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SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated

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Title Screen

SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated

Developer: Purple Lamp Studios
Publisher: THQ Nordic
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Windows
Released internationally: June 23, 2020

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
Carts.png This game has revisional differences.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
See if there are any more leftovers from the original.

SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated is a remake of the 2003 original for modern systems with updated graphics, it most notably adds a new multiplayer mode decorated with several cut elements from the original. Otherwise, it's a faithful recreation, which may or may not be a good thing depending on who you ask.


Spongebob BFBBR Kitchen Out of Bounds.png
Out of Bounds Objects
Objects hidden outside of normal view.

Unused Models


SBRehydrated SM BB Police Vehicle 01.png

A police boat found in Bikini Bottom, likely meant to be seen near the police station. A similar Police Boat is in the intro cutscene map but unseen by the player.


SBRehydrated SM SyHouse BaseMesh 01 DELETE.png

The geometry of the original game's Bikini Bottom can be found among Sandy's Treedome which, given the filename, was likely left in by accident. It has no textures.


SM BB Skate .png

A skate ramp. Based on its shape and file name, it was most likely intended for either the SpongeBall Arena level during the credits or the ramp used to get to there in the hub.

Unused Levels


The same unused version of the Patrick's Dream level from the original game still exists in the game's files, but now it's completely textureless. Interestingly, while most of the map uses the same geometry as the original level, some parts of the map are in higher quality, implying this level barely went through the "rehydrating" process before history repeated itself.


A test level that tests all the enemies' behaviors, with each enemy having its own door. At the end of the room is a giant door with Squidward's moose head. Inside the door are all of the game's enemies in a straight line. They appear idle and seemingly can't be interacted with by the player.


SBBFBBR-ChumBucketLab01.PNG SBBFBBR-ChumBucketLab01 MuscleBob.PNG

The unused fight against Robo SpongeBob with his Anchor Arms still exists here as well. However, like Patrick's Dream, it's untextured. There is also no fight against him, but above the area, there are 2 duplicates of the Anchor Arms Robo SpongeBob model T-posing. The model seems to be a direct rip from the original since the inside of the head is still modeled. The stones Patrick throw are there as well. There is also Sandy in a T-pose, and Squidward using his normal idle animation.

Unused Text


Pineapple/Binaries/Win64/Pineapple-Win64-Shipping.pdb	2020-06-19T15:14:49.956Z
Engine/Content/SlateDebug/Fonts/LastResort.tps	2020-06-10T16:47:42.000Z
Engine/Content/SlateDebug/Fonts/LastResort.ttf	2020-06-10T16:55:24.000Z

A file that lists debug files that were present in development builds of the game. This includes a program database for the main executable that would later be removed for the game's release.

Unused VR Files

In the Steam release of the game, launching the game will launch Steam VR alongside it. For whatever reason, the Unreal Engine 4's Oculus plugin is in the game's files.

Revisional Differences

To do:
Compare the voice clips.

In the Japanese language, Squidward wasn't originally voiced by Yoji Ueda, the same actor from the show's dub, but by the replacement actor Michitake Kikuchi instead. This was changed in the July 17, 2020 update, where Ueda now voices Squidward.