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The Cutting Room Floor

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This page is a translated version of the page The Cutting Room Floor and the translation is 100% complete.

Maligayang pagdating sa The Cutting Room Floor. 13,249 (na) artikulo at binibilang pa!

Ang The Cutting Room Floor ay isang sayt na dedikado sa paghahanap at pananaliksik ng mga nilalamang di-gamit at tinanggal mula sa mga video game. Mula sa mga debug menu, hanggang sa di-gamit na musika, grapiko, kalaban, o antas, maraming laro ang may mga nilalamang hindi dapat makita ng kahit sino maliban sa — o kahit na para sa lahat, pero tinanggal dahil sa mga pagpilit sa oras/badyet.

Huwag mag-atubiling tignan ang aming koleksyon ng mga laro at mag-umpisa sa pagbabasa. Nananaliksik? Subukin mong tumingin sa ilang mga usbong at tignan kung makakatulong ka sa amin. May ilang memorya ng anumang di-gamit na menu/antas na nakita mo ilang taon na ang nakalipas pera hindi mo matandaan kung paano mo napuntuhan ito? Huwag mag-atubiling mag-umpisa ng pahina gamit ang nakita mo at titignan namin ito.

Napiling Artikulo

Axel, we cannot predict how long the system can operate at this level, nor how long your opening will exist. Please work as quickly as you can.

Half-Life 2 prototype

Developer: Valve
Publisher: Valve
Released: N/A (Unreleased prototype), Windows

The Half-Life 2 prototype is a prototype of Half-Life 2 that was leaked during autumn 2003, less than a year before Half-Life 2 was released (but a few days after it missed its initial release date!). Thanks to poor security on Valve's end, a hacker was able to remotely enter their hard drives and steal development data. While Valve eventually cut the connection, someone who knew the hacker quickly got a hold of the prototype from this hacker released what he could before the hacker was arrested. With the prototype's release, Half-Life fans learned that Valve was nowhere close to being done, despite it being leaked a few days after the game was supposed to be released. Uh oh!

The prototype not only contains resources of what would become the final game, it also contains a many resources from earlier revisions of the game, such as scrapped weapons, level textures that are different in style from the ones used in the final game, removed props, characters that never appeared in the final game, and early textures for characters that did appear. It's not just a prototype; it's also something of an archive of the game's development.

Read more...

Lahat ng Mga Napiling Artikulo

Did You Know...

  • ...that Hardwar has a hidden CD audio track containing some snarking from the developers?
  • ...that the Intellivision port of Centipede has a hidden message with a terrible pun?

  • ...that the stage select in the Genesis version of Sonic 3D Blast doubles as an exception handler?
  • ...that Super Mario 64 has an unused Yoshi egg graphic?
  • ...that there's space in the NES Metroid cart for a save battery?

Pagaambag

Gustong umambag? Hindi sigurado kung saan magsisimula? Bisitahin mo ang pahina ng tulong para sa lahat ng kailangan mo upang mag-umpisa, kasama na ang...

  • Mga tagubilin para sa paggawa at pagbabago ng mga artikulo
  • Mga gabay na tutulong sa paghahanap ng mga debug mode, di-gamit na grapiko, nakatagong antas, at iba pa
  • Isang talaan ng kailangang magawa

Mayroon rin kaming malakihang talaan ng mga larong wala pang pahina, o mga pahinang nangangailangan ng seryosong pagpapalaki. Tingnan ito!

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