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SpongeBob SquarePants: Revenge of the Flying Dutchman (GameCube, PlayStation 2)

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Title Screen

SpongeBob SquarePants: Revenge of the Flying Dutchman

Developer: BigSky Interactive
Publisher: THQ
Platforms: GameCube, PlayStation 2
Released in US: November 21, 2002
Released in EU: March 14, 2003


AnimationsIcon.png This game has unused animations.
SourceIcon.png This game has uncompiled source code.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


PrereleaseIcon.png This game has a prerelease article

SpongeBob SquarePants: Revenge of the Flying Dutchman is BigSky Interactive's last game, and the first SpongeBob SquarePants game to be released on sixth generation consoles. After SpongeBob and Gary play fetch, Gary finds the Flying Dutchman's treasure. The Flying Dutchman curses all of SpongeBob's friends to be part of his crew.

Hmmm...
To do:
There's bound to be at least a few more unused animations.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SBRevenge SBDOLL GOLD.png
Unused Graphics
Everybody's a critic.
SoundIcon.png
Unused Dialogue
People talk loud when they wanna act smart, right?
AnimationsIcon.png
Unused Animations
First go like this... spin around - STOP!
TextIcon.png
Development Text
Friends, students, juvenile delinquents, lend me your ears.

Debug Features

Performance Metrics

Sbrotfd displayfps shot.png

A display with details regarding the game's performance can be enabled by using the following command in SCRIPT.TSC:

DisplayFps

Alternately, you can use one of the following codes, which will also render player coordinates:

PlayStation 2 GameCube

204E7384 00000018

041E9E28 00000018


(Source: Punk7890 (PS2 code), escape209 (GCN code))

Unused Attacks

Whirlpool

Hmmm...
To do:
Actually restore the attack and make it work, if possible.

An animation and sound effect for an unused Whirlpool attack can be found among the assets for the Mermaid Man costume.

Speaker Sound Subtitle
French Narrator
Use the Whirlpool attack to hit targets in all directions.

In addition, there is an unused line from the French Narrator describing the attack.

Scrapped GBA Link Feature

Thanks to various evidence, it is known the game was at some point meant to have GBA Link functionality with the GBA version of the game. To make this happen, collaborative efforts were made between the developers of both versions, but difficulties arose at some point relatively late in development, leading to the feature being scrapped.

In a 2019 interview with YouTube channel Who Needs Normal?, Producer Billy Joe Cain gives his thoughts on what led to the feature being dropped:

At the end things started getting all fast, and although our team was small, just trying to make that kind of thing happen was not going to occur. I was really disappointed about it but even then, we tried to get in touch with Vicarious. I'm sure just as much as they tried to get a hold of us. But nobody had time to communicate because they were so busy trying to rush to get their own products out.

radar.bin

Present at the root directory of the GameCube version is a file named radar.bin. This is actually a working GBA ROM which was clearly intended to be used in a more finalized form for the scrapped GBA Link functionality.

The ROM can be manually loaded on a GBA, and a looping test demo will play on the GBA, shown below:

Sb-rotfd-gc-radarbin.gif

Attempting to connect a GBA with the ROM loaded to the GameCube will result in a simultaneous crash on both systems.

Voice Clips

Voice clips describing another version of the Jellyfish Rodeo mini-game present in the GBA version using GBA Link remain in the game's audio files. Certain levels would have a special Jellyfish Rodeo Tent that appears when a GBA is connected and you would enter one to start the mini-game.

Bikini Bottom

Audio Speaker Subtitle Notes
SpongeBob I don't remember this tent being here before. This conversation plays when you walk up to the Jellyfish Rodeo Tent in Bikini Bottom for the first time.
French Narrator The Jellyfish Rodeo must have left that tent behind, the last time they were in Bikini Bottom. Perhaps it is still occupied.
SpongeBob A Jellyfish wrangler! That must be the neatest job under the sea, except for being a fry-cook.
SpongeBob If only I could ride a wild Jellyfish!
French Narrator This is possible. You simply need to connect your GBA to your GameCube and insert the Game Pak for Revenge of the Flying Dutchman. Then, enter the tent to ride the Jellyfish inside it.
French Narrator If your GBA is connected to your GameCube, but you don't have the Game Pak inserted, then you can at least see a radar whenever you go treasure hunting. If you connected a GBA to the GameCube without a Game Pak inserted, you would have been able to use a Final Fantasy Crystal Chronicles-style radar that would show the location of the Dutchman's Treasure for that area. In the final game, you instead use the controller's rumble feature for a similar purpose.

