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SpongeBob SquarePants Obstacle Odyssey 2: Time Trouble
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SpongeBob SquarePants Obstacle Odyssey 2: Time Trouble |
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Developer:
GameHouse
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The sequel to SpongeBob SquarePants: 3D Obstacle Odyssey, with a story, multiple playable characters, and actually decent models!
Developer Notes
models\obstacles\Requirements.txt has an explanation on how certain level parts work.
USE .X FOR ALL MODELS - .3ds will be scaled in code. ** Rotarm Needs rotarm.x, delete rotarm.3ds (I scale the 3DS in code - not the .x) Right now it's a basic cube scaled to: x=0..10 y=0..4 z=-2..2 Same for rotarmbase.x (delete the 3ds). Rotarmbase should be a cylinder (or whatever looks good) from approx: x=-3..3 y=0..4 z=-3..3 The player collides with this to make sure he doesn't collide with the main arm at its base (also so the whole thing looks nice and neat). ** JumpBoost & Swap Spot Whatever looks good! Currently it is a cube from: x=-5..5 y=0..0.5 z=-5..5 ** Bumper Currently a 5x5x5 cube, but it should probably be a half sphere or a cylinder (whatever looks the best)
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by GameHouse
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Nick Arcade
Games > Games by release date > Games released in 2006
Games > Games by series > SpongeBob SquarePants series