Proto:Mega Man X2
This page details one or more prototype versions of Mega Man X2.
Two Japanese prototypes of Mega Man X2 were found and dumped by C. Davis in 2018:
- The first prototype, hereafter referred to as the "later" or "newer" build, was released by Rockman Corner on July 21.
- The second prototype - the "early" or "older" build - was purchased through the funding efforts of Revenant, GoldS, and C. Davis, then released by TCRF on October 6.
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Note that the "raw" version is a pure, unmodified ROM dump from the sample cartridge. It will not work on emulators, since the header info hasn't been finalized yet. Please use the "hacked" version, which fixes the header, to run this prototype on an emulator.
Certain emulators that don't properly emulate the Cx4 chip will exhibit incorrect behavior while trying to run these prototypes. As of this writing, ZSNES and Snes9x will exhibit the following errors:
- Incorrect positioning of sprites. This includes stage select previews, Sea Canthller, Magna Centipede's rotating tail attack, and Morph Moth's cocoon.
- Wireframe models either crashing the emulator (in the case of ZSNES) or not displaying properly but having their hitboxes intact (Snes9x).
- Other Cx4 effects breaking, e.g. Morph Moth's laser.
While bsnes will accurately display graphics and position sprites, it seems to freeze at certain points. The most stable emulator available at the moment is bsnes-plus.
Contents
- 1 Sub-Pages
- 2 Debug Features
- 3 Music
- 4 Enemies
- 5 Script
- 5.1 General Notes
- 5.2 Graphics
- 5.3 Prologue (Unused)
- 5.4 X-Hunters Intro
- 5.5 X-Hunters Intervene
- 5.6 Light Capsule - Arm Parts
- 5.7 Agile - Defeated
- 5.8 All Stages Cleared - All Parts (Unused)
- 5.9 Violen 2 - Defeated
- 5.10 Serges Tank - Defeated
- 5.11 Sigma & Zero - All Parts (Unused)
- 5.12 Sigma & Zero - Not All Parts (Unused)
- 5.13 Sigma Fight (Unused)
- 5.14 Sigma Virus
Sub-Pages
Title, Intro & Menus Mapping out changes. |
The Eight Mavericks Part 1 Wire Sponge, Morph Moth, Flame Stag, and Magna Centipede. Plus, X-Hunter fights! |
The Eight Mavericks Part 2 Overdrive Ostrich, Bubble Crab, Wheel Gator, and Crystal Snail. |
X-Hunter Base And behind this destruction is... |
Sprite Changes Of Gators and Snails. |
Weapons and Items So many differences! |
Debug Features
Global
At any time, hold Select on Controller 1 to temporarily freeze the game. You can also press Start on Controller 2 to toggle freezing the game.
Hold Select on Controller 2 to slow the game down to 1/3 speed.
Gameplay
All of these are done on Controller 2.
- A + Up/Down - Adds / removes lives (with appropriate sound effects!).
- B Button + Up/Down - Warps to the next/previous checkpoint in the stage.
- L + Up - Refills player's health as long as the two buttons are held.
- R + Up/Down - Changes the player's checkpoint without warping to it.
- A + X - Pressing simultaneously while holding any button on the D-Pad toggles armor pieces:
- Up - Leg Parts.
- Down - Body Parts.
- Left - Arm Parts.
- Right - Head Parts.
- B + Y - Pressing simultaneously toggles invincibility.
- A + B + X + Y - Pressing simultaneously kills X.
Music
Morph Moth Stage
Morph Moth's track ends slightly differently, and the sound mixing overall is a little off compared to the final.
Boss 2
The regular boss theme is missing several sound channels for some odd reason. Additionally, there is no separate track for when the boss first appears, this track just plays early compared to the final.
Another Boss 1
The X-Hunter intro music (used for the X-Hunter base fights and for the Gigantic Mechaniloid) is completely different in the prototypes.
Unused Track
Protos | Final (bad sample data) |
---|---|
The track occupying slot 25 in the later prototype only is the unused, unlinked track found in the final ROM. In the final game, this was replaced by the prologue cutscene's music.
Pro Action Replay (PAR) code 06880525 will replace Morph Moth's track with this one.
Unknown Track
Occupying slot 1A (the regular boss theme in the final game) in the early prototype and slot 1D (the stage select theme in the final game) in the later prototype is a very strange unused track of unknown purpose. Pro Action Replay (PAR) code 0688891A will play this track in Morph Moth's stage in the early prototype, while 0688051D will play it in the same stage in the later prototype.
