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Development:SpongeBob SquarePants: SuperSponge (PlayStation)/Source Code Models
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This is a sub-page of Development:SpongeBob SquarePants: SuperSponge (PlayStation).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
In !ARchive CD 4 Final Delivery\SpongeBob.exe\ is the game's main source code. In the Graphics folder are the game's graphics files, including many 3D Studio Max files.
Contents
levels
Chapter2
Level01
garybowl.max
garybowl.max (Unused) | !garybowl01.max (Used) |
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A much higher resolution model of Gary's bowl. It's from June 20, 2001, and a much more optimized version called garybowl01.max was created around three weeks later on July 9th.
Level02
Thermal Tunnel.max
A very early tileset intended for Thermal Tunnels, which was added to the source on March 12, 2001. It's high poly and split improperly, suggesting it was done during the concept phase.