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SpongeBob SquarePants: Lights, Camera, Pants! (GameCube, PlayStation 2, Xbox)

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Title Screen

SpongeBob SquarePants: Lights, Camera, Pants!

Developer: THQ Studio Australia
Publisher: THQ
Platforms: GameCube, PlayStation 2
Released in US: October 21, 2005
Released in EU: November 18, 2005
Released in AU: 2005

SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.

PrereleaseIcon.png This game has a prerelease article

SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by playing mini games. It's basically a really good clone of Mario Party.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Pattie Munchdown

mg_0001.pak contains graphics for an unused 2D minigame starring SpongeBob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information about the minigame at the top.

// Script:		Pattie Munchdown scene script
// Description:	Scene script - initial split screen setup etc
// Project:		SpongeBob SquarePants '05:"Lights, Camera, PANTS!"
// Created by:  Nigel Robinson
// Changes by: 
// Copyright (C) 2004 THQ Australia.
// All rights reserved.

It has sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.

First bun, then patty, followed by ketchup, mustard, pickles, EXTRA ONIONS, lettuce, cheese, tomatoes and bun. In that order! I hate everybody. Sblcp sandyportrait.png SBlcp planktonportrait.png
Portraits of SpongeBob, Squidward, Sandy and Plankton.

Well I haven't eaten one of these babies in over 20 minutes, so... For some reason Spongebob gets two chewing animations. Looks more like he's spitting than chewing. Sblcp sandychew.gif Delectable!
The characters chewing on patties.

WATER!!!! To-to-to-to toooonight...? SBlcp sandyscared.png And the next day, and the next day, and the next day...
Each character sick from eating too much.

yea SBlcp squidwardbite.png Looks more like she's taking a big breath. AAAAAAAAAAAAAAAAAAAARRRGGHHH...
The characters with their mouths wide open, presumably to eat more food.

Barnacles. SBlcp squidfigure.png Her fur color is different on both heads.
Parts of SpongeBob, Sandy and Squidward, meant to be animated.

Great job on his arm, guys. SBlcp planktonhappysad.png
Happy and sad sprites of SpongeBob and Plankton.

Ha shashashashasha shashashashasha No Squidward, I meant... good for your soul.
SpongeBob licking his lips.

Sblcp tx1 0001 crowd1.gif
A crowd presumably in the background.

The Bouncers

The minigame The Bouncