Mega Man: The Wily Wars
|Mega Man: The Wily Wars|
This game has a prerelease article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Mega Man: The Wily Wars is a compilation of the first three NES games in the Super Mario All-Stars mold (revamped graphics and music), plus an extra game called "Wily Tower" where you can use all the weapons and items from said three games.
But Dr. Wily made sure Americans only played it on Sega Channel! Hahahahahahahaha....until its re-release on the Sega Genesis Mini.
Track 72 in the music test is a theme placed among the Wily Tower soundtrack which is not heard anywhere in the game. Its intended use is unknown, but it was possibly meant for a password screen. The final game uses a serial EEPROM to store progress.
A portion of Break Man's scarf in Mega Man 3 ended up getting overlapped by the picture frame. Most likely nixed due to difficulty creating compatible palettes, since unlike in the NES version, this is not a sprite-layer graphic.
The shadowy Proto Man from Mega Man 3's ending. The actual game just uses the regular Proto Man sprites with a blue palette.
Extended Life Bar
Using the Pro Action Replay code 02E65C:XX, the player's starting Life Energy can be set to anything from $00 to $7F (127). Using a value between $1D (29) and $56 (86) will cause the life bar to use unique colors, values over 29 giving it a silver-hue while values over 59 turning it orange.
Any number beyond $56 (86) and up to $7F (127) will also work, but will cause the Life Energy meter to call random sprites, such as splash graphics or boss shutters, instead of the proper graphics. Grabbing any Life Energy pick-ups with more than $1C (28) Life Energy will immediately max-out the player's life back to that expected value.
Among the game's region lockout text is "WITH NTSC GENESIS SYSTEMS". Presumably the only way to have encountered this legitimately was by downloading the game during its US Sega Channel availability window, using a non-US console.