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Development:SpongeBob SquarePants: SuperSponge (PlayStation)

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This page details development materials of SpongeBob SquarePants: SuperSponge (PlayStation).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: SpongeBob porn and some unsavoury filenames.

When Climax Group shut down one of their offices, all of their assets were sold off on eBay, including SuperSponge. Upon examining the archive, oodles of cut content can be found on the development discs that aren't in the final game, nor its prototypes, along with other weird stuff. These discs can be found here.

Development Timeline

Development started sometime in August 2000, and was completed in September 2001, meaning the game took a year to complete.

Uncompiled Prototypes

SBSPSS +health empty 1 sketch.png
Uncompiled Prototypes
Taken from uncompiled source code.

3D Studio Max Files

The game's pre-rendered sprites and levels were made in Discreet 3D Studio Max, and can easily be opened in any version. At one point, all of the characters were meant to be pre-rendered 3D, but were changed to 2D sprites in the final game, which would explain the visual inconsistencies.

Sub-Pages

SBSPSS garybowl.png
Source Code Models
Sponge Bob Disk 1\!ARchive CD 4 Final Delivery\SpongeBob.exe\
SBSPSS BarnacleBoy Feb22.png
Artist Backups
Sponge Bob Disk 1\Backup\

Unused Textures

SpongeBob's Face

Several unused faces meant for SpongeBob's render model are present. Some faces are missing, or are different, suggesting that the sprites were first rendered then drawn over to fit the 16-color sprites.

Unused Animations

Sponge Bob Disc 1

Butterfly

test.avi

In Sponge Bob Disk 1\Backup\Richie\Richie\textures is an animation of a buttefly.

SmithWillaims

These can be found in the on the SmithWillaims disc in Anim.rar/Anim.

SpongeBob

There are several unused early animations of SpongeBob, using a different model from the later PS1 prototypes. A few of these would be used in most of the early GBA prototypes, albeit in a scaled down form in the February 5th - March 12th builds (later pre-E3 prototypes feature a different temp set of sprites).

Snake

Seven animations of a 3D Parasitic Worm can be found in FromSteve/SnakeAnims. The final game's Parasitic Worm uses 2D sprites instead.

Unused Enemies

Several enemies that weren't used in the final game nor any prototypes exist within the design documents.

Booger Monster

booger_move

An enemy named Booger Monster. It has a model, attack animation, a sound effect for its movement, and a sketch. Judging by the size of it in the sketch, it was probably planned to be a boss, though he looks rather out of place.

BallBlob

ballblob_move

A small blue blob with a bite, a bounce and a wobble animation. It also has two sound effects; an attack and a movement sound effect. Shares some interesting resemblance with Dirty Bubble, one of the show's antagonists.

Ghost

SmithWilliams Final
SBSPSS SmithWilliams Ghost.png SBSPSS Ghost.png

On the SmithWilliams disc in 010605\010605_1645\FromSteve\Krusty\Ghost is a green ghost enemy that was later changed into a less-primitive fish ghost.

Unused NPCs

According to several design documents found on the disc, there were supposed to be generic fish and animal characters in the game. Sprites of these characters can be found in GIF and PSD format, as well as sketches in BMP format, in MaxArt\richie. Some were given obscene filenames. Bird.gif and Fish.gif are used in the game's intro animation.

Animated GIFs

PSD

Sketches

Dialogue Icons

Sponge Bob Disk 2\Design\Level Design\Front End UI\Heads has some dialogue icons that aren't seen in any known builds.

Screenshots

Hmmm...
To do:
There's more screenshots to be documented.

In-game

Some screenshots mostly showing the options screen. They all date to February 16, 2001. The title screen assets and code can still be found within the source code.

Mockups

Some renders of SpongeBob's neighborhood, Jellyfish Fields and some cave levels.

Editor

Throughout Disc 1 are screenshots of the level editor. Note that one of the screenshots show a "Fore" layer on the left, which isn't used by any level in the final game.

FMV Folder

This folder contains FMVs, some of which aren't in the final game.

Rugrats In Paris Trailer

Two videos of the Rugrats In Paris trailer can be found in .AVI and .MPEG formats. This suggests that a promotion was planned to appear in the game at some point.

Alternate Intro

An alternate FMV of the game's intro exists in intro.rar. The only difference is that there is a fart sound effect near the end of the video.

Sounds

spongebob thq

This folder contains various music tracks from the SpongeBob SquarePants TV series (specifically, all tracks made by the show's original music team), listed by order.

  1. Hawaiian Adventures aka SpongeBob Theme
  2. Cream Pie
  3. Grass Skirt Chase
  4. Shellfish Behavior
    • This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
  5. 12th St Rag
  6. 12th St Rag Slo
  7. 12th Street Rag (fast w•out washboard)
    • This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
  8. 12th St Rag (slow w•out washboard)
    • This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
  9. Blank
  10. Seaweed 1
  11. Seaweed 2
  12. Seaweed 3
  13. Gator
  14. Instrumental Theme Song
  15. War Blower
  16. Hawaii Bob (delayed strings)
  17. Hawaii Bob (delayed strings) duplicate
  18. Hawaii Bob (long version, strings in front)
    • This track hasn't been used in the main series, Kamp Koral, or The Patrick Star Show yet.
  19. Hawaii Bob (long version, delayed strings)
  20. War Blower (long version)
  21. War Blower (drums only)
  22. Hello Blues
  23. Hello Blues duplicate
  24. You're Nice
  25. Blank

Interestingly, in track 22 at around 6 or 7 seconds, Sage Guyton's (one of the series' composers) voice can be heard.

Archive Oddities

Folder Name

In the Nickelodeon folder, there's a folder amusingly named New Sbsp like we care.

Naughty.jpg

The images Naughty01.jpg, Naughty02.jpg, and Naughty03.jpg are sketches of Spongebob, Patrick, and Sandy being naughty in rather... adult ways.

Naughty images

Sea Life Stuff

In the folder Resources, there are video documentaries about various sea animals.

Such as this fella

stoneBak

SBSPSP stoneBak normal.jpg

An image of a Superman cosplayer's face, that is also present in the final game, except the eyes and mouth aren't cut out in this version.

SpongeBob Shit List

Download.png Download SpongeBob Shit List
File: SpongeBob Shit List.rar (19 KB) (info)

A document oddly named SpongeBob Shit List.doc, seemingly from a disappointed developer suggesting things to be added, changed or removed. It was made on April 20, 2001, long before prototype SBSP 020501 (May 2, 2001).