Metroid Prime Hunters
Metroid Prime Hunters |
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Developer:
Nintendo Software Technology
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Metroid Prime Hunters is a Quake-styled game in the Metroid series for the Nintendo DS featuring a rainbow collection of new characters and the same two bosses over and over.
To do:
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Contents
Unused Beam Doors
Doors can be set to require any beam weapon to open, and will use a corresponding color palette: Any (white), Volt Driver (yellow), Missile (orange), Judicator (purple), Magmaul (red-orange), Shock Coil (green-blue), Imperialist (red), or Battlehammer (green). In practice, regular doors never require the Shock Coil or Battlehammer, while thin doors only use the any weapon and Battlehammer variants. This leaves a number of door color palettes unused.
Regular | Thin |
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Unused Object Models
Filename | Info | Image |
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MoverTest_Model.bin
movertest_Anim.bin |
An unused model of moving block objects. | ![]() |
pick_wpn_missile.bin | An unused pickup. In the final game, all characters always have missiles available. | ![]() ![]() |
Temroid_lod0_Model.bin | An unused enemy. | ![]() ![]() |
AlimbicComputerStationControl_Model.bin
AlimbicComputerStationControl_Anim.bin |
An unused model with a spinning animation. | ![]() |
AlimbicEnergySensor_Model.bin
AlimbicEnergySensor_Anim.bin |
An unused model with a pulsating animation. | ![]() |
Alimbic_Power_mdl_Model.bin
Alimbic_Power_Anim.bin |
An unused model with broken textures. | ![]() |
Alimbic_Scanner_mdl_Model.bin
Alimbic_Scanner_Anim.bin |
An unused variant of the scanner model. | ![]() |
Alimbic_Switch_mdl_Model.bin
Alimbic_Switch_Anim.bin Alimbic_Switch_Collision.bin |
An unused variant of the switch model. | ![]() |
balljump_Model.bin | A leftover model from First Hunt. | ![]() |
balljump_ray_Model.bin
balljump_ray_Anim.bin |
A leftover model from First Hunt. As in that title, it has an animation file but no animations. | ![]() |
brain_unit3_c2_Model.bin | An unused model similar to unit3_brain_Model, which is used in the game. | ![]() |
ElectroField1_Model.bin
ElectroField1_Anim.bin ElectroField1_Collision.bin |
An unused grid of electrical arcs. | ![]() |
Generic_Power_mdl_Model.bin
Generic_Power_Anim.bin |
An unused model with broken textures. | ![]() |
Generic_Scanner_mdl_Model.bin
Generic_Scanner_Anim.bin |
An unused variant of the scanner model. | ![]() |
Generic_Switch_mdl_Model.bin
Generic_Switch_Anim.bin Generic_Switch_Collision.bin |
An unused variant of the switch model. | ![]() |
gorea_gun_Model.bin
gorea_gun_Anim.bin |
An unused model with an opening/closing animation. | ![]() |
Guardbot01_Dead_Model.bin | A static version of the Voldrum enemy's model. | ![]() |
Guardbot02_Dead_Model.bin | A static version of the gun-less Voldrum enemy's model. | ![]() |
Ice_Power_mdl_Model.bin
Ice_Power_Anim.bin |
An unused model with broken textures. | ![]() |
JumpPad_Alimbic_Model.bin
JumpPad_Alimbic_Anim.bin |
An unused jump pad model. | ![]() |
JumpPad_Ice_Model.bin
JumpPad_Ice_Anim.bin |
An unused jump pad model. | ![]() |
JumpPad_IceStation_Model.bin
JumpPad_IceStation_Anim.bin |
An unused jump pad model. | ![]() |
JumpPad_Lava_Model.bin
JumpPad_Lava_Anim.bin |
An unused jump pad model. | ![]() |
JumpPad_Station_Model.bin
JumpPad_Station_Anim.bin |
An unused jump pad model. | ![]() |
Lava_Power_mdl_Model.bin
Lava_Power_Anim.bin |
An unused model. | ![]() |
Lava_Scanner_mdl_Model.bin
Lava_Scanner_Anim.bin |
An unused variant of the scanner model. | ![]() |
platform_Model.bin
platform_Collision.bin |
An unused platform left over from First Hunt, but with an updated art style. | ![]() |
Psychobit_Dead_Model.bin | A static version of the Psycho Bit enemy's model. | ![]() |
Ruins_Console_mdl_Model.bin
Ruins_Console_Anim.bin Ruins_Console_Collision.bin |
An unused variant of the console model. | ![]() |
Ruins_Monitor_mdl_Model.bin
Ruins_Monitor_Anim.bin Ruins_Monitor_Collision.bin |
An unused variant of the monitor model. | ![]() |
Ruins_Power_mdl_Model.bin
Ruins_Power_Anim.bin |
An unused model. | ![]() |
Ruins_Scanner_mdl_Model.bin
Ruins_Scanner_Anim.bin |
An unused variant of the scanner model. | ![]() |
Ruins_Switch_mdl_Model.bin
Ruins_Switch_Anim.bin Ruins_Switch_Collision.bin |
An unused variant of the switch model. | ![]() |
Switch_mdl_Model.bin | An unused switch model. | ![]() |
unit1_mover1_model.bin
unit1_mover1_anim.bin unit1_mover1_collision.bin |
An unused platform model for Alinos. | ![]() |
unit3_pipe1_Model.bin
unit3_pipe1_Anim.bin unit3_pipe1_Collision.bin |
An unused moving tube model for VDO. | ![]() |
unit3_pipe2_Model.bin
unit3_pipe2_Anim.bin unit3_pipe2_Collision.bin |
An unused moving tube model for VDO. | ![]() |
unit4_platform1_model.bin
unit4_platform1_collision.bin |
An unused platform model for Arcterra. | ![]() |
Unused Textures
Unused Music
Some leftover music tracks were discovered hidden away in the SDAT file:
Entrance Themes
Filename | Hunter | Audio clip |
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SEQ_INTRO_SYLUX | Sylux | |
SEQ_INTRO_TRACE | Trace | |
SEQ_INTRO_NOXUS | Noxus | |
SEQ_INTRO_WEAVEL | Weavel | |
SEQ_INTRO_GUARDIAN | Guardian |
Unused entrance themes for individual bounty hunters.
