Mega Man Battle Network 5: Double Team DS
|Mega Man Battle Network 5: Double Team DS|
Also known as: Rockman EXE 5 DS: Twin Leaders (JP)
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Mega Man Battle Network 5: Double Team DS is a port of Mega Man Battle Network 5: Team Colonel and Team ProtoMan. Both versions are available on the same cart with additional features not present in the originals.
It's no secret the game chooses to keep its 3D models oddly stiff, but in this video, several unused animations of the 3D models in the game are revealed.
MegaMan normally has the idle, nodding, and arm animations. However, another animation shows him crouching from the idle animation. It is worth noting that this animation closely resembles the overworld sprite version. ProtoMan and Colonel have comparable animations and would suggest the 3D model may have mimicked what was going on in the map in that regard. However, the 3D model isn't shown when in the Cyberworld which may explain why those animations are unused.
The MegaMan model also features strange "punched" animations where it seems like he is being punched from all sides before returning to idle. Judging by the reaction, it may be possible the player would have been allowed to continually tap Mega Man to create this reaction, as a similar feature is found in Mega Man Star Force. ProtoMan and Colonel have entirely different animations which wouldn't seem to fit in any parts of the game.
This video shows the full 3D models for some locations from the game. Of course, the final game doesn't have 3D graphics, but what makes it stranger is that these 3D models were only found in Mega Man Star Force. This leads to speculation that either Battle Network or Star Force were going to have full 3D graphics at one point. It is worth nothing that the textures the foot and buster model use are actually used by the 3D models in this game.
There are textures for MegaMan's facial expressions. Eye and mouth combinations can be combined using commands in the text. However, the game can't and never uses the mouth opening textures. Presumably, these would have been used for the speaking lines when the 3D model is present and was too difficult to implement.
Some of the text from the game's code can be found in plain text in the game. Only the touch screen menus have some leftover text because it was made after porting the game.
classOBJ3D EXIT ACCESS GOTOMAP PLUGOUT ITEM_PLACE ACCESS_BUTTON TOUCH_ITEMSTATIC_TOUCH_ITEM DYNAMIC_TOUCH_ITEM CHIP PA_MEMO RAW_CHIP LIB_CHIP FONT_MESS CHIP_INFO EFFECT CHIP_ICON CHIP_LONG_INFO EXE DS SAVE 0006 classFADE classPETNAVI C_MOJI.CPP HEAP MEMORY OVER! MojiPixMemSet Data_buff Over!! MojiPixMemSet Heap Over!! classPARTY_EDIT_COMMON MakePix Heap Over!! NAVI_NAME ACCESS_HP AREA_NAME ACCESS_ZENNY ACCESS_BUGPIECE classMINIGAME classPETSUBCHIP classPETNAVI classPETLIBRARY classPETCHIPFOLDER classPETTRADER classPETKEYITEM classPETMAIL PLUGIN classPET classCUBE_EFC LINK WAIT!! classPETCONNECT classSTAFFROLL classCLEARTIME classTHANKU_DISP classCLEARSAVE classMAPOBJ MAPOBJ.CPP PETIT_WAKU PETIT_ITEM PETIT_CURSOR PETIT_MESSAGE
The Japanese version uses Be Somewhere (by Buzy), the opening theme from the Rockman.EXE Stream anime and the movie "Rockman.EXE: Program of Light and Dark." However, the international versions use a clip from "THEME OF ROCKMAN EXE ~TGS 2002 MIX~".
Compared the to the other games in the series, this one probably had some of the least changes between versions. Colors were changed to lighter shades, in particular the blue used in the background. This was also the first time since Mega Man Battle Network 3 that the European title screen is exactly the same as the North American one.
Rockman.EXE 4.5 Battle Theme
In the International versions, the Rockman.EXE 4.5's Battle Theme cannot be heard without cheats because Rockman EXE 4.5 was only released in Japan (and the GBA cart must be from the same region as the NDS cart).