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Talk:Mega Man Legends

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MML1Frog: Graffiti, from the top to the left: ユん君 - Yun-kun. Note that the 'yu' is in katakana while the 'n' is in hiragana... so I'm not completely sure about it, though that might just mean the writer wanted the 'yu' stressed. 命 - Not sure. Given the context, could be the name 'Mikoto.' ぼくきもちん - Boku Kimochin (I'm Kimochin). I think (but I'm not sure) that some people use '-chin' as a variation on '-chan' (just as they do with '-tan'). 荒 (inside a Q): Not sure. Kou-Q? Ara-Q?

MML1Funyaa: フニャ〜 - Japanese onomatopoeia for the sound of a yawn. MML1UptownFace: むっ - Basically the sound of a murmur (Mmm!/Hmm! (the small っ might indicate emphasis, in this case, so I used exclamation points rather than ellipses (...)))

--Aoi 02:30, 7 September 2010 (EDT)

Musical Regional Differences?

I was looking at this video, and noticed something in the description: "Come to think of it, I've come to the realization the MML has two new exclusive tracks that weren't featured in DASH 1: the Staff Roll tune and the Pop CD Sample. I know this because I played and dug into DASH 1's disc contents and I never found the Pop CD Sample or the Staff Roll songs in the game." Can someone verify this? If it's true, that would explain one of the complaints I've heard of the Nintendo 64 version. LinkTheLefty 18:36, 8 August 2012 (EDT)

The differences are true (CD sample: Japanese English), but I don't know about the game files. Some months ago I managed to extracted most audio files with foobar and hadn't seen those among them, but found 2 voices of Data in the file XA18M30 (Japanese PlayStation version, didn't check others yet) that appear to be unused, as he only speaks in the ending: In one Data appears to be asking Mega Man if he wants to save the game, and in other he cheerfully says "Uki! Ganbare Rock!" ("Uki! Good luck Mega Man!"). The High Necked Record Shop has no samples in the Nintendo 64 version.
Talking about the N64 version, there are also other differences like the YAG school being absent, the vending machines replacing the picture of an Oronamin C bottle by a standard one (also changing text in the Japanese version), the "Comic Book" item mentioned in the page, the map of Kattelox Island shown in the crash landing didn't had its text translated like the PlayStation version, all the "button" text was changed to "Button" after a picture of the console's button(s), and others... Of note, YAG and Oronamic C exist in real life, so their removal is most likely due to copyright. --Metalman 20:05, 8 August 2012 (EDT)

pc and n64 and psp versions

this game also came out for these systems

We're aware. I'm assuming nobody has bothered to look into them because they're either the same as, or cut down from, the original PSX version. I'm assuming the PSP version is emulated anyway, in which case it would be exactly the same as the PSX version. --BMF54123 (talk) 16:56, 3 November 2013 (EST)

Well i have the pc it seems to be a mixture of the two some n64 changes are present and i will have to double check but i think it has the Erotic magazine

Even if the PSP versions are just emulations, they do have differences. Changes in MML1 include the Oronamin C and YAG content, and the naughty magazine. In MML2 there are changes to weapon prices, no lag underwater, and inclusion of the DASH 2 Episode 1 demo. Both have added caption to cutscenes, but besides those and button settings, internally they appear to be the same as the PSX versions. Not sure if there is anything significantly different to mention here.
Besides the changes mentioned (all but the captions), most (if not all) textures from the N64 version appear to be smaller, it lacks the CD samples in the shop, and has a different ending theme. And there is this hidden text that appears to be common for N64 games:
RSP Gfx ucode F3DEX
fifo 2 08
Yoshitaka Yasumoto 1999 Nintendo
This appears twice, but the second time has "L3DEX" instead of "F3DEX". --Metalman (talk) 16:47, 13 October 2015 (EDT)
The hidden text doesn't really need to be documented, as it falls under the same category as common compiler strings (AFAIK, every N64 game that used Nintendo's 3D drivers will have this text). --BMF54123 (talk) 17:34, 13 October 2015 (EDT)

Coding

Source code stuff samples. My programming level is "Hello world!", so no idea what to do with it. Opening the ST1E.BIN file (and probably others) with a text program will also show it, but Japanese text may appear all wrong. Works both in PS1 (Japanese version only, English lacks it) and PSP versions (dunno about PC & N64). --Metalman (talk) 12:19, 3 December 2015 (EST)