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Mega Man ZX Advent
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Cleanup > Stubs
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Inti Creates
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2007
Games > Games by series > Mega Man series
| Mega Man ZX Advent |
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Also known as: Rockman ZX Advent (JP)
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Mega Man ZX Advent is the sequel to Mega Man ZX.
Contents
Debug Room
The debug room from Mega Man ZX is also present in this game. The room can be accessed with the Action Replay code, 22178FF8 00000000.
Unused Graphics
- If you press the Transform button while you're currently in Siarnaq form, his animation used when the transformation icons appears briefly includes a frame of Model PX from Mega Man ZX.
- The game has unused sprites and mugshots of 10 unnamed characters: 4 women (2 being nurses), 3 men and 3 kids. The only instance one of them (the sprite from a nurse) appear is in the Secret Disk O06 from the game's database.
- The mugshots of the Biometals Model H, F, L and P from Mega Man ZX are present in the game, but as they have no lines in Mega Man ZX Advent, those are unused.
Leftover Data
- Despite Model X and OX not being playable and their graphics being (mostly) removed, their palettes still remain. The former is not the same palette that is used by Model X in one of the late game cutscenes.
(Source: Jack Walker)
Unseen Graphics
While this graphic technically gets used during the Japanese titlescreen animation, the colors are not visible. These colors were used to visualize the "flow" of the animation as the palette is updated.
(Source: Jack Walker)
Unused Text
- The text "Dummy Conversation" may appear with the use of codes.
- The game has two unused character names: #55 "ココ" (Koko) and #71 "?". Those name slots are empty in the English version.
Regional Differences
Title Screen
| Japan | US/Europe |
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- The US version uses English voice acting in cutscenes, and for battle cries. The European version removed the voice acting for cutscenes (except in FMVs), but left the battle cries.
- The Model A cutscene and Credits music tracks were changed in the international versions, and lack vocals.
Cleanup > Stubs
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Inti Creates
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2007
Games > Games by series > Mega Man series