Missing Tracks
The following tracks are completely absent in the early prototype:
ID | Track |
---|---|
1C | Title |
1E | Password Screen |
22 | X-Hunter Stage 3 |
23 | X-Hunter Stage Select |
The following tracks are completely absent from both prototypes:
ID | Track |
---|---|
20 | Stage Start |
21 | Zero |
27 | Boss 1 |
28 | Get a Weapon |
29 | X-Hunter Stage 1 |
2C | Demo |
2D | Sigma 1st |
2E | Sigma 2nd |
2F | Ending |
30 | Staff Roll |
Enemies
HP Values
Protos | Final | |
---|---|---|
Bar Waying | 7 HP | 9 HP |
Barite Lastar | 3 HP | 2 HP |
Barrier Attacker | 5 HP | 1 HP |
Batton Bone G | 2 HP | 1 HP |
Beetron | 20 HP | 16 HP |
Blecker | 7 HP | 6 HP |
Cannon Driver | 16 HP | 14 HP |
Crash Roader | 4 HP | 3 HP |
Disc Boy 08 | 4 HP | 6 HP |
Fishern | 2 HP | 1 HP |
Magna Quartz | 32 HP | 20 HP |
Morgun | 2 HP | 1 HP |
Pararoid R-5 | 4 HP | 2 HP |
Refleczer | 3 HP | 2 HP |
Rightod | 4 HP | 1 HP |
Road Riders | 6 HP | 3 HP |
Scriver | 4 HP | 2 HP |
Sky Farmer | 3 HP | 2 HP |
Slidame | 4 HP | 1 HP |
Sole Solar | 4 HP | 3 HP |
Tiranos | 6 HP | 4 HP |
Tubamail-S | 4 HP | 2 HP |
Weather Crystal | 31 HP | 22 HP |
Most enemies in the game have HP differences between the two prototypes and the final game. All but two were reductions; the two that had their HP increased were the Bar Waying (to keep them blocking the player longer) and the Disc Boy 08 (to keep them from being destroyed by one single fully-charged X-Buster shot).
Damage Dealt
Method | Protos | Final | |
---|---|---|---|
Barite Laster | Contact | 4 HP | 3 HP |
Barrier Attacker | Contact | 3 HP | 2 HP |
Batton Bone G | Contact | 3 HP | 1 HP |
Blecker | Contact | 4 HP | 2 HP |
Bullet | 3 HP | 2 HP | |
Croak Hopper | Bullet | 2 HP | 1 HP |
Magna Quartz | Contact | 2 HP | 3 HP |
Morgun | Contact | 3 HP | 1 HP |
Fireball | 2 HP | 3 HP | |
Gas Fire | 3 HP | 2 HP | |
Raider Killer | Plasma | 4 HP | 2 HP |
Refleczer | Bullet | 2 HP | 1 HP |
Rideloid-G | Contact | 8 HP | 4 HP |
Sea Canthller | Contact | 4 HP | 3 HP |
Sky Farmer | Contact | 3 HP | 2 HP |
Tubamail-S | Contact | 3 HP | 2 HP |
Like the enemies' HP values, these were mostly reduced in the final game, though there are a few that were either increased or swapped around.
Miscellaneous
- Almost all enemies are missing sound effects in the early prototype. It's actually quicker to list what enemies do have their final sound effects assigned:
- Blecker (landing only)
- Jelly Seeker
- Raider Killer (landing and firing plasma shots only)
- Rideloid-G
- Rightod
- Similarly, the following enemies use temporary sound assignments in the early prototype:
- Cannon Driver (firing - uses X-Buster sound effect)
- Raider Killer (firing lasers - uses half-charged X-Buster sound effect)
- Slidame (grabbing - uses X's damaged sound effect)
- Tiranos (firing - uses X-Buster sound effect)
- The Barrier Attacker can be frozen by the Crystal Hunter in both prototypes, something that's required to do to get across a spike pit in X-Hunter 1. They're unaffected by the Crystal Hunter in the final game.
- Croak Hopper are bugged in that their hitbox lingers while they're exploding. This is likely due to their unique destruction animation wherein the big frog explodes first, then the little frog after that.
- Fisherns move twice as fast in the later prototype.
