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Metroid Zero Mission
Metroid Zero Mission |
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Also known as: Miteluode: Lingdian Renwu (CN) This game has unused areas. This game has a prototype article This game has a Data Crystal page |
Metroid Zero Mission is Samus' first mission, retold in a Super Metroid style with 80% more anime.
To do:
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Contents
Sub-Page
Prototype Info |
Unused Feature
The ability to toggle upgrades on and off, just like in Super Metroid. It may have been used for debugging purposes, however, prototypes of Zero Mission have an accessible debug menu on the status screen in a similar fashion to Metroid Fusion. From the debug menu, any ability can be toggled on or off, regardless if you have collected it.
While you can toggle abilities with this Super Metroid-like feature, you can only do so once you find the ability. Having a second, separate method, to toggle equipment on or off just for debugging purposes is redundant and lends credibility to the idea that the developers intended for the player to toggle their upgrades like in Super Metroid. The most likely reason why this feature was dropped was because there isn't a real reason to allow the player to toggle abilities on and off. In Super Metroid, you could toggle abilities to create special beam combos, but this feature doesn't exist in Metroid Zero Mission.
You can enable this feature with the CodeBreaker code 730016C4 0080 83000BF0 0006. This function only allows toggling beam upgrades and upgrades in the Miscellaneous category. A ROM hack was created to allow toggling any upgrade.
Testing Rooms
A bit different from the ones in Metroid Fusion. The jewels from Wario Land 4 are used as a water effect layer in one room.
Unused Graphics
The graphics used by the disabled item switch feature.
Placeholder graphics for the expansion items that get replaced with animated versions.
The testing room tileset contains blocks that resemble very crudely-drawn expansion items. The ones without an icon in the top-left corner were recreated from the 8×8 tiles. Like in Fusion, leftover blocks from Wario Land 4 are present.
The graphics data for the Metroids has a scratch area, showing how it should look assembled. There is also a useful number guide for the electrical effect's animation order.
The graphics for Zero Suit Samus' auto-charging stun gun has a placeholder graphic for the Charge Meter that appears in the HUD. The meter graphics are dynamically loaded from ROM.
Present in both Fusion and Zero Mission, there exist in the font graphics unused L and R button icons, and several different versions of the capital X character.
Also present in both games is this placeholder graphic. The text, "「マップ」", translates to "Map".
Found only in Zero Mission is this tile with "GEKI TAI MACHINE" written on it.
Crocomire
To do: Get a better video of the unfinished sprite, rather than a hacked version. |
Crocomire, a sub-boss from Super Metroid, was set to appear in Zero Mission! Unfortunately, the sprite's coding is extremely incomplete, and does little more than run the idle animation and take damage. A ROM hack exists that turns Crocomire into a fully-functional boss, demonstrated in the YouTube video below.
Unused Track
A leftover track from Fusion, which was used in that game's opening. It is still programmed to play after the opening track, however the title screen appears before it has the chance to do so.
Intro Subtitles
The large intro text is always English. Accordingly, its English subtitles went unused. They can be seen with CodeBreaker code 33000020 0003.
Regional Differences
Title Screen
US | Europe | Japan | China |
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The European version changed "Press Start" to "Start Game" and added a language option. The Japanese version replaced the ™ with an ®.
Text Option
As in Metroid Fusion, the Japanese version has an option to switch the text between "オトナむき(漢字あり)" (For Adults (with Kanji)) and "コドモむき(ひらがな)" (For Kids (Hiragana)).
Languages
Similar to Metroid Fusion, all versions of the game have English and Japanese with and without kanji, and the European version adds the other European languages. The US edition doesn't expose any of these languages except English, the Japanese version only exposes the two Japanese language settings, and the European version doesn't expose the Japanese language options. You can access different languages by changing the value at 0x03000020.
In the European and US versions, pushing Start at the title screen after forcing the language to Japanese will crash the game.
Language Values:
Language | Hex Value |
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Japanese with kanji | 0x0 |
Japanese without kanji | 0x1 |
English | 0x2 |
German | 0x3 |
French | 0x4 |
Italian | 0x5 |
Spanish | 0x6 |
Strangely enough, the menu that normally allows you to switch between Japanese with kanji and Japanese without kanji has an English translation in the Japanese version.
File Select
US/Europe | Japan | China |
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The Japanese and Chinese versions include translations of COPY, ERASE, and OPTIONS.
Space Pirate Mothership
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
- In the US and Japanese versions, two Missile Blocks in the Space Pirate Mothership come back after you destroy them. This means that you must be able to carry at least three Missiles (so two Missile Tanks on Hard Mode) in order to complete the game (there is a Missile Door later that you must pass through before you are able to refill your ammo at a Save Station).
- In the European version, these blocks do not come back once destroyed. After you destroy them, you can return to the previous Save Point, refill your ammo, and complete the game. Thus, you only need one Missile Tank (two Missiles) for Hard Mode in the European version, making the lowest possible item collection rate 9% for both Normal Mode and Hard Mode in the European version (versus 10% for Hard Mode in the American and Japanese versions).
The Metroid series
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NES | Metroid |
Game Boy | Metroid II: Return of Samus |
SNES | Super Metroid |
Game Boy Advance | Metroid Fusion (Prototype) • Metroid Zero Mission (iQue Prototype) |
Wii | Metroid: Other M |
Nintendo 3DS | Metroid: Samus Returns |
Nintendo Switch | Metroid Dread |
Metroid Prime | |
GameCube | Metroid Prime (Prototype) • 2: Echoes (Prototype) |
Nintendo DS | Pinball • Hunters (First Hunt Prototype) |
Wii | 3: Corruption (Prototype) Metroid Prime (Wii de Asobu) • 2: Dark Echoes (Wii de Asobu) |
Nintendo 3DS | Federation Force (Blast Ball) |
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- Metroid series
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Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 9
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Games > Games by release date > Games released in March > Games released on March 19
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Games > Games by release date > Games released in May > Games released on May 27
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