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The Cutting Room Floor
The Cutting Room Floor 는 비디오 게임에서 사용되지 않은 부분, 잘린 부분에 대한 정보를 연구하기 위해 만들어진 사이트입니다. 많은 게임들에는 예산, 시간 등의 이유로 나오지 못한 데이터들, 개발자 이외의 사람들에게 보여지지 않았던 데이터들(디버그 메뉴, 사용하지 않은 음악, 그래픽, 적, 레벨에 관한 정보 등)이 존재합니다.
게임의 숨겨진 컨텐츠에 대한 문서들을 통해 마음껏 찾아보십시오. 연구를 하고 싶으시다고요? 토막글에서 연구할 만 한 것들을 찾아보세요. 몇 년 전에 게임 속 숨겨진 컨텐츠를 본 것 같은데 어떻게 나오게 하는지는 기억이 안나신다고요? 일단 문서를 만드시면 저희가 찾아보겠습니다. 이 사이트 운영을 유지하는데 도움을 주고 더 나은 게임에 대한 연구를 도와주길 원한다면, 편하게 후원해 주세요.
한국어로 번역된 모든 문서 보기, 한국어로 번역하는 모든 사용자 보기
특별 기고
Maniac Mansion: Day of the Tentacle
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.
Didst thou wot...
- ...that Matt Duncan was in big trouble if the Windows Spider-Man game didn't work right?
- ...that the PC version of Mario is Missing! has cut dialogue for the ending?
- ...that the arcade game Depthcharge could have let the player bomb whales?
- ...that Chainz 2: Relinked once had a level editor?
- ...that MTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?