Jellyfish Fields

Audio Speaker Subtitle Notes
Unknown Don't tell me you're one of those Jellyfishers, too. Played when you talked to the character - complete with horrible southern accent and audio reverberation problems - who starts the GBA Link mini-game in Jellyfish Fields for the first time, but you don't have a GBA plugged in. A cut character named Whirlpool is mentioned, and was likely exclusive to the Jellyfish Rodeo mini-game.
Unknown What kind of sissy-fish uses a net to catch the little ones? You gotta find the biggest one in the herd and ride it until one of you gives! Whirlpool will show you what I mean if you can bring me one Game Boy Advance.
Unknown Stop wastin' your time with those little Jellyfish. Bring me one Game Boy Advance and Whirlpool will show you a real challenge! Plays when you talk to him again while a GBA is not plugged in.
Unknown You've got enough Game Boy Advances for me, but there's still somethin' you've gotta do, pardner. Plays when you have at least one GBA plugged in.
Unknown Your own Game Boy Advance must be connected with your GameCube, and the Game Pak for Revenge of the Flying Dutchman must be plugged into it. Tells the player to make sure everything is set up correctly before starting the mini-game.
Unknown If your Game Boy Advance is connected to your GameCube, but you don't have a Game Pak inserted, then you can at least see a nifty radar whenever you go treasure huntin'. Now, hit the trail!

Apparently, you would initiate the mini-game (at least in Bikini Bottom) by going into a special tent with a Jellyfish inside.

Audience of Kids
It seems the audience of kids were meant to do more than just express their disgust at the Dutchman's Treasures.

Audio Notes
Plays when finding the Jellyfish Fields Dutchman's Treasure. Strangely, the audience of kids remain silent for this in the final game.
Plays when finding the Flying Dutchman's Graveyard Dutchman's Treasure. The regular "ew" sound is used instead.
Plays when finding the Goo Lagoon Dutchman's Treasure. The regular "ew" sound is used instead.

SDK Leftovers

The GameCube version has lots of leftovers from the GameCube SDK.

Voice Clips

File Name Audio Translation
gcn.pcm16
Nintendo GameCube
left_channel.pcm16
Left channel
right_channel.pcm16
Right channel
center_channel.pcm16
Center channel
rear_channel.pcm16
Rear channel

Sound Clips

File Name Audio
stream
helicopter.pcm16

MIDI Files

The axdemo folder has the standard GameCube SDK midi files and sound tests.

File Name Audio
2nd_time.mid
annie.mid
autumnal.mid
j_cycle.mid
worm.mid

fish.thp

rebirth.thp

Level Select

SBRevenge LevelSelect.png

In the GameCube version, press and hold L, R, B, X, use the control stick to select a level and press Z to enter. In the PlayStation 2 version, hold L1, R2, Square, O and press SELECT to enter. The level names will appear in the top left corner.

Unknown Task

Rotfd-gc-unknowntask.png

Tasks have a setting which determines whether or not they are "available." Checkbox tasks use this setting, but they simply don't appear in the list if set. If set for a letter tile task, the task's description becomes "Unknown Task". No letter tile task uses this setting, so all letter tile task descriptions are shown from the start of the game. This is likely a development oversight, as this spoils the entire progression of the game from the outset.

Version Differences

  • If the music starts again after being interrupted in any way, it will reset to the beginning of the track in the GameCube version and continue from where it was stopped in the PlayStation 2 version.
  • The PS2 version has a loading glitch that freezes your game sometimes when entering an area, which doesn't exist in the GameCube version. This was frequently rumored to be the reason Big Sky Interactive shut down, but it was later revealed that they shut down because THQ blacklisted them. The reason this glitch is exclusive to the PS2 version is because Sony had a policy about loading times that the developers bypassed using a trick that was removed in newer PS2 models. This glitch does not happen in emulators.
  • Lighting in the PS2 version appears lighter than the GameCube version.
  • The PS2 version features the show's intro and a special DVD trailer. While the GameCube version does not, the disc still contains the files for both movies.
  • The tile puzzles make SpongeBob's eyes transparent in the PS2 version.
  • The level models are of much higher quality in the PS2 version.