Proto:SpongeBob SquarePants: SuperSponge (Game Boy Advance)
This page details one or more prototype versions of SpongeBob SquarePants: SuperSponge (Game Boy Advance).
While the many prototypes of the PlayStation version have made themselves known in the SpongeBob community due to the large quantities they came in, a total of sixteen builds for the GBA port have also surfaced and happen to contain equally as intriguing content.
| November 28, 2000 Prototype|
The earliest prototype of them all, managing to both be very and not at all advanced for the time.
| January 8, 2001 Engine Tests|
Two early builds with the purpose of testing graphical and gameplay capabilities.
| "Petro Visit" (February 5, 2001 Prototype)|
| June 6, 2001 Prototype|
At long last, the game is finally starting to resemble the final product.
February 26, 2001 Prototype
- Interestingly, this build of the game uses music from Yoshi Sample.
- Though on emulators, if a BIOS is not used, some glitched sounds will play instead.
March 1, 2001 Prototype
- For SOME reason, the first level is a very bright version of a cutscene frame from Zero Wing.
April 3, 2001 Prototype
- This is the last prototype with free-movement.
- Interestingly, levels are much closer to the PlayStation version.
- More music-tracks have been implemented, with the title theme being a remix of the show theme.
- The title-screen looks much better.
- To beat a level, the player must touch a spinning Patrick, or press Select.
- Only one object is implemented, clams.
- SpongeBob uses a new sprite, but it's still not the final one.
- After beating the final level, the game sends you back to level 1.
July 31, 2001 Prototype
Everything past the menus. This build also appears to be slightly corrupted, as Downtown Bikini Bottom can (albeit rarely) tend to hang randomly, the text string for the "Mud Pack" is missing, as is one of the level icons…
|Download July 31, 2001 Prototype
File: SBSPants.bin (4 MB) (info)
|June Prototype||July Prototype||Final|
- A crustier version of the final logo with a mistakenly-opaque shadow can be seen. In addition, the ™ by Patrick's arm is unreadable due to the GBA's low screen resolution.
- The whole title graphic was centered. It was shifted slightly up-right in the final to instead center SpongeBob's name.
- The "Press Any Button" text was changed to "Press START" in the final.
- The title screen music still plays instead of the actual options music.
- Button reminders haven't been added yet.