Metroid Prime Hunters
Metroid Prime Hunters |
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Developer: Nintendo Software Technology This game has unused areas. This game has a prototype article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Metroid Prime Hunters is a Quake-styled Metroid game featuring a rainbow collection of new characters and the same two bosses over and over.
To do: Version differences (US has two different versions). |
Contents
Sub-Page
Prototype Info |
Unused Beam Doors
Doors can be set to require any beam weapon to open, and will use a corresponding color palette: Any (white), Volt Driver (yellow), Missile (orange), Judicator (purple), Magmaul (red-orange), Shock Coil (green-blue), Imperialist (red), or Battlehammer (green). In practice, regular doors never require the Shock Coil or Battlehammer, while thin doors only use the Any and Battlehammer variants. This leaves a number of door color palettes unused.
Regular | Thin |
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Unused Object Models
Filename | Info | Image |
---|---|---|
MoverTest_Model.bin
movertest_Anim.bin |
An unused model of moving block objects. | |
pick_wpn_missile.bin | An unused pickup. In the final game, all characters always have missiles available. | |
Temroid_lod0_Model.bin | An unused enemy. | |
AlimbicComputerStationControl_Model.bin
AlimbicComputerStationControl_Anim.bin |
An unused model with a spinning animation. | |
AlimbicEnergySensor_Model.bin
AlimbicEnergySensor_Anim.bin |
An unused model with a pulsating animation. | |
Alimbic_Power_mdl_Model.bin
Alimbic_Power_Anim.bin |
An unused model with broken textures. | |
Alimbic_Scanner_mdl_Model.bin
Alimbic_Scanner_Anim.bin |
An unused variant of the scanner model. | |
Alimbic_Switch_mdl_Model.bin
Alimbic_Switch_Anim.bin Alimbic_Switch_Collision.bin |
An unused variant of the switch model. | |
balljump_Model.bin | A leftover model from First Hunt. | |
balljump_ray_Model.bin
balljump_ray_Anim.bin |
A leftover model from First Hunt. As in that build, it has an animation file but no animations. | |
brain_unit3_c2_Model.bin | An unused model similar to unit3_brain_Model, which is used in VDO. | |
ElectroField1_Model.bin
ElectroField1_Anim.bin ElectroField1_Collision.bin |
An unused grid of electrical arcs. | |
Generic_Power_mdl_Model.bin
Generic_Power_Anim.bin |
An unused model with broken textures. | |
Generic_Scanner_mdl_Model.bin
Generic_Scanner_Anim.bin |
An unused variant of the scanner model. | |
Generic_Switch_mdl_Model.bin
Generic_Switch_Anim.bin Generic_Switch_Collision.bin |
An unused variant of the switch model. | |
gorea_gun_Model.bin
gorea_gun_Anim.bin |
An unused model with an opening/closing animation. | |
Guardbot01_Dead_Model.bin | A static version of the Voldrum enemy's model. | |
Guardbot02_Dead_Model.bin | A static version of the gun-less Voldrum enemy's model. | |
Ice_Power_mdl_Model.bin
Ice_Power_Anim.bin |
An unused model with broken textures. | |
JumpPad_Alimbic_Model.bin
JumpPad_Alimbic_Anim.bin |
An unused jump pad model. | |
JumpPad_Ice_Model.bin
JumpPad_Ice_Anim.bin |
An unused jump pad model. | |
JumpPad_IceStation_Model.bin
JumpPad_IceStation_Anim.bin |
An unused jump pad model. | |
JumpPad_Lava_Model.bin
JumpPad_Lava_Anim.bin |
An unused jump pad model. | |
JumpPad_Station_Model.bin
JumpPad_Station_Anim.bin |
An unused jump pad model. | |
Lava_Power_mdl_Model.bin
Lava_Power_Anim.bin |
An unused model with a missing texture. | |
Lava_Scanner_mdl_Model.bin
Lava_Scanner_Anim.bin |
An unused variant of the scanner model. | |
platform_Model.bin
platform_Collision.bin |
An unused platform left over from First Hunt, but with an updated artstyle. | |
Psychobit_Dead_Model.bin | A static version of the Psycho Bit enemy's model. | |
Ruins_Console_mdl_Model.bin
Ruins_Console_Anim.bin Ruins_Console_Collision.bin |
An unused variant of the console model. | |
Ruins_Monitor_mdl_Model.bin
Ruins_Monitor_Anim.bin Ruins_Monitor_Collision.bin |
An unused variant of the monitor model. | |
Ruins_Power_mdl_Model.bin
Ruins_Power_Anim.bin |
An unused model. | |
Ruins_Scanner_mdl_Model.bin
Ruins_Scanner_Anim.bin |
An unused variant of the scanner model. | |
Ruins_Switch_mdl_Model.bin
Ruins_Switch_Anim.bin Ruins_Switch_Collision.bin |
An unused variant of the switch model. | |
Switch_mdl_Model.bin | An unused switch model. | |
unit1_mover1_model.bin
unit1_mover1_anim.bin unit1_mover1_collision.bin |
An unused platform model for Alinos. | |
unit3_pipe1_Model.bin
unit3_pipe1_Anim.bin unit3_pipe1_Collision.bin |
An unused moving tube model for VDO. | |
unit3_pipe2_Model.bin
unit3_pipe2_Anim.bin unit3_pipe2_Collision.bin |
An unused moving tube model for VDO. | |
unit4_platform1_model.bin
unit4_platform1_collision.bin |
An unused platform model for Arcterra. |
brain_unit3_c2 (unused) |
unit3_brain (used) |
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Unused Textures
Unused Music
Present in the SDAT file.
