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The Cutting Room Floor

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This page is a translated version of the page The Cutting Room Floor and the translation is 100% complete.

Maligayang pagdating sa The Cutting Room Floor. 10,422 (na) artikulo at binibilang pa!

Ang The Cutting Room Floor ay isang sayt na dedikado sa paghahanap at pananaliksik ng mga nilalamang di-gamit at tinanggal mula sa mga video game. Mula sa mga debug menu, hanggang sa di-gamit na musika, grapiko, kalaban, o antas, maraming laro ang may mga nilalamang hindi dapat makita ng kahit sino maliban sa — o kahit na para sa lahat, pero tinanggal dahil sa mga pagpilit sa oras/badyet.

Huwag mag-atubiling tignan ang aming koleksyon ng mga laro at mag-umpisa sa pagbabasa. Nananaliksik? Subukin mong tumingin sa ilang mga usbong at tignan kung makakatulong ka sa amin. May ilang memorya ng anumang di-gamit na menu/antas na nakita mo ilang taon na ang nakalipas pera hindi mo matandaan kung paano mo napuntuhan ito? Huwag mag-atubiling mag-umpisa ng pahina gamit ang nakita mo at titignan namin ito.

Napiling Artikulo

Party time!

SaGa Frontier

Developer: Square
Publisher: Square
Released: 1997, PlayStation

SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly successful Final Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entire chapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

Read more...


Lahat ng Mga Napiling Artikulo

Did You Know...

  • ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that Legoland once had a difficulty system based on age?
  • ...that the battle courses from Super Mario Kart were planned to be included in Mario Kart: Super Circuit?
  • ...that Conker's Bad Fur Day has a model for a Pikachu tail, part of a cutscene that was cut at Nintendo's request?
  • ...that the Game Boy Color version of Dragon Warrior III has Dragon Warrior IV-related content in it?
  • ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?

Pagaambag

Gustong umambag? Hindi sigurado kung saan magsisimula? Bisitahin mo ang pahina ng tulong para sa lahat ng kailangan mo upang mag-umpisa, kasama na ang...

  • Mga tagubilin para sa paggawa at pagbabago ng mga artikulo
  • Mga gabay na tutulong sa paghahanap ng mga debug mode, di-gamit na grapiko, nakatagong antas, at iba pa
  • Isang talaan ng kailangang magawa

Mayroon rin kaming malakihang talaan ng mga larong wala pang pahina, o mga pahinang nangangailangan ng seryosong pagpapalaki. Tingnan ito!

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