- In the early prototype, Scrivers will continually drill in the air until the player gets close enough, at which point they'll jump towards the player. In later versions, the Scrivers will stay in place until the player gets close enough, at which point they'll hop towards them. Then, if the player is close enough, they'll try to drill into them.
- Weather Crystals have 20 frames of invincibility after getting hit in the early prototype and just 2 in later versions.
Script
General Notes
- The early prototype only has new dialogue for the Light Capsules. Everything else is from X1.
- The later prototype's draft doesn't include the cutscene that plays after defeating all Mavericks without collecting all of Zero's parts, nor the "Repairing Zero" cutscene that plays when the player exits a stage for the first time with all of Zero's parts.
- Dr. Light still uses a dialogue picture in the early prototype.
- There are no full stops (。) in the early draft.
Graphics
Protos | Final |
---|---|
The hiragana + katakana character set is identical to the first game's set in the prototypes. The final game redraws each character to add a shadow, then adds a few letters and numbers into the set.
Protos | Final |
---|---|
Most of the characters in the game's alphanumeric font were tweaked in the final game. The question mark is particularly different.
Later Proto | Final |
---|---|
The early prototype has no large font, but the later prototype does. Unlike X1, the large font in X2 has every letter of the English alphabet. The S, X, and Z (all new to this game) were touched up in the final version.
Prologue (Unused)
Early Draft | Final Draft |
---|---|
きょうも また エックスは ハンターきちからの しれいをうけ イレギュラーが せいぞうされていると される |
きょうも また エックスは ハンターきちからの しれいをうけイレギュラーが せいぞうされていると される |
This is a formatting change; the first line in the early draft is one character too long.
Early Draft | Final Draft |
---|---|
N/A | しかし それはエックスにとってあらたなたたかいへの プロローグでしか なかった・・・ |
Translations | |
N/A | But that was just a prelude to X's next battle... |
The last line of the prologue text isn't in the early draft.
Early Draft | Final Draft |
---|---|
ロックマン エックス 「カウンターハンターへん」 |
ロックマン X2 「 バーサス カウンターハンター 」 |
Translations | |
Rockman X [ X-Hunters Episode ] |
Rockman X2 [ Vs. X-Hunters ] |
X-Hunters Intro
Early Draft | Final Draft |
---|---|
やつが エックスなのか なるほど なかなかやりおるわい |
やつが エックスなのか・・・ なるほど なかなか やりおるわい。 |
Translations | |
So that's X. This guy will be difficult to deal with. | So that's X... This guy will be difficult to deal with. |
Ellipsis added, and some of the text formatting was changed.
Early Draft | Final Draft |
---|---|
かれの のうりょくは きけんですね いまのうちに たおして しまわなくては・・・ |
たしかに かれの のうりょくは きけんですね。 いまのうちに たおして しまわなくては・・・ |
Translations | |
His power is frightening, isn't it? Now we have to defeat him... |
His power is certainly frightening, isn't it. Now we have to defeat him... |
Early Draft | Final Draft |
---|---|
エックスの しょりはわしらの ぶかに まかせるとするかの |
こやつの しょりは わしらの ぶかに まかせるとするかのう。 |
Translations | |
We'll leave taking care of X to our subordinates. |
We'll leave taking care of that guy to our subordinates. |
Early Draft | Final Draft |
---|---|
・・・ところで あのものの ふっかつはまだなのですか |
・・・ところで あのレプリロイドが かんせいするのに いつまでかかるのですか・・・ |
Translations | |
...Anyway, has that person been resurrected yet? | ...Anyway, how long will it take to complete that Reploid? |
Early Draft | Final Draft |
---|---|
パーツは じゅんちょうに かんせいしつつ あるのじゃが ・・・きおくかいろが ふかんぜん なのじゃ |
パーツは ほぼ かんせいして いるのじゃが ・・・せいぎょかいろが ふかんぜんなのじゃ。 |
Translations | |
The parts are coming along steadily, but... the memory circuit is incomplete. |
The parts are almost finished, but... the control circuit is incomplete. |
Early Draft | Final Draft |
---|---|
いそがなくては わたしたちの もくてきのためには あのものが ひつようなのですからね |
わたしたちの もくてきのためには あのレプリロイドのちからが ひつようなのです。 |
Translations | |
We have to hurry, since that person is necessary for our plans. |
That Reploid's strength is necessary for our plans. |
X-Hunters Intervene
Early Draft | Final Draft |
---|---|
エックス! さすがに いちどは シグマさまを たおしただけのことは ありますね |
・・・エックスめ! ・・・さすがに いちどとはいえ シグマさまを たおしただけのことは ありますね。 |
Translations | |
X! Just what I expected from the one that once defeated Sigma. |
...Damn you X! ...But that's what I expected from the one that once defeated Sigma. |
Character | Text | Translation |
---|---|---|
Agile | ・・・ あのものの さいごの パーツが ハンターきちに かくされていると メットールから つうしんが きましたわ |
...His final part is hidden in the Hunter Base according to the transmission we've received from that Metall. |
Serges | そうか! ではさっそく あのものの パーツの かいしゅうに むかうとするかの |
I see! I wonder if we must rush ahead to retrieve his part. |
These two lines were removed from the final draft.
