Mega Man Xtreme
|Mega Man Xtreme|
Also known as: Rockman X: Cyber Mission (JP)
The top two numbers represent the stage, and the bottom numbers represent "checkpoints". You can only use 00~05 when selecting checkpoints, and selecting 05 for a checkpoint takes you directly to the boss.
Here is a list of the stages.
- 00: Chill Penguin
- 01: Spark Mandrill
- 02: Armored Armadillo
- 03: Storm Eagle
- 04: Morph Moth
- 05: Wheel Gator
- 06: Magna Centipede
- 07: Flame Stag
- 08: Palace Grounds (Sigma Stage 1)
- 09: Intro Stage
- 0A: Sigma Base
- 0B: (Same as 0A)
- 0C: Sigma Stage 2
Loaded in Storm Eagle's stage, graphics of the broken window in the tower where the heart tank is found. They were probably only to be used when played on a Game Boy Color, in which case overlay graphics are used for the window and were to be replaced by these so the player could see inside. The final does not have the window break at all, so consequently, GBC players are not able to see through it while inside.
This string is located at 0xFD387 (JP) / 0xFD9B6 (US/EU):
ROCKMAN X GB HALF ALPHA VERSION VER 0.09 2000 03 08
Unused SGB Palettes
By enabling the Super Game Boy flag located at 0x0146 and modifying it to 03, or using Game Genie code 031-46F-E6A, you can enable a Super Game Boy single blue palette. Super Game Boy programming appears to have been in active development and was discontinued right around the planning stages for the border. This disables the Super Game Boy border screensavers.
Notice how the "Licensed by Nintendo" screen is glitched-out when Super Game Boy features are enabled and that both X and the game logo in the title screen appear with inverted colors.
The dropshadow in the "Press Start" text was changed. The colors in the copyright info were also changed, due to it sharing the palette with the title logo. The "Press Start" in the Japanese version also has more shading than in the International version for some reason.
For some reason, Vile is referred to as his Japanese name "VAVA" in the International versions. This error was not corrected in the Virtual Console re-release.