This game has a prerelease article
|This page is rather stubbly and could use some expansion.
Are you a bad enough dude to
Metroid Dread finally picks up where Fusion left off 19 years earlier.
- 1 Sub-Pages
- 2 Unused Textures/Models
- 3 Unused Text
- 4 Unused Sounds
- 5 Unused Cutscenes
- 6 Revisional Differences
- 7 References
Add model renders
|This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if the Teleportal object potentially has a subtype to make it pink.
There are three textures left in the game that suggest that there was going to be a pink Teleportal. The textures are of a global map icon, a map icon, and an object texture. Interestingly, the symbol on the map icon and object texture do not match up: one of them is mirrored horizontally. There is no leftover unused text relating to the pink Teleportal. The textures can be found at Romfs\textures\gui\globalview.bctex, Romfs\textures\system\minimap\icons\icons.bctx, and Romfs\textures\actors\props\teleporter\teleporterdirection_bc.bctex.
A bulbous creature with tiny wings. It has an accompanying unused audio file for its wings buzzing too.
There are background creatures in tubes in Dairon called "abberation_01" in the final game, but the game also has textures for an "abberation_02" and "abberation_03" that are never seen.
The boss Corpius has a model for an unused defensive mask. The names of unused audio files (i.e. "scorpius_breakmask" and "scorpius_regenerate") indicate that Samus would have somehow broken this mask during their encounter.
The game's Japanese string table includes a series of entries that do not appear in other languages, informally describing the content of two of the game's major cutscenes. These may have been produced by Nintendo to give MercurySteam direction when creating the scenes.
|Samus discovers a mural. A scene in which a Chozo soldier is killing another Chozo.
|The leader of the soldiers resembles the Chozo that Samus met at the beginning.
|Samus is suddenly shot. Her body is paralyzed.
|An E.M.M.I. appears while destroying the mural painting. It grabs Samus.
|At the moment it would kill her, the E.M.M.I. stops moving. A Chozo appears.
|The Chozo introduces themself as Quiet Robe.
|The Chozo that Samus fought was Raven Beak, described as the head of the warrior Chozo.
|Raven Beak is trying to dominate the galaxy with the power of Samus' Metroid DNA. The E.M.M.I. are being used by hacking them.
|Quiet Robe tells Samus that he has opened the door at the top of Burenia.
|A Chozo robot suddenly appears and kills Quiet Robe.
|Final Fake Adam Event
|The lift takes Samus to the access room.
|Adam tells us that Samus's Metroid DNA has been fully awakened, and that Samus has become essentially Metroid, a threat to the galaxy.
|Adam orders that power to be used for Raven Beak.
|Samus destroys the access room monitor. The Adam that she's spoken to since she lost consciousness at the beginning of the mission wasn't the real thing, it was Raven Beak.
|The access room was a hologram. It disappears and Raven Beak appears.
|The battle begins
Raven Beak X's dialogue has unused subtitles.
|Power is everything!
Item acquisition text exists for the Hyper Beam, which is normally acquired in the cutscene after Raven Beak is defeated. Item acquisition text for the Metroid Suit does not exist.
|Hyper Beam acquired.
Blah Blah Blah
A placeholder sound is present in the game's streaming audio folder. It consists of a male voice saying "blah blah blah".
The corresponding sound file for the unused Shineon enemy.
The corresponding sound files for the aforementioned mask that Corpius would have worn
There are five unused lines of dialogue, featuring Raven Beak giving the speech normally given by fake ADAM just before the boss fight, but in the Chozo language. Each line corresponds with a line spoken by ADAM in a real-world language (i.e. English) so they can be roughly translated this way, though there are some slight differences in syntax.
|Continue to follow my instructions faithfully, as you have done until now. It's that simple.
|I consider your performance here on ZDR to be highly satisfactory. To imagine you would even awaken your Metroid powers.
|Yes, I was right to let you live during our first encounter. That glimpse you showed told me everything.
|Submit and offer up your power. My plan is the only way to bring order to the galaxy.
|Samus, fulfill your destiny. This is an order. Disobedience will not be tolerated.
There is one unused line of dialogue for Raven Beak X, along with corresponding subtitle text.
|There is no power without sacrifice.
In Metroid Dread, all cutscenes that play when traveling between areas are prerendered videos. There are three different versions of each cutscene for Power, Varia, and Gravity suit (there are no Metroid Suit cutscenes), as well as different cutscenes for every method of transportation (Elevator up/down, Shuttle left/right, Teleportal, Transport Capsule). Interestingly, prerendered videos exist for using the Transport Capsule that connects Hanubia and Itorash with the Power Suit and Varia Suit, which are impossible to see without the use of the invincibility glitch that was patched in v1.0.3.
At the beginning of the game, there's an unintended sequence-break which allows players to skip the first E.M.M.I. (the damaged one which serves as a tutorial). v1.0.0 caused the player to become softlocked if they returned here after skipping this E.M.M.I. and progressing through the game. The room eventually becomes populated with normal enemies, and the E.M.M.I. gets removed from the scenario. The cutscenes that should play in this room do so as normal, but the E.M.M.I. disappears as soon as they finish. This causes the player to become unable to escape this room, since all the doors get locked until the E.M.M.I. (which has been removed from the game permanently) is destroyed.
v1.0.1 fixed this to keep the sequence-break but not update the room setup (i.e. add normal enemies) until after the E.M.M.I. is destroyed.
New Unused Audio
v1.0.1 added several new files that went unused, likely added unintentionally since they were removed in v1.0.2.
A line of ADAM dialogue, likely intended for use after the X are released:
A duplicate of the second line of Raven Beak's victory speech, but without his usual vocal effects applied:
Escape Sequence Crash
v1.0.0 had an issue which caused the game to crash during the escape sequence immediately following the battle with Raven Beak: If a map marker was placed on the Hyper Beam Door that leads to the end of the escape and the Gunship, destroying the door with the Hyper Beam would cause the game to crash with the "the software has closed because an error occurred" message. Further, in v1.0.0, destroying the Hyper Beam Door causes it to completely disappear from the map.
v1.0.1 fixed the crash and made the Hyper Beam Door remain on the map faded after it is destroyed.
The Metroid series
|Metroid II: Return of Samus
|Game Boy Advance
|Metroid Fusion (Prototype) • Metroid Zero Mission (iQue Prototype)
|Metroid: Other M
|Metroid: Samus Returns
|Metroid Prime (Prototype) • 2: Echoes (Prototype)
|Pinball • Hunters (First Hunt Prototype)
|3: Corruption (Prototype)
Metroid Prime (Wii de Asobu) • 2: Dark Echoes (Wii de Asobu)
|Federation Force (Blast Ball)