Early Draft | Final Draft |
---|---|
ケインはかせ! これはいったい なにがおこったのですか |
ケインはかせ! なにか およびですか? |
Translations | |
Dr. Cain! What in the world happened here? | Dr. Cain! Did you call me for something? |
Early Draft | Final Draft |
---|---|
カウンターハンターとなのる さんたいの イレギュラーの しわざだ・・・ |
カウンターハンターとなのる イレギュラーから つうしんが はいったのじゃ。 |
Translations | |
This is the work of three Mavericks calling themselves the X-Hunters... |
We've received a transmission from Mavericks calling themselves the X-Hunters. |
From here the early draft goes off in a different direction...
Character | Text | Translation |
---|---|---|
Dr. Cain | エックス・・・ ゼロの きおくかいろは ぶじか? |
X... Is Zero's memory circuit safe? |
X | はい ここにあります イレギュラーたちは こんを ねらっているらしい |
Yes. I have it here. It seems the Mavericks were after it. |
Agile | ふふふ・・・ ついにみつけましたよ |
Ha-ha-ha... We've finally found it. |
X | ! だれだ! |
Who are you!? |
Agile | エックス をわれわれと かけを しないかね あなたの そのパーツと わたしたちの かいはつした パーツを あわせると ゼロはふっかつします |
X, why not make a bet with us? By combining that part of yours with the parts we've developed, Zero will be resurrected. |
Serges | わしら カウンターハンターと あんたとのたたかいで しょうりした ものが このパーツ すべてを てにいれることができるのじゃ わるい とりひきでは ないじゃろう? わしらは せんきょした ポイントで まつことにするが |
Whether it's you or us, the X-Hunters, whoever wins gets all the parts. A fair deal, is it not? We will wait for you at our decided points. |
Agile | どうするかは エックス あなたのじゆうです エックス たのしみに していますよ・・・ |
The choice is up to you, X. We're looking forward to seeing you... |
Dr. Cain | ・・・エックス!これはわなたいってはだめだ! |
...X! It's no use going there, it's a trap! |
X | ゼロは おれの しんゆうです! ケインはかせ おれはいきます! |
Zero is my friend! Dr. Cain, I must leave! |
Light Capsule - Arm Parts
Early Draft | Final Draft |
---|---|
りょうてに エネルギーをためて れんぞくで こうげきすることが できる ダブルショットじゃ |
りょうてに エネルギーをためて れんぞくで こうげきすること ができる ダブルチャージじゃ。 |
This is just a formatting and terminology change between versions. In the early draft, the fourth level X-Buster shot is referred to as "Double Shot", but in the final it is called "Double Charge".
Agile - Defeated
Early Draft | Final Draft |
---|---|
このわたしを ここまで おいつめるとは・・・ しんじられん! あなたを あまく みていたようです またあいましょう |
このわたしを ここまで おいつめるとは・・・ しんじられん! あなたを あまく みていたようですね。 つぎに あうときをたのしみに していますよ・・・ |
Translations | |
I can't believe it... You've cornered me up to this point! It seems that I may have underestimated you. We'll meet again! |
I can't believe it... You've cornered me up to this point! It seems that I may have underestimated you, huh? I look forward to the next time we meet... |
All Stages Cleared - All Parts (Unused)
Early Draft | Final Draft |
---|---|
ダブルゼロ ポイント なんきょくてんだ! |
ダブルゼロ ポイント ほっきょくてんだ! |
Translations | |
It's Point 00: The South Pole! | It's Point 00: The North Pole! |
The X-Hunter's base switched poles, probably because the stage select map scrolls up to get to the base, not down.