Entrance Themes
Filename | Hunter | Audio |
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SEQ_INTRO_SYLUX | Sylux | |
SEQ_INTRO_TRACE | Trace | |
SEQ_INTRO_NOXUS | Noxus | |
SEQ_INTRO_WEAVEL | Weavel | |
SEQ_INTRO_GUARDIAN | Guardian |
Unused entrance themes for individual bounty hunters.
MENU_1
An unused menu theme based on the menu theme from the First Hunt demo.
Unused Text
GameMessages.bin contains unused messages that do not appear at any point in the game, some of which hint at abandoned story elements.
WARNING: hostiles detected.\ OCTOLITHS are likely to be heavily guarded. proceed with caution.
WARNING:\ long-range sensors detect warp signatures of stealth-class spacecraft approaching the ALIMBIC sector.
The text above is most likely referring to the Delano 7, Sylux's ship.
WARNING:\ subspace intercepts suggest the presence of bounty hunters in ALIMBIC territory.
GUNSHIP TRANSMISSION\ warp signatures of at least four bounty hunter vessels confirmed.
GUNSHIP TRANSMISSION\ analysis of telepathic transmission from TETRA GALAXY complete. unable to validate any source of ULTIMATE POWER.
GUNSHIP TRANSMISSION\ origin of telepathic message identified as prisoner GOREA. threat analysis: strategic lure for an unwitting liberator.
GUNSHIP TRANSMISSION\ GOREA must not escape. all measures necessary to contain this threat are authorized.
top screen\ various hostile forces in pursuit of $ULTIMATE POWER.$ $EXTREME CAUTION$ is advised.
SCAN FIRST TO PICK UP\
GUNSHIP TRANSMISSION\ WARNING! unidentified vessel detected in docking bay alpha seven. $EXTREME CAUTION$ is advised.
FORCE FIELD CANNOT BE DEACTIVATED WITH THAT WEAPON\
SAVE STATION\ would you like to save your progress?
GUNSHIP TRANSMISSION\ sensors detect the proximity of an ALIMBIC ARTIFACT.
Invalid Log Entry
The improperly formatted message "This object has no entry in the log book" will appear when the Scan Visor analyzes an entity without a valid scan ID. This is not normally visible during gameplay because objects without valid IDs cannot be scanned.
"Music Test" Titles
Within BGMSELECTLIST.DAT is a list of track titles for the game's sound test in the Options menu. These titles, however, aren't shown in-game whatsoever.
TITLE MENU RESULTS CELESTIAL_GATEWAY ALINOS_GATEWAY VESPER_GATEWAY ARCTERRA_GATEWAY SHADOWS ENEMIES THE_ARCHIVES PURSUIT KANDEN FOREBODING CRETAPHID AFTERMATH ESCAPE ALINOS SPIRE SLENCH THE_OUTPOST GUARDIANS SYLUX DESOLATION ARCTERRA NOXUS TRACE THE_ELDERS DEMON_SPAWN SPACE_DECAY WATCHING WEAVEL GOREA HUNTERS GOREA_RETURNS
Unused Rooms
In the following six videos, player spawns and a handful of other entities (such as jump pads) have been edited in order to make the rooms playable.
Test Level
The game's binary contains two room definitions for alternate versions of a test level called Level TestLevel and Level AbeTest. The entity and nodedata files referenced by the definitions are present on the cartridge, but other files are missing. If the model, texture, and collision files from the First Hunt test level are ported over, the level can be loaded and the new objects clearly fit the layout of the original First Hunt room.
"AbeTest" likely refers to Masamichi Abe, the director of Metroid Prime Hunters' development at Nintendo Software Technology.
Filename Oddity
The model used by the enemy Trocra is named PowerBomb_Model.bin. There are no Power Bombs in the game, but this indicates they were present at one point in development and had their model repurposed as an enemy.
The Metroid series
| |
---|---|
NES | Metroid |
Game Boy | Metroid II: Return of Samus |
SNES | Super Metroid |
Game Boy Advance | Metroid Fusion (Prototype) • Metroid Zero Mission (iQue Prototype) |
Wii | Metroid: Other M |
Nintendo 3DS | Metroid: Samus Returns |
Nintendo Switch | Metroid Dread |
Metroid Prime | |
GameCube | Metroid Prime (Prototype) • 2: Echoes (Prototype) |
Nintendo DS | Pinball • Hunters (First Hunt Prototype) |
Wii | 3: Corruption (Prototype) Metroid Prime (Wii de Asobu) • 2: Dark Echoes (Wii de Asobu) |
Nintendo 3DS | Federation Force (Blast Ball) |
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