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The Cutting Room Floor/sr-el
The Cutting Room Floor je sajt posvećen istraživanju nekorišćenog i isečenog kontenta iz igrica. Od debug menija, pa do nekorišćene muzike, grafika, neprijatelja, ili nivoa, mnogo igrica ima stvari koje niko ne bi smeo da vidi osim developera — ili čak namenjeno za sve ali isečeno zbog vremena/para kog je uloženo u igricu.
Slobodno gledajte naše stranice i počnite da čitate. Želite da istražujete? Pogledajte neke zastoje i vidite da li nam možete pomoći. Imate neku memoriju nekog nekorišćenog nivoa/menija koje ste videli ali ne može te se setiti kako ste pristupili tome? Slobodno napravite stranicu sa time što ste videli i videćemo šta možemo. Ako želite da nam pomognete da ovaj sajt nastavi da radi i da u budućnosti nastavljamo u istraživanju igrica, donirajte nam.
Istaknut članak
Developer: Nintendo
Publisher: Nintendo
Released: Unknown (disk image dumped in 2010), Famicom Disk System
A The Legend of Zelda Prototype was dumped and released on December 25th, 2010. It's a late build of the game: the game can be completed, but the Second Quest has just barely been started. Nevertheless, there are a great amount of room alterations, both on the overworld and in the nine dungeons. Some of the game's iconic enemies have different designs, shops have different items in stock, and a significant amount of music hasn't been composed yet. Overall, the prototype is a lot more forgiving than the final version: it's much easier to get rupees, and enemy placement and difficulty isn't quite as evil. It's worth checking out for anyone interested in learning about the game's development.
Did You Know...
- ...that D/Generation originally had the player infiltrate into Genox with a zip line?
- ...that multiple NES games have worse audio than intended, due to hardware reading the data backwards?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
Doprinos
Želite da doprinosite nešto? Niste sigurni gde da počnete? Posetite Help page za sve što treba da počnete, uključujući:
- Instructions Za pravljenje i editovanja stranica
- Vodič koji će vam pomoći da nađete debug modes, tajne nivoe, i još dosta stvari
- Lista stvari što treba da se uradi
- Uobičajene stvari koje se mogu naći u stotinu igrica
Imamo čak i veliku listu igrica koje nemaju stranice ili njihove stranice trebaju više da se prošire. Pogledajte!
Featured Image
Street Fighter III: New Generation is the first game in the fourth Street Fighter subseries, notable for taking 2D graphics to yet another level thanks to CPS-3, which made the game unportable to consoles at the time. It also made the controversial decision to throw out a large portion of the cast from previous games in favor of all-new characters and unfortunately released at a time of a saturated fighting games market with audiences mostly craving for the newly-trending 3D graphics.
Pictured is Hugo in his stage, which would make proper appearances in the following entry. While the stage is largely complete, Hugo himself is mostly sketches and has huge frame numbers stored along with his animation frames. The game can also freeze if he is hit in particular ways.
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