The Cutting Room Floor
The Cutting Room Floor je sajt posvećen istraživanju nekorišćenog i isečenog kontenta iz igrica. Od debug menija, pa do nekorišćene muzike, grafika, neprijatelja, ili nivoa, mnogo igrica ima stvari koje niko ne bi smeo da vidi osim developera — ili čak namenjeno za sve ali isečeno zbog vremena/para kog je uloženo u igricu.
Slobodno gledajte naše stranice i počnite da čitate. Želite da istražujete? Pogledajte neke zastoje i vidite da li nam možete pomoći. Imate neku memoriju nekog nekorišćenog nivoa/menija koje ste videli ali ne može te se setiti kako ste pristupili tome? Slobodno napravite stranicu sa time što ste videli i videćemo šta možemo. Ako želite da nam pomognete da ovaj sajt nastavi da radi i da u budućnosti nastavljamo u istraživanju igrica, donirajte nam.
Istaknut članak
Developers: Ion Storm, Westlake Interactive (Mac)
Publishers: Eidos Interactive, Aspyr Media (Mac)
Released: 2000, Windows, Mac OS Classic
Deus Ex is the rare combination of several genres, real-life conspiracies, loads of content to explore, and captivating environments.
The game was also highly ambitious, with development spanning several years. Not only are there plenty of cut concepts, but also plenty of concept art and screenshots from early versions of the game. The released game also contains slews of cut conversations, loads of unused textures, and some tidbits from cut levels.
Didst thou wot...
- ...that Sega Smash Pack Volume 1 has instructions on how to make a ROM loader? And that the instructions were to a pirate group?
- ...that Yoshi once had more transformations in Super Mario World 2: Yoshi's Island?
- ...that many older games have uncompiled code snippets sloppily included?
- ...that Chainz 2: Relinked once had a level editor?
- ...that there are models for Mario and a Goomba hidden in Pikmin?
- ...that Nintendo World Championships 1990 was likely meant to have music on its title screen?
- ...that at least 65 games released on today's date have articles?
Doprinos
Želite da doprinosite nešto? Niste sigurni gde da počnete? Posetite Help page za sve što treba da počnete, uključujući:
- Instructions Za pravljenje i editovanja stranica
- Vodič koji će vam pomoći da nađete debug modes, tajne nivoe, i još dosta stvari
- Lista stvari što treba da se uradi
- Uobičajene stvari koje se mogu naći u stotinu igrica
Imamo čak i veliku listu igrica koje nemaju stranice ili njihove stranice trebaju više da se prošire. Pogledajte!
Featured File
Banjo-Kazooie: Grunty's Revenge started out as Banjo-Kazooie: Grunty's Curse. Game development began in mid-1999 for the Game Boy Color, but at some point was completely changed due to the newly announced Game Boy Advance. Only some sprites remained and were reused later for Banjo-Kazooie: Grunty's Revenge, albeit with major tweaks. The scenario was different, and some level ideas were scrapped.
While no prototype of the GBC version is known to have ever been made, a team of artists assigned to the project at Rare produced a multitude of digital art assets intended for one in 1999. These included sprites of some of the main characters, as well as designs for UI screens like a pause menu.
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