SpongeBob SquarePants: SuperSponge (PlayStation)
|SpongeBob SquarePants: SuperSponge|
This game has unused animations.
This game has a prototype article
Some unused characters have animations in .MAX format. Find out how to view these..
A screenshot on the internet shows a position debugger in action.Check if Ch. 6, Level 99 still exists, along with it's music.
SpongeBob SquarePants: SuperSponge is a 2D platformer based on the cartoon known for having very inconsistent graphics but a well-made soundtrack.
- 1 Unused Graphics
- 2 Unused Animations
- 3 Unused Items
- 4 Unused Models
- 5 Unused Enemies
- 6 Unused Music
- 7 Unused Dialogue
- 8 Various Debug Mode Related Texts
- 9 Oddities
Several unused SpongeBob death animations are present. A few of these match original concept art of the games functions!
Several unused faces meant for SpongeBob's render model are present.
Remnants of a health bar seen in early builds of the game. In the final game, SpongeBob's "health" works much like Sonic and rings.
A very small pencil sketch of Gary used in some early builds.
Size tests exist for most unused enemies, using sprites from a very early build of the game.
A strange animation of a shy SpongeBob. It could have been used in a cutscene.
An odd animation of every face SpongeBob can make, including deaths. The used animations are in separate folders.
A bizarre idle animation of SpongeBob turning his face into a large eye and back. The eye pop frame is probably for blinking.
An animation meant to be used when SpongeBob is holding an item. This seems to be an early version of the used animation, which is calmer.
SpongeBob makes a weird noise when performing this action. This action is used in the GBA version!
SpongeBob turns his face upside down. It's even painful to watch!
SpongeBob walking with a item. In the final, he carelessly runs with his objects. Almost looks like he's climbing!
SpongeBob yells to somebody. Can you hear me?
SpongeBob goes into deep thought, only to be presented with an idea and a sheepish smile.
SpongeBob throwing an object.
This animation is used, but his expression is covered up by a sandwich. A sandwich.
A spatula floating on a balloon.
This pickup was actually in earlier versions. It didn't seem to do anything noticeable besides being able to catch blue jellyfish, another thing unused in the game.
These items would heal SpongeBob in early versions, and the GBA version. In this version, SpongeBob's health is his spatulas.
A placeholder for the items you collect at the end of each level.
Textures and a 3D model exist for King Neptune. His render folder is empty, suggesting he was scrapped early.
SpongeBob has a 3D model for his glasses, not even seen in early versions! This model doesn't have textures, and it's the only model in the game to have a .3DS format.
A very bizarre, semi out of place eyeball on a stalk. It appeared inside the whale in early versions.
A 3D nautilus enemy.
A blob. It only has a bite animation and an idle, which is one frame.
The shark from the episode MuscleBob BuffPants was meant to be an enemy, but never appears. He originally appeared in Jelly Fields (Industrial) at the end of the level in early versions. He also has a variety of animations. He also has a 3D model and some textures, but they seem to reflect a different version.
A booger monster enemy exists, for some reason. It has no renders, and a bite animation.
In BIGLUMP.BIN, there are multiple unused music tracks.
A song meant for a carnival or circus level. It plays during the credits in the GBA version.
A song that was supposed to play when you get game over when at the continue screen and the countdown reaches zero. It plays in the GBA version.
A song meant for the ending scene in the game. Instead, as with the previous song, there's just silence with talking.
This soundtrack was used in the earlier prototypes of the game but never made it into the final release.
Several XA files go unused, many of which were used in Operation Krabby Patty and other SpongeBob AWE Games titles.
|Oops! I guess I ripped my pants again!|
|Hey guys! I guess I ripped my pants again! (Long laughter)|
|I love Bikini Bottom!|
|Don't worry buddy.|
|You're doin' fine.|
|Anyone wanna dance?|
|Are you insane?!|
|How did I get surrounded by such loser neighbors.|
|Can we lower the volume please?!|
|Umm... oh boy.|
|I like you SpongeBob. We're tighter than bark on a tree. Why don't y'all borrow my diving hat, so your head can stay water-logged?|
|Hold on there little square dude!|
|I like you SpongeBob. We could be tighter than bark on a tree.|
|You're funny little dude.|
|Give me the patty!|
|SpongeBob? SpongeBob. SpongeBob.|
|You are gonna hand deliver the Krabby Patty to me personally!|
|I went to college!|
|(Various pain noises)|
|You porous freak!|
At the ending, Mermaid Man says this line, not Barnacle Boy. In the original storyboard, it says that BB curses out SpongeBob. Most likely not cussing.
|SpongeBob SquarePants! Hmm, wait until I get my hands on that porous freak!|
Various Debug Mode Related Texts
Find out how to activate it.
In the file BIGLUMP.BIN, there are various texts relating to a debug mode. The first 12 lines are used in the pause menu to toggle power-ups in some early builds of the game.
Set DEAD mode LEVEL SELECT Set BASIC UNARMED mode Set BUBBLE MIXTURE mode Set CORAL BLOWER mode Set JELLY LAUNCHER mode Set BALLOON mode Set FLY mode Set SQUEAKY BOOTS mode Set NET mode Set FULL UNARMED mode Invincible SpongeBob STR__DEBUG__DEAD_MODE STR__DEBUG__LEVEL_SELECT STR__DEBUG__LEVEL_SELECT_C1 STR__DEBUG__LEVEL_SELECT_C2 STR__DEBUG__LEVEL_SELECT_C3 STR__DEBUG__LEVEL_SELECT_C4 STR__DEBUG__LEVEL_SELECT_C5 STR__DEBUG__LEVEL_SELECT_C6 STR__DEBUG__BASICUNARMED_MODE STR__DEBUG__BUBBLEMIXTURE_MODE STR__DEBUG__CORALBLOWER_MODE STR__DEBUG__JELLYLAUNCHER_MODE STR__DEBUG__BALLOON_MODE STR__DEBUG__FLY_MODE STR__DEBUG__SQUEAKYBOOTS_MODE STR__DEBUG__LEVEL_SELECT_START STR__DEBUG__NET_MODE STR__DEBUG__FULLUNARMED_MODE
- SpongeBob, Mermaidman and Barnacle Boy all have files with an ending "FMV_NOITEMS". The renders are transparent.
- In the built-in Map-Editor, tiles labeled "00" can be seen in front of things like checkpoints, and the goal.