The Cutting Room Floor je sajt posvećen istraživanju nekorišćenog i isečenog kontenta iz igrica. Od debug menija, pa do nekorišćene muzike, grafika, neprijatelja, ili nivoa, mnogo igrica ima stvari koje niko ne bi smeo da vidi osim developera — ili čak namenjeno za sve ali isečeno zbog vremena/para kog je uloženo u igricu.
Slobodno gledajte naše stranice i počnite da čitate. Želite da istražujete? Pogledajte neke zastoje i vidite da li nam možete pomoći. Imate neku memoriju nekog nekorišćenog nivoa/menija koje ste videli ali ne može te se setiti kako ste pristupili tome? Slobodno napravite stranicu sa time što ste videli i videćemo šta možemo. Ako želite da nam pomognete da ovaj sajt nastavi da radi i da u budućnosti nastavljamo u istraživanju igrica, donirajte nam.
Developers: Epic MegaGames, Orange Games
Publishers: Gathering of Developers, MacPlay (Mac OS Classic)
Released: 1998, Windows, Mac OS Classic
Jazz Jackrabbit 2 was a huge step up from its predecessor, but it wasn't a huge financial success by any means thanks to it being a 2D platformer released at a time when 3D games were all the rage. However, it did gain a cult following and has become something of a platforming classic for some PC gamers.
It also has a fair amount of hidden content lying within, ranging from unused bosses to several unused graphics.
Did You Know...
- ...that Iron Tank contains an angry screed by KNT, the game's programmer? (Don't worry, he got better.)
- ...that the Game Boy Camera has all of the content used in an undumped CoroCoro Comics version that was never released to the public?
- ...that the Bionic Commando could originally shoot his arm in a downwards direction?
- ...that The Simpsons Game was planned to support multiplayer with 3 or 4 players?
- ...that Commando was originally called Combat, and was renamed Space Invasion in West Germany?
- ...that DuckTales has a third ending with a very obscure unlocking method?
Želite da doprinosite nešto? Niste sigurni gde da počnete? Posetite Help page za sve što treba da počnete, uključujući:
- Instructions Za pravljenje i editovanja stranica
- Vodič koji će vam pomoći da nađete debug modes, tajne nivoe, i još dosta stvari
- Lista stvari što treba da se uradi
- Uobičajene stvari koje se mogu naći u stotinu igrica
Imamo čak i veliku listu igrica koje nemaju stranice ili njihove stranice trebaju više da se prošire. Pogledajte!
While GoldenEye 007 was beloved for its gameplay and multiplayer, it also hid a surprising secret.
Deep within the ROM, coding remains for a ZX Spectrum emulator. It seems that Rare programmer Steve Ellis wanted to test out whether the ZX Spectrum could be emulated on the Nintendo 64, and added it to his current project at that time. While the methods to access the emulator were removed before release, the emulator itself is still fully functional and handles all 48k and smaller Spectrum titles, albeit with no sound.
Included with the emulator is a homebrew replacement for the Spectrum "monitor program" ROM, containing rewritten versions of the few ROM commands required by the games so as to avoid infringing on Amstrad's copyright.
According to an interview with producer and director Martin Hollis:
One fact that isn't well known, is that a ZX Spectrum emulator is hidden in the game code. At one time, we had the idea of including an arcade machine within the game to play old Rare games, including Ultimate Play the Game. Unfortunately we didn't have time and the idea was abandoned.
While no ZX Spectrum game ROMs are included in the final GoldenEye build, there is a list of Rare-developed games tucked away within its files. The listed games are Alien 8, Atic Atac, Cookie. Gun Fright, Jetpac, Knight Lore, Lunar Jetman, Pssst, Sabre Wulf, and Underwurlde. Notably, Jetpac later appeared embedded in Rare's Donkey Kong 64; not only was it legitimately accessible in that game, it was required!