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The Cutting Room Floorへようこそ。当サイトには現在12,752の記事が存在しています。(各ハードウェアごとの内訳)

The Cutting Room Floorはテレビゲームにおいてゲーム内には登場しなかったコンテンツを各ゲームごとにまとめるためのウェブサイトです。デバッグメニュー、未使用の音楽、グラフィック、敵の情報やレベルに関することに至るまで、多くのゲームには、開発者以外には誰の目にも触れることがなかったデータや、予算、時間などを理由に表舞台に立つことのなかったデータが存在しています。



The corrupted leftovers of a level that once was.

Sonic the Hedgehog 2 (Genesis)

Developers: Sonic Team, Sega Technical Institute
Publishers: Sega (JP/US/EU), Tec Toy (BR)
Released: 1992, Genesis

Sonic the Hedgehog 2 is widely considered to be a superior successor to the Genesis game, Sonic the Hedgehog. The final version has plenty of oddities lying within its data, including a whole zone that was scrapped. Over the years, all sorts of information about the game and its cut content has been brought into light, including the big rush to get the game out before Black Friday and/or by the end of 1992.

More notable are the prototypes of the game, especially the Nick Arcade and Simon Wai prototypes, which show how the game progressed through development. The latter prototype is also known for being one of the first prototypes dissected in detail and it kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.



Did You Know...

  • ...that The New Tetris contains a gigantic amount of hidden rants and ASCII art? And that it took hackers only three days to find?
  • ...that the Koopa Kids were set to reappear in Super Princess Peach?
  • ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
  • ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
  • ...that Metroid Prime has an unused intro narration that was later repurposed for Super Smash Bros. Brawl?
  • ...that Somari was once just called Mario?



その他にも、まだ記事がないゲームや、情報提供が少なく内容に乏しい記事をまとめた リストもあります。ぜひご協力ください。

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