Early Draft | Final Draft |
---|---|
これで ゼロをよみがえらせる ことができるぞ だが |
ゼロのしゅうふくには もうすこしじかんが かかる。 それまでがんばってくれ。 |
Translations | |
Zero can be revived with this. However... |
The restoration of Zero will take a bit of time. Until then, good luck. |
Early Draft | Final Draft |
---|---|
すこし じかんがかかりそうだ もうすこし がんばってくれ たのんだぞ エックス |
すこし じかんがかかりそうだ。 もうしばらく がんばってくれ。 たのんだぞ エックス。 |
Translations | |
It seems it's going to take a while. Hang in there for a bit. I'm counting on you, X. |
It seems it's going to take a while. Hang in there in the meantime. I'm counting on you, X. |
Violen 2 - Defeated
Early Draft | Final Draft |
---|---|
ヤツが オレよりも すぐれているとでもいうのか! このオレのパワーがつうじぬとは ぐあああああっ! |
キサマが オレより すぐれているとでもいうのか! このオレのパワーがつうじぬとは ぐあああああっ! |
Translations | |
I guess he is better than even me! I do not understand this power of mine... Arrggghhh! | I guess you are better than me! I do not understand this power of mine... Arrggghhh! |
Serges Tank - Defeated
Early Draft | Final Draft |
---|---|
ワシはしぬのか? |
ワシはここで ほろびるのか? |
Translations | |
Am I going to die? | Am I going to perish here? |
Sigma & Zero - All Parts (Unused)
Early Draft | Final Draft |
---|---|
おのれ ゼロ! なぜきさまは わたしのてきに まわる! |
おのれ ゼロ! なぜきさまは わたしに キバを むける!! |
Translations | |
Damn you Zero! You dare turn against me!! |
Damn you Zero! You dare to bare your fangs at me!! |
Early Draft | Final Draft |
---|---|
エックス またせたな だが あいさつはあとだ いますべきことは |
エックス またせたな。 だが あいさつはあとだ! おれたちが いますべきことは |
Translations | |
Kept you waiting, X. But let's leave the pleasantries for later. There's something that must be done. |
Kept you waiting, X. But let's leave the pleasantries for later. There's something we must do. |
Sigma & Zero - Not All Parts (Unused)
Early Draft | Final Draft |
---|---|
ゼロ・・・ このパーツを きみにかえすよ |
ゼロ・・・ |
Translations | |
Zero... I'll return this part to you. |
Zero... |
Early Draft | Final Draft |
---|---|
おれがわかるのか! ゼロ! |
! きおくが もどったのか ゼロ! |
Translations | |
Do you recognize me now, Zero?! |
Did you get your memory back, Zero!? |
Early Draft | Final Draft |
---|---|
ゼロ! しぬきか! |
しぬきか! ゼロ!! |
Translations | |
Zero! Do you have a death wish?! | Do you have a death wish, Zero?! |
Just a simple swap of sentences.
Early Draft | Final Draft |
---|---|
おれなら だいじょうぶだ はやくいけ・・・ |
おれなら だいじょうぶだ はやくいくんだ! |
Translations | |
I'll be fine. Hurry... | I'll be fine. Now hurry! |
Sigma Fight (Unused)
Early Draft | Final Draft |
---|---|
どこまでも わたしのじゃまを したいというのかね エックス! |
どこまでも わたしのじゃまを したいというのかね・・・ エックス! |
Translations | |
No matter where I go, you always seek to foil me, X! |
No matter where I go, you always seek to foil me... X! |
Sigma Virus
Early Draft | Final Draft |
---|---|
・・・だがわたしは なんどでもよみがえり あらたなちからを もちうることが できる |
・・・だがわたしは なんどでもよみがえり あらたなちからを えることが できる。 |
Translations | |
...However, every time I'm revived, I can use new powers. |
...However, every time I'm revived, I earn new powers. |
Early Draft | Final Draft |
---|---|
しかし ゼロはなぜ・・・ やつは・・・ さいごの・・・ ワイ・・・ リー・・・の・・・ |
しかし ゼロはなぜ・・・ やつは・・・ さいごの・・・ ワイ・・ ナン・・・ズの・・・ |
Translations | |
But Zero, why... he's...the last of... Wi...ly...'s... |
But Zero, why... he's...the last of... Wi...Num..rs... |
The final game breaks up the phrase "Wily Numbers" to try to keep it somewhat mysterious, while the early draft just outright states Wily's name.