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Mega Man Legends

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Title Screen

Mega Man Legends

Also known as: Rockman DASH: Hagane no Boukenshin (JP)
Developer: Capcom
Publisher: Capcom
Platform: PlayStation
Released in JP: December 18, 1997
Released in US: August 31, 1998
Released in EU: December 4, 1998

SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Mega Man Legends is a third-person shooter/action RPG that places you in the role of Mega Man Volnutt, a sort of alternate universe version of the Blue Bomber. The game went on to become a cult hit, spawning a prequel, a sequel, a Nintendo 64 port, and a tombstone in the shape of a 3DS cartridge.


Source Code
Uncompiled source code.

Unused Audio

Unused Dialogue

To do:
Replace the YT video with actual audio rips from the game, and additional unused audio like the game over voices.

Deep within the XA directory of the disc exists unused dialogue, including alternate lines for Mega Man on unlocking the portals to the living quarters, unheard cheering from the TV reporter after presumably clearing the Bonnes' robots in City Hall, and more intended dialogue from the Inspector pertaining the "bank robbery" segment.


The Japanese version of the game has two audio files of Data asking Mega Man if he wants to save and wishing him good luck.

Race Game Music

While this is used in the Race Game, only up to 25 seconds can be heard when racing in the Technical Course Rank D.

Unused Graphics

Unused frog texture and Japanese text that appears in Wily's boat shop and in the KTOX TV station reading "Yun is life", "I'm Kimo!", and "Kou", a person's name. The frog also has a 3D model and three animations.
One of Tron Bonne's textures has an unused face that says "scraps", probably referring to the extra space in her textures.
A green Blumebear boss in Cardon Forest.
Unused concepts of the special items. The text near the key and the Walkie-Talkies says "discarded". The angry Data face says "escape". The item in the bottom says "key". Other texts are "Rock Buster", "Spread Buster", "Mission", "5th palette" and "transmission period #6".
The textures of Yass Plains contain an image of Hayato Kanzaki from the game Star Gladiator saying "Yawnnn".
Some of the City Hall textures have an unused question mark and a face with the text "Hm".
Which way?

Unused road signs from Downtown and Uptown. The car sign from Uptown is used in City Hall with a different color.

Old City
Old City

Hidden text in the textures of Old City. On the left texture, "ブッコワレ (Destroyed)". On the right texture, there are two writings: "ソフ地 (Soft - Ground)" and "室内オンリー (Indoor only)".

Wily's boat house

On the left texture, "大往生" means "a peaceful death", "マエ" means "front", "ヨコ" means "side", "戸" means "door". On the right texture, more unused text, those being from Lake Jyun's textures. The text in the water texture says "edge".

I'm so happy!
A happy face hidden in the textures of the portals to the underground ruins.
Part of the textures from the Beast Hunter mini-game has a circle, a question mark, a cross and a square. Only the question mark is used.
See You Again!
Bon Bonne's texture from the ending has an unused message saying "See you again!".
The Reaverbot Cannam has a small face hidden in its textures. It's believed to be the Unit-00 from the anime Neon Genesis Evangelion, which is supported by its texture in the demo version having the word "zero" written in Japanese above it. There also appears to be a silhouette of a woman (?) in the center of the textures.

Unused Items

The game has four unused normal items: EMPTY, JUNK-ITEM 25, JUNK-ITEM 26 and JUNK-ITEM 27, and one unused key item: KEY-ITEM 1E.

Unused Texts

The GameShark code 800BB6C8 00XX on the US version will force an interactive object to show the specified text (XX) in its place. The text displayed depends of the map. Invalid values will either do nothing, display "00" for each invalid value until it finds a valid one (like 00"The Yasmar Woods are this way.), or crash the game.


The SAMPLE text.
The text "SAMPLE." is the first text from some areas, the GameShark code 800BB6C8 0000 on the US version showing it when available. It is also possible to view it in the door of the Clozer Woods Sub-Gate if it is reached before fixing the Flutter by teleporting through maps or using a moon jump. The code 800BB6C8 0008 will replace a text by "SAMPLE2." while on Cardon Forest.


Text 24 shows that the player was apparently able to search for Tron in the sewers:

It's a manhole...
You can hear foot-
steps coming from
Maybe this is
where that girl

Go inside
Don't go inside


Text 8B is "The Yasmar Woods are this way.

Boat Shop

When going to Lake Jyun, the player can ask Data about his shield, with Data giving a direct answer. Text EC shows that Data would ask about it before answering:

"Do you know how your shield works?

Of course! (Shows the unused "Then why'd you ask me?)
Um, no... (Goes to the used text)

Other Strange Text

With the use of certain cheats, such as changing the player's position and performing moon jumps, one can access areas to see texts that normally are not possible:

  • The two men behind the bank counter say "How'd you get in?" and "Was that door open?"
  • A lonely Servbot in the Old City appears at the top of the warehouse claiming "We're not d-d-doing anything in the warehouse, nope!"

(Source: Mega Man Legends Information Centre)

Debug Text

Access denied.
The pause menu contains debug text to change Mega Man's equipment. GameShark code 300A38F0 0009 on the US, 300A3C30 0009 on the Japanese, or 300A3958 0009 on the PAL version will make it appear, but the game will attempt to return to the pause menu. Increasing the code's value will show only some parts of the menu. Currently it's unknown if it can be accessed in a proper way or if it is still functional.

Crash Handler

You broke the game...

It's possible to make a crash handler screen appear by causing errors to the game with cheat devices. This example happened due to an overload of graphics, with one enemy's explosion multiplying indefinitely.

Regional Differences

Title Screen

Title Screen (Japan) Title Screen (International)
So nice and tranquillizing... This place is creepy...

Aside from logo, the background at the title screen was redone for the international version.

Magazine Item

Erotic Magazine (Japan) Comic Book (International)
Felicia and Lilith? That's too hard! Time to action!

In a side-quest, Mega Man can find a magazine and give it to Jim. In the Japanese version the item is an erotic magazine, which was changed to a Comic Book overseas. In the Nintendo 64 version, only the item's name was changed while the magazine kept its original appearance. The PSP version, which was released only in Japan, changed the erotic magazine to the overseas comic book.

Animal Abuse

The dialogue for this sequence was translated, but the scene itself is absent in the international version.

In the Japanese version of Mega Man Legends, the player was able to attack some animals without penalty. Mega Man could kick animals or shoot down birds with his Mega Buster. This was made impossible to do in Mega Man Legends. The exception to this change was the dull-colored dogs at the Old City, presumably because those are the only dogs—and animals—in the game that can attack and actually kill you, which would justify assaulting the dogs. However, in Rockman DASH, you could kick the dull-colored dogs multiple times after they got incapacitated, whereas in Mega Man Legends you could kick them only once for each of the dogs.

This change also took out the alternate option of saving Tron Bonne from the dog, Paprika, in Rockman DASH. Instead of reasoning with it like you can only do in the English version, you can kick the dog out of the scene and watch it run away squealing from Mega Man. If you choose that way, the proceeding dialogue involving Paprika will be different. Normally, Paprika will remain energetic after the event and even talk to Mega Man near the end of the game. If you kicked the dog, it will act sad and fear Mega Man. Although unused outside Japan, it appears all dialogue related to Paprika being kicked was translated, like "I had no idea... I've never see Paprika act up so much! But he's not like that for no reason! You must have done something to him! Admit it!" (Apple Market text 6D).


Japan International
another sun
Pop CD

One of the CD samples from the High Necked Record Shop was replaced in the PlayStation version. All samples were removed from the shop in the Nintendo 64 version.

Japan International
(Anata no Kaze ga Fuku Kara)

In the Japanese version, the credits had this ending theme. In the international version, it uses instrumental soundtrack, and instead plays a number of dialogues spoken in the game throughout.

Version Differences

  • Press the search button in the PlayStation version at the old vehicle after crash landing on Kattlelox Island, and nothing will happen, but on the N64 version you get two new bits of information about the vehicle.
  • Orange houses have a "Peace" poster in the PlayStation version. In the N64 version, there's a "1963" poster.
  • Blue houses have a poster with a miniature pig and the words "Don't kick us!" in the PlayStation version. In the N64 version, there's a blown-up pig.
  • In the PlayStation version, there is a music track and voice clips from several parts of the game playing while the ending credits roll. On the N64 version, it was replaced with the music from the KTOX TV Station.
  • In the PlayStation version, there is a building with YAG written on it, the name of a Japanese animation school. In the Japanese version, talking with the girl in front of it or examining the pamphlet will inform the player of the phone number of the school, 0120-310-042. In overseas versions, it was changed to a computer game school, with the girl mentioning she wants to do games like Resident Evil. In the PSP version, it became a cooking school named VAC. The building is not present in the N64 version.
  • The picture in vending machines is different between the PlayStation, PSP and N64 versions. In the PlayStation version, it has the appearance of an Oronamin C, being named so in the Japanese version.