Mega Man Network Transmission
Mega Man Network Transmission |
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Also known as: Rockman.EXE Transmission (JP) This game has unused code. This game has a notes page |
Mega Man Network Transmission is the estranged cousin of the Battle Network series. Returning to the series' roots, the developers hoped to show a new generation of Mega Man fans the joys of a platforming title... and instead created an unintentionally challenging monster of a game that rivals even the most grueling of classic titles.
To do:
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Contents
Sub-Page
Notes |
Unused Graphics
Present in /EnvMap/, these were likely used for graphical testing. Interestingly, the second image seems to be a picture of Chicago, with the John Hancock Center on the far left.
Debug Menu
Motion Test
There is an unused Motion Test debug menu which shows animations for different models in the game. There is no text so all options are invisible.
It can be accessed with the following Action Replay code:
Action Replay Motion Test replaces Talk menu (USA) 042C4040 3BC00007 (JP) 040B6DB4 3bc00007
To do: Check if controller ports 2-4 do anything unique. |
The controls for said menu are as follows:
- Initial Menu
- Control Stick, D-Pad: Up goes up by one, Down goes down by one, Left goes up one page, Right goes down one page.
- A: Selects model.
- Start: Goes back to previous menu, will softlock if not viewing model.
- Motion Test: Model Viewer
- B: Changes background color.
- L, R: R increments animation by one, L decrements animation by one.
- X, Z: Plays current animation.
- C-Stick: C-Stick Left slows down then stops animation, C-Stick Right speeds up animation, any other direction on the C-stick will return it to default speed.
Developer Tools
In various folders, especially those marked test, there are a few reoccurring developer tools:
/EnvMap/
- EnvTexMake.bat
- RockmanPicConv.exe
/LightMap/
- LightTexMap.bat
- RockmanPicConv.exe
/LoopDemo/
- pack.bat
- packPAL.bat
/StageData/fixed/
- pack.bat
Developer Text
Present in Boot.dol are some remnants of a debug menu:
movie test layer motion test sound test chip spply test (1-1)net (1-3)mail (2-2)dekao (3-1)yaito (4-1)eki (5-1)suido (8-1)hatuden (6-1)bus (7-1)game (14-1)galtukou area select message test
Regional Differences
Title Screen
Japan | North America |
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The logo got a different design in the international title screen. In the European versions, the credit for Capcom USA was removed.
Other Differences
- At the start of the game, the Japanese version has a start-up warning about eye strain, seizures, and the importance of taking breaks; this screen was removed for the international versions.
- In the Japanese version, leaving the title screen idle for some time will show the first opening from the anime.
- Some voiced lines that involves Japanese names and terms were removed in the international versions. Voice clips where Lan says "Rockman" are removed since all the voice acting is in Japanese for all versions. The first part of ProtoMan's introduction cutscene also has voice acting removed to remove an instance of "Blues". Additionally, Lan's voiced monologue at the start and end of the game was removed.
- Pages missing developer references
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- To do
- Mega Man series
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