Sega Genesis Mini
|Sega Genesis Mini|
Also known as: Sega Mega Drive Mini (JP/EU/AU/AS)
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There's a whole lotta words here, but not enough pictures. Please fix this.
Sega tosses its hat into the plug-and-play ring once again with the Sega Genesis Mini, though this time they opted to manufacture the system themselves with M2 developing the emulator. The system comes with 40 pre-installed games, plus a more faithful port of Sega's Tetris and a licensed fan port of Darius.
In addition to the standard release, a "W" version was also released in Japan that included two six-button USB Mega Drive controllers.
Also released alongside the Japanese versions were the Mega Drive Tower Mini (containing miniature versions of the Mega-CD and 32X plus Sonic & Knuckles and Sonic the Hedgehog carts, which can be attached to the Mega Drive Mini to form the Mega-CD 32X) and the Mega Drive Tower Mini Zero (containing miniature versions of the Mega Adaptor, 11 Master System carts, and a Sega Card), though the addons are hollow shells except the Mega-CD (containing a printout of the interior, including a Sonic CD disc). US and European versions of the Tower Mini were also made, but these were limited runs and not for sale.
Unused games, DEBUG mode, Sega Vintage Collection PS3/360 leftovers, and other stuff here.
ROMs for games exist on each of the regional versions of the system, but are inaccessible. "^" denotes games that can be unlocked through Hakchi.
- Gauntlet IV (M2's very first game)
- Marble Madness (most likely the Tengen version as it's marked as a Japanese ROM)
- Puyo Puyo ^
- Shining Force II
- Sonic the Hedgehog ^
The interface has a "DEMO" mode that is left over from a preview build. When enabled, only the first 10 games that were announced are listed, and automatic demos and the system menu are disabled.
Pressing B on the game library screen will switch the view from front covers to a spine view. Additionally, pressing C on the Screen Settings screen will activate scanlines.
The selection of games between regions are different. At least 19 titles are different according to each version of the system:
It's worth noting that by changing the system language, the player can access alternate region versions of most of the games included on any system. Most notably, changing an International system to an Asian language will turn Dr. Robotnik's Mean Bean Machine into Puyo Puyo. This also sets some games (though not all) to the selected language. On a US system, setting the system to Chinese will set games to Japanese, while setting it to Korean will use English.
On European/Australian systems, PAL versions of Sonic Spinball, Beyond Oasis, Castlevania: Bloodlines, and Contra: Hard Corps (The Story of Thor, Castlevania: The New Generation, and Probotector) replace the US versions on the English language setting, though the US versions are still available by setting the language to Chinese for Beyond Oasis and Korean for Castlevania and Contra. No US version is available for Sonic Spinball, however.
- The default design of the main menu in the US version is based off the packaging design of the Genesis. Likewise, the European/Australian design is based off the PAL Mega Drive packaging, and the Japanese/Asian versions are based off the Japanese Mega Drive packaging.
- Changing the system language will change the menu design to the corresponding menu design as well as change the game boxes to reflect the region. On European/Australian systems, the PAL Mega Drive design is used when the language is set to English. On the North American NTSC system, setting the system to French or Spanish uses the NA menu settings (as these are common languages there).
- In Japanese mode, Earthworm Jim, Vectorman, and Virtua Fighter 2 use their US artwork. Earthworm Jim was a Sega Channel exclusive in Japan, while the others were not released in Japan.
- Mega Man: The Wily Wars, Monster World IV, and Super Fantasy Zone received new Genesis-style box art in the US version. The Wily Wars was a Sega Channel exclusive in the States, while the others were not released in the US. Interestingly, the Wily Wars box art is not the one Capcom USA had made for it in 1994, instead being based off of the European design.
- Darius uses the same fan-created cover art in all regions.