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Proto:Mega Man X7 (PlayStation 2)
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This article has just been started and needs the article basics added. Help us out and add them. |
This page details one or more prototype versions of Mega Man X7 (PlayStation 2).
To do: Upload Axl's intro stage music, "Conflict". (prototype and final) and Unused player select portraits. |
Rockman X7 Trial Edition is a Japanese demo of Mega Man X7 for the PlayStation 2 that was distributed to select retailers in Japan for demonstration purposes a couple of months before the game's release. The trial includes two playable stages: the intro stage (featuring Axl and Zero as playable characters) and Deep Forest (with Axl, Zero, and X available).
General Differences
- Axl's intro stage music, "Conflict", lacks one or two instruments.
- The prototype version of the game has no voiced dialog.
- The prototype version of the game has placeholder audio samples (grunts and exclamations) from Mega Man X5 and X6.
- The game cannot be paused
- The trial will cut to a video advertising X7's release and then back to the title screen if left idle for 5 minutes.
- The Guard Door sub-boss in the warehouse portion of the intro stage is already disabled and open.
- Cutscenes and Alia's introduction and stage explanations after completing the intro stage are absent.
- Only Soldier Stonekong's stage select portrait is visible, the other seven bosses are silhouetted. However, all stage names and preview images are present.
- Soldier Stonekong cannot be fought. The trial ends immediately after his dialogue cutscene with the player character.