MENU_1
An unused menu theme based on the menu theme from the First Hunt demo.
Unused Text
GameMessages.bin contains unused messages that do not appear at any point in the game, some of which hint at abandoned story elements.
WARNING: hostiles detected.\ OCTOLITHS are likely to be heavily guarded. proceed with caution.
WARNING:\ long-range sensors detect warp signatures of stealth-class spacecraft approaching the ALIMBIC sector.
The text above is most likely referring to the Delano 7, Sylux's ship.
WARNING:\ subspace intercepts suggest the presence of bounty hunters in ALIMBIC territory.
GUNSHIP TRANSMISSION\ warp signatures of at least four bounty hunter vessels confirmed.
GUNSHIP TRANSMISSION\ analysis of telepathic transmission from TETRA GALAXY complete. unable to validate any source of ULTIMATE POWER.
GUNSHIP TRANSMISSION\ origin of telepathic message identified as prisoner GOREA. threat analysis: strategic lure for an unwitting liberator.
GUNSHIP TRANSMISSION\ GOREA must not escape. all measures necessary to contain this threat are authorized.
top screen\ various hostile forces in pursuit of $ULTIMATE POWER.$ $EXTREME CAUTION$ is advised.
SCAN FIRST TO PICK UP\
GUNSHIP TRANSMISSION\ WARNING! unidentified vessel detected in docking bay alpha seven. $EXTREME CAUTION$ is advised.
FORCE FIELD CANNOT BE DEACTIVATED WITH THAT WEAPON\
SAVE STATION\ would you like to save your progress?
GUNSHIP TRANSMISSION\ sensors detect the proximity of an ALIMBIC ARTIFACT.
"Music Test" Titles
Within BGMSELECTLIST.DAT is a list of track titles for the game's sound test in the Options menu. These titles, however, aren't shown in-game whatsoever.
TITLE MENU RESULTS CELESTIAL_GATEWAY ALINOS_GATEWAY VESPER_GATEWAY ARCTERRA_GATEWAY SHADOWS ENEMIES THE_ARCHIVES PURSUIT KANDEN FOREBODING CRETAPHID AFTERMATH ESCAPE ALINOS SPIRE SLENCH THE_OUTPOST GUARDIANS SYLUX DESOLATION ARCTERRA NOXUS TRACE THE_ELDERS DEMON_SPAWN SPACE_DECAY WATCHING WEAVEL GOREA HUNTERS GOREA_RETURNS
Unused Area Models
Power Bombs
The model used by the enemy Trocra has the filename PowerBomb_Model.bin. This indicates power bombs were intended to appear at some point before being cut, and their model repurposed as an enemy.
The Metroid series | |
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NES | Metroid |
Game Boy | Metroid II: Return of Samus |
SNES | Super Metroid |
GameCube | Metroid Prime (Prototype) • Metroid Prime 2: Echoes (Prototype) |
Game Boy Advance | Metroid Fusion (Prototype) • Metroid Zero Mission |
Nintendo DS | Metroid Prime Pinball • Metroid Prime Hunters (First Hunt Prototype) |
Wii | Metroid Prime 3: Corruption (Prototype) • Metroid: Other M • Metroid Prime (Wii de Asobu) • Metroid Prime 2: Dark Echoes (Wii de Asobu) |
Nintendo 3DS | Metroid Prime: Federation Force (Blast Ball) |
Cleanup > To do
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Games > Games by release date > Games released in 2006
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