The Cutting Room Floor
The Cutting Room Floor je sajt posvećen istraživanju nekorišćenog i isečenog kontenta iz igrica. Od debug menija, pa do nekorišćene muzike, grafika, neprijatelja, ili nivoa, mnogo igrica ima stvari koje niko ne bi smeo da vidi osim developera — ili čak namenjeno za sve ali isečeno zbog vremena/para kog je uloženo u igricu.
Slobodno gledajte naše stranice i počnite da čitate. Želite da istražujete? Pogledajte neke zastoje i vidite da li nam možete pomoći. Imate neku memoriju nekog nekorišćenog nivoa/menija koje ste videli ali ne može te se setiti kako ste pristupili tome? Slobodno napravite stranicu sa time što ste videli i videćemo šta možemo. Ako želite da nam pomognete da ovaj sajt nastavi da radi i da u budućnosti nastavljamo u istraživanju igrica, donirajte nam.
Istaknut članak
Developer: Capcom
Publisher: Capcom
Released: 1994, Arcade
Darkstalkers: The Night Warriors was Capcom's first brand-new fighting game after several revisions of Street Fighter II. Trading the martial arts theme for a more over the top monster archetype theme, it pushed the envelope both visually and mechanically, having a large amount of influence on the genre.
In addition to a character debug menu, a sizable amount of unused graphics remain in the finished game's data, ranging from general spark and dust effects, to 8 player labels implying an unrealized tournament edition similar to Super Street Fighter II, and even an unused super attack for the game's sub-boss.
Were You Aware...
- ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue, including the famous Dark Scimitar weapon?
- ...that Homefront: The Revolution contains almost the entirety of TimeSplitters 2?
- ...that a Dreamcast port of Half-Life was finished but not released?
- ...that MTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?
Doprinos
Želite da doprinosite nešto? Niste sigurni gde da počnete? Posetite Help page za sve što treba da počnete, uključujući:
- Instructions Za pravljenje i editovanja stranica
- Vodič koji će vam pomoći da nađete debug modes, tajne nivoe, i još dosta stvari
- Lista stvari što treba da se uradi
- Uobičajene stvari koje se mogu naći u stotinu igrica
Imamo čak i veliku listu igrica koje nemaju stranice ili njihove stranice trebaju više da se prošire. Pogledajte!
Featured File
The Elder Scrolls II: Daggerfall is the second entry in the Elder Scrolls series, and quite possibly one of the most ambitious RPGs of the era. Unfortunately, "ambitious" doesn't mean "not broken" and the game was almost comedically buggy.
While Skakmat is referenced in the game, it's never seen at any point. Skakmat is notable for being one of the few unused characters without a sprite specified in its political factions entry. Instead, a model would have been used. Skakamat does have a portrait as well as textures for what would presumably be his model. However, the corresponding model doesn't seem to exist in the game's data. According to his website, Mark Jones was the one that modeled the dragon and he claims that it was long since lost because of a server change at Bethesda. The only thing that remains are the textures and the Daedra Seducer's wing flapping animation (as said animation was recycled for said enemy).
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