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Mega Man Network Transmission

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Title Screen

Mega Man Network Transmission

Also known as: Rockman EXE Transmission (JP)
Developer: Arika
Publisher: Capcom
Platform: GameCube
Released in JP: March 6, 2003
Released in US: June 17, 2003
Released in EU: June 27, 2003


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Mega Man Network Transmission is the estranged cousin of the Battle Network series. Returning to the series' roots, the developers hoped to show a new generation of Mega Man fans the joys of a platforming-adventure title...and instead created an unintentionally-challenging monster of a game that rivals even the most grueling of classic titles.

Difficulty aside, the game is a wonderful one to play through if you can muster up the courage and patience to handle it.

Hmmm...
To do:
  • Look into whether LightMap files are used.
  • Difference between the Japanese, US, and European title screen logo.
  • Document the many unlocalized text (not the dialogue)

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

Present in /EnvMap/, these were likely used for graphical testing. Interestingly, the second image seems to be a picture of Chicago, with the John Hancock Center on the far left.

Developer Tools

In various folders, especially those marked test, there are a few reoccurring developer tools:

/EnvMap/

  • EnvTexMake.bat
  • RockmanPicConv.exe

/LightMap/

  • LightTexMap.bat
  • RockmanPicConv.exe

/LoopDemo/

  • pack.bat
  • packPAL.bat

/StageData/fixed/

  • pack.bat

Developer Text

Present in Boot.dol are some remnants of a debug menu:

movie test layer
motion test
sound test
chip spply test
(1-1)net
(1-3)mail
(2-2)dekao
(3-1)yaito
(4-1)eki
(5-1)suido
(8-1)hatuden
(6-1)bus
(7-1)game
(14-1)galtukou
area select
message test

Regional Differences

Hmmm...
To do:
Upload screenshots of Title Screens from Japan and International releases.

  • Before the Capcom and Arika logos, the Japanese version has a start-up warning advising players to keep the room bright, sit a sufficient distance from the TV, and take a break. This screen was removed in the international versions.
  • In the Japanese version, leaving the title screen idle for some time will show the first opening from the anime.
  • In the international versions, voice clips where Lan says "Rockman" are removed since all the voice acting is in Japanese for all versions. The first part of ProtoMan's introduction cutscene also has voice acting removed to remove an instance of "Blues".