Development:SpongeBob SquarePants: SuperSponge (PlayStation)/Uncompiled Prototypes
This is a sub-page of Development:SpongeBob SquarePants: SuperSponge (PlayStation).
These prototypes were never compiled, but their source code can be found in the Visual SourceSafe archive on GitHub. They date back to as far as August 29th, 2000. The archive isn't exactly complete, as the developers destroyed various files in Visual SourceSafe. This makes said files impossible to recover, thus rendering several prototypes impossible to build the way they might've been.
Contents
October 9th, 2000
Taken from a October 9, 2000 commit.
Sound Effects
data/Sfx/ingame/ingame.xm contains strange sound effects sampled from various sources.
meow meow
A sound clip taken from a Meow Mix commercial. In the XM file, it plays once then reverses as a infinite loop.
you bastard
A sound clip of Kyle from South Park, specifically the episode "Cartman Gets an Anal Probe".
strain 1 and 2
Two high pitched strain sound effects from an unknown source. Possibly from South Park.
attack8
A sci-fi attack sound.
foot step
A foot step.
Music
Looking at the code, some music is referenced with names not seen within the final source. Unfortunately, the files were removed from history, but we do know what they were named. Those music names being:
- HYPERMMX
- DROPPOP
- MUSIC
- TITLE
- INGAME
Most references to these files were removed by a January 9, 2001 commit, where some final music was added.
January 29th, 2001
Taken from a January 29, 2001 commit.
Sound Effects
data/Sfx/ingame/ingame.xm contains early versions of sound effects used in the final game.
Anemon
A splat/splash sound.
Item_d
A sound of a cuckoo clock.
Sb_jump
A lower-pitched version of the prototype jump sound.
Clam_d
Glass breaking (a lowed-pitch version of the stock breaking sound effect from The Premiere Edition Volume 1 Sound Effects Library). It doesn't bend down like the final version.
Item_p
The item pick-up sound, though more resembling the end of the show's theme song.
Item_l
Another jingle.
Prickl
A boing.
Squidd
February 26th, 2001
Taken from a February 26th, 2001 commit.
Changed Graphics
Health
Prototype | ||
---|---|---|
Final (unused) |
Pickups
Prototype | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Final |
The unused health meter and all pickups used rough sketches as placeholders.
Inside the Whale
Prototype | |||
---|---|---|---|
Final |
The ground textures were originally pink, later changed to a less unpleasant purple, and the goop texture was brighter. These early textures can be seen in action in the February - April 2001 prototypes of the GBA version, and early prototypes of the PSX version.
The Graveyard
Prototype | ||
---|---|---|
Final |
One of the tombstone textures had an anchor on it, but was changed to an epitaph. The ground was also originally brown.
April 17th, 2001
Taken from a April 17th, 2001 commit.
Sandy's Treedome
Prototype | |
---|---|
Final |
The ground outside of Sandy's Treedome was yellow.