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SpongeBob SquarePants: Lights, Camera, Pants! (GameCube, PlayStation 2, Xbox)
SpongeBob SquarePants: Lights, Camera, Pants! |
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Developer:
THQ Studio Australia
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SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by playing mini games. It's basically a really good clone of Mario Party.
Contents
Unused Graphics
Pattie Munchdown
mg_0001.pak contains graphics for an unused 2D minigame starring SpongeBob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information about the minigame at the top.
// Script: Pattie Munchdown scene script // Description: Scene script - initial split screen setup etc // Project: SpongeBob SquarePants '05:"Lights, Camera, PANTS!" // Created by: Nigel Robinson // Changes by: // // Copyright (C) 2004 THQ Australia. // All rights reserved. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
It has sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.
Portraits of SpongeBob, Squidward, Sandy and Plankton.
The characters chewing on patties.
Each character sick from eating too much.
The characters with their mouths wide open, presumably to eat more food.
Parts of SpongeBob, Sandy and Squidward, meant to be animated.
Happy and sad sprites of SpongeBob and Plankton.
A crowd presumably in the background.
The Bouncers
The minigame The Bouncers has unused graphics of customers eating.
They were meant to appear in the background, as they are seen in the minigame's icon.
Floor It!
The minigame Floor It! has lots of 2D sprites that look like they were ripped directly from the show. A majority of them are construction workers.
Miscellaneous Graphics
SpongeBob with a spatula, ripped straight from the episode "Plankton!"
Mermaid Man and Barnacle Boy's fists.
An unused clapperboard texture.
Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.
A work-in-progress version of Kevin the Cucumber's video phone sprites.
A work-in-progress version of the map screen.
An image of the Chum Bucket, also from the episode "Plankton!"
Package Scripts
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Download XML files
File: Spongebob-Lights-camera-pants-xmlfiles.rar (Compressed: 254k Uncompressed: 3MB) (info)
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A number of XML files are present in the root folder from the GameCube release, which were used to specify which assets were included in each of the package files.
Configuration File
Boot.gm is the boot config file, located in the boot.pak archive.
It contains a lot of variables. There's even a debug mode, which was disabled, and a bunch of information about a debug console. Most of the options are commented, which makes it easy to understand.
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Download boot.gm
File: Sblcp boot.gm.7z (Compressed: 51k Uncompressed: 303k) (info)
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Debug Mode
There are several instances where code for a debug mode was created, but was never used for the final build.
global g_debugMode = false; // debug tools can key off this. When "true" debug objects should be active. "false" for release build.
yield(); DebugText(DPrintData.x, DPrintData.y, DPrintData.text);
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