The Cutting Room Floor
The Cutting Room Floor ir vietne, kas veltīta videospēļu neizmantotā satura atklāšanai un izpētei. No atkļūdošanas izvēlnēm līdz neizmantotām dziesmām, attēliem, ienaidniekiem vai līmeņiem, daudzām spēlēm ir saturs, kas nekad netika paredzēts to redzēt ikvienam, izņemot pašiem izstrādātājiem — vai pat bija reiz domāts to redzēt visiem, bet laika vai budžeta dēļ tā nenotika.
Jūtieties brīvi pārlūkot mūsu spēļu kopumu un sākt lasīt! Esat gavati jau pētījumiem? Ielūkojaties nepabeigtajos rakstos, varbūt varēsiet mums izpalīdzēt. Ir tikai kāda sena atmiņa ar kādu neizmantotu izvēlni vai līmeni, ko pirms daudziem gadiem redzējāt, bet vairs neatceraties, kā tam piekļūt? Nekautrējaties izveidot lapu ar redzēto, un mēs apskatīsim. Ja vēlaties palīdzēt uzturēt šo vietni un palīdzēt spēļu pētījumu turpināšanai, labprāt varat arī ziedot.
Piedāvātais raksts
Developer: Rockstar North
Publisher: Rockstar Games
Released: 2004, PlayStation 2, Xbox, Windows
Grand Theft Auto: San Andreas... it's essentially the pinnacle of the Grand Theft Auto games, if not, many open-world games as a whole. It was loaded with features, such as customization, side missions, a hunger and strength system and even a much bigger map than before. Such content led this game to become a best-seller, to the point of receiving multiple ports.
As jam-packed as this game can be, there's a boatload of unused content to be found such as a wider range of customization options, unseen pedestrians, unused mission parts and even a skateboard. It gets more fascinating as it went through a wealth of revisional and regional differences, resulting in certain details and features being exclusive to a version of the game!
Visu piedāvāto rakstu kopsavilkumiWere You Aware...
- ...that The New Tetris contains a gigantic amount of hidden rants and ASCII art? And that it took hackers only three days to find?
- ...that Star Fox was renamed Star Wing due to potential legal issues in Germany?
- ...that the arcade version of Bubble Bobble has a complete set of slot machine graphics?
- ...that many early Konami NES games have anti-piracy features designed to make the player's experience miserable?
- ...that in Mega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
- ...that part of a phone call from the white nationalist organization Combat 18 was left in Front Mission: Gun Hazard?
Ieguldījumu sniegšana
Vēlaties dot savu ieguldījumu? Neesat pārliecināti, kur sākt? Apmeklējiet palīdzības lapu, lai uzzinātu visu, kas jums nepieciešams uzsākšanai, ieskaitot...
- Pamācība rakstu izveidei un rediģēšanai
- Norādes, kas palīdzēs atrast atkļūdošanas režīmus, neizmantotos attēlus, noslēptos līmeņus un daudz ko citu
- Saraksts ar visu, kas vēl jādara
- Bieži sastopamas lietas, kas ir atrodamas simtiem dažādās spēlēs
Mums arī ir apjomīgs spēļu saraksts, kurām vēl nav lapu vai ir lapas ar nepieciešamību paplašinājumam. Aplūkojiet tās!
Featured File
The Elder Scrolls II: Daggerfall is the second entry in the Elder Scrolls series, and quite possibly one of the most ambitious RPGs of the era. Unfortunately, "ambitious" doesn't mean "not broken" and the game was almost comedically buggy.
While Skakmat is referenced in the game, it's never seen at any point. Skakmat is notable for being one of the few unused characters without a sprite specified in its political factions entry. Instead, a model would have been used. Skakamat does have a portrait as well as textures for what would presumably be his model. However, the corresponding model doesn't seem to exist in the game's data. According to his website, Mark Jones was the one that modeled the dragon and he claims that it was long since lost because of a server change at Bethesda. The only thing that remains are the textures and the Daedra Seducer's wing flapping animation (as said animation was recycled for said enemy).
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