meant for a password screen. The final game uses a serial EEPROM to store progress.

Unused Graphics

Genmegamanww-breakb.png Genmegamanww-breaka.png

A portion of Break Man's scarf in Mega Man 3 ended up getting overlapped by the picture frame. Most likely nixed due to difficulty creating compatible palettes, since unlike in the NES version this is not a sprite-layer graphic.

Shadowy Proto Man.png

The shadowy Proto Man from Mega Man 3's ending. The actual game just uses the regular Proto Man sprites with a blue palette.

Extended Life Bar

Using the Pro Action Replay code 02E65C:??, the player's starting Life Energy can be set to anything from $00 to $7F (127). Using a value between $1D (29) and $56 (86) will cause the life bar to use unique colors: values over 29 give it a silver hue, while values over 59 turn it orange.

Any number beyond $56 (86) and up to $7F (127) will also work, but will cause the Life Energy meter to call random sprites, such as splash graphics or boss shutters, instead of the proper graphics. Grabbing any Life Energy pick-ups with more than $1C (28) Life Energy will immediately max-out the player's life back to that expected value.

(Source: gedowski of GameHacking.org)

Lockout Text

Among the game's region lockout text is "WITH NTSC GENESIS SYSTEMS". Presumably, the only way to have encountered this legitimately was by downloading the game during its US Sega Channel availability window using a non-US console.