If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mega Man X3 (PlayStation, Sega Saturn, Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mega Man X3

Also known as: Rockman X3 (JP)
Developer: Capcom
Publishers: Capcom (JP, US Windows), Virgin Interactive (EU)
Platforms: PlayStation, Sega Saturn, Windows
Released in JP: April 26, 1996
Released in US: March 28, 1997 (Windows)
Released in EU: July 1997

DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.

A port of Mega Man X3 for the Sony PlayStation, Sega Saturn and Windows, adding in the standard FMV cutscenes and a full CD audio soundtrack to boot. What more could one ask for? Well, for one, a console release in the United States (it was released there for Windows PCs, however). This version was included on Mega Man X Collection, released in North America on January 10, 2006 for the PlayStation 2 and GameCube.

For whatever reason, there was also a 3DO port in development (and even advertised!), but it was cancelled.

Build Date

Japan Europe
01/01 01 MASTER 07:30 19960229 ロックマン X3 01/01 01 MASTER 00:00 19960000 ロックマン X3

As shown by the table, the European version is still referred to as its Japanese name. Although not shown by the build date in the European CAPCOM.INF, putting the disc into your computer's CD-ROM drive and looking at the SLES_005.03 file's modification date shows that the game was built on September 17, 1996 at 8:45 PM.

Regional Differences

To do:
Add Title Screen differences between Japan and PAL versions.


The Japanese intro's theme music, "One More Time" by Kotono Shibuya, was replaced by an instrumental track for the international release.

Japan International

Ending Theme

The theme used in the Japanese version during the ending, "I'm Believer" by Kotono Shibuya, was also replaced by an instrumental track for the international release.

Japan International

Maverick Names/Introductions

During localization, the eight Mavericks had their names changed. Furthermore, the names were changed in the FMV boss intros, the most infamous localization being the misspelling of Blizzard Buffalo (Bilzzard Buffalo).

Japanese Name International Name
Gravity Beetbood Gravity Beetle
Electro Namazuros Volt Catfish
Frozen Buffalio Blizzard Buffalo
Explose Horneck Blast Hornet
Screw Masaider Tunnel Rhino
Acid Seaforce Toxic Seahorse
Scissors Shrimper Crush Crawfish
Shining Tigerd Neon Tiger

Version Differences

SNES vs. PlayStation/Saturn/Windows

SNES PlayStation/Sega Saturn
Damn! It's a dead end... Damn! It's dead end...

During the ending, there is a typo in X's speech that was not present in the original SNES version. The "a" was removed, making the sentence grammatically incorrect.

  • Due to being on a disc, all of the soundtrack was remixed into Redbook audio (PlayStation/Sega Saturn)/WAV format (Windows), and all sound effects are overall higher quality.
  • Mavericks now have anime introductions replacing the original stage introductions.
  • Both the opening stage cutscene and credits were converted to FMVs; as a side effect, this means that X will always wear the Ultimate Armor in the credits even if the player hadn't obtained it.
  • Passwords giving two or three enhancement chips are no longer accepted.
(Source: MMHP (password behavior))

PlayStation/Saturn vs. Windows

  • The Windows version adds a difficulty selector. The only noticable difference of easy mode is player character's damage received from enemies being halved (similar to international versions of Mega Man 2).
  • In the Windows version, due to a (presumably) porting oversight, the Godkarmachine O Inary's homing sphere attack will cause an object stack overflow to occur, which leads to a game program crash.

PlayStation vs. Saturn

  • The title screen has a flashing "Press Start Button" text in the Saturn version.
  • The title screen's opening text has minor flickering issues in the Saturn version.
  • Load times are significantly longer in the Saturn version.
  • The Saturn introduction sequence has a higher framerate and color variety.
  • Due to the Saturn being unable to output a horizontal resolution of 256 pixels, borders are on both sides to preserve the original pixel ratio; this essentially results in the Saturn version appearing "squashed" on a 4:3 display, in comparison to the SNES or PlayStation versions.