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Booty (ZX Spectrum, Firebird Software)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by MicroProse > Games developed by Telecomsoft > Games developed by Firebird Software
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by MicroProse > Games published by Telecomsoft > Games published by Firebird Software
Games > Games by release date > Games released in 1984
Booty |
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Developer: Firebird Software This game has uncompiled source code. |
Source Code Fragment
A large chunk of the code was included in this game. While not as big as the code fragments seen in Exodus, it still takes up 7.8% of the game's space. The following addresses seen below are for the .tzx dump of the game.
72CE:
C HL CP C JR Z,POSS2 INC HL JR L6 POSS2: LD A,(HL) INC HL DEC A DEC A CP B JR NZ,L6 LD (IX+19),A ADD A,5 LD (IX+18),A INC HL OK12: LD A,(IX+17) CP 3 JR Z,OK9 DB 221,54,6,152 DB 221,54,17,3 OK9: LD A,(IX+6) SUB 6 LD (IX+6),A CP 128-6 JR NZ,OK8 DB 221,54,6,146 OK8: DB 221,54,5,1;MOVEUP DB 221,54,2,3;CENT RET FIRE: ;TEST FOR EODOOR LD IX,(23510);EODAT LD BC,(MANST) H2: LD A,(IX+0) CP 255 RET Z;END OF DOORS SUB C CP 2 JR NC,N8 LD A,(IX+1) DEC A CP B JR Z,DR N8: LD DE,4 ADD IX,DE JR H2 DR: LD A,(IX+3) CP 21 CALL Z,SEA;JOHN CH:;CHANGE SCREEN DB 50 DW 23507;SCNO LD A,0 DB 50 DW MANST+16;KEY CARRIED DB 50 DW EST;ZERO EXP DB 50 DW BMST+10;ZERO BMB DB 50 DW RS;ZERO RAT LD A,1 DB 50 DW MANST+17 LD A,152 DB 50 DW MANST+6 CALL SC CALL IF RET MIX: ;CALCS MOVE AND RETS WITH ;BC LOADED ;DE HAVE BPIX AND CPIX LD C,(IX+0) LD B,(IX+1) LD E,(IX+2) LD D,(IX+3) LD A,(IX+4) ADD A,E CP 128 JR NC,DC CP 4 JR C,NOC INC C INC C DC: DEC C AND 3 NOC: LD E,A ; LD A,(IX+5) ADD A,D CP 128 JR NC,DEB CP 4 JR C,NOB INC B INC B DEB: DEC B AND 3 NOB: LD D,A RET OPSQ: ;DI JOHN ; ;CREATE ACS LD DE,ACS LD HL,O128 LD BC,128 LDIR ; LD A,16 RST 16 LD A,(IX+9) RST 16 ; ; ; ;NOW DO DUMP LD HL,(23606) PUSH HL PUSH IY PUSH IX ;ADD HL (8*CHAR) LD E,(IX+6) LD D,0 SLA E RL D SLA E RL D SLA E RL D ADD HL,DE ;HL POINTS TO FIRST CHAR ; LD B,(IX+2) INC B LD C,0 LD (Q),BC ; LD E,(IX+7) LD D,(IX+8) ;CALC 8*D LD A,D INC A;JOHN SLA A SLA A SLA A LD C,A LD B,0 ;DI JOHN LD IY,ACS+8 ADD IY,BC ; ; ;CALC E*8 LD C,E SLA C SLA C SLA C LD B,0 LD (Q+10),BC ; LD IX,ACS+8 OL: PUSH HL PUSH DE IL: PUSH HL LD B,8 ROT: PUSH BC LD A,(HL) LD BC,(Q) IACS: SLA A RL C SLA A RL C DJNZ IACS LD (IY+0),A LD A,C OR (IX+0) LD (IX+0),A INC HL INC IX INC IY POP BC DJNZ ROT POP HL LD BC,(Q+10) ADD HL,BC DEC D JR NZ,IL POP DE LD BC,8 ADD IX,BC ADD IY,BC POP HL ADD HL,BC DEC E JR NZ,OL ; ;CALC CHAR SET LD HL,ACS-256 POP IX LD A,(IX+3) INC A SLA A LD E,A LD D,0 ADD HL,DE LD (23606),HL LD D,(IX+8) LD E,(IX+7) LD A,(IX+2) CP 3 JR Z,NIE INC E NIE: INC D LD A,D DB 50 DW Q+12 LD A,3 CP (IX+3) JR NZ,L3 DEC D L3: LD B,(IX+1) LD C,(IX+0) LD A,D LD A,32 POP IY ;EI JOHN ;PRINT ROUTINE LD A,32 P1: PUSH AF PUSH DE PUSH BC LD D,A LD A,C CP 34 JR NC,NFG NG3: PUSH DE CALL 0DD9H POP DE POP BC PUSH BC LD A,D IPL: CALL RST LD A,C CP 2 CALL Z,RNG DEC C LD A,(Q+12) ADD A,D LD D,A DEC E JR NZ,IPL POP BC POP DE POP AF DEC B INC A DEC D JR NZ,P1 NG2: POP HL LD (23606),HL ;EI JOHN RET RNG: DEC E PUSH AF INC E POP AF RET Z DEC E LD A,(Q+12) ADD A,D LD D,A JR RNG NFG: LD A,(Q+12) ADD A,D LD D,A DEC E JP Z,NG4 DEC C LD A,C CP 34 JR NC,NFG JP NG3 NG4: POP BC POP BC POP BC JP NG2 MOP: LD A,(Q+2) CP 0 RET Z LD HL,NSG+2736-256;OPGRA LD (23606),HL LD IX,(23518);OPST OPL: LD A,(IX+0) CP 255 RET Z LD A,16 RST 16 LD A,(IX+9) RST 16 ;MOVE OPPONENT LD A,(IX+6) ADD A,6 LD (IX+6),A CP 74 JR NZ,N1 DB 221,54,6,32 N1: CP 128 JR NZ,N2 DB 221,54,6,80 N2: CALL MIX LD A,C CP 34 JP Z,CTR CP 3 JP Z,CTL PUSH DE PUSH BC LD A,(IX+4) CP 255 JR NZ,NDB5 DEC C DEC C NDB5: CALL HITD;OOR POP BC POP DE ;A=255 IF NO HIT CP 255 JP NZ,CD ;CHECK FOR FLOOR PUSH BC PUSH DE DEC B DEC B DEC B LD A,(IX+4) CP 255 JR NZ,JFH DEC C DEC C JFH: CALL CA LD HL,41412;ARTSC LD DE,(ADR) ADD HL,DE POP DE POP BC LD A,(HL) CP 33 JP C,CD FOK: ;THIS DIR OK LD (IX+0),C LD (IX+1),B LD (IX+2),E LD (IX+3),D CALL DIX POPP: CALL OPSQ LD A,(IX+0) LD (IX+13),A LD A,(IX+1) LD (IX+14),A LD A,(IX+2) LD (IX+11),A LD A,(IX+3) LD (IX+15),A ;TEST FOR HIT ROG LD C,(IX+0) DEC C SLA C SLA C LD A,(IX+2) ADD A,C LD C,A LD A,(MANST+2) LD B,A LD A,(MANST) DEC A SLA A SLA A ADD A,B ADD A,7 SUB C CP 16 JR NC,MI LD
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by MicroProse > Games developed by Telecomsoft > Games developed by Firebird Software
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by MicroProse > Games published by Telecomsoft > Games published by Firebird Software
Games > Games by release date > Games released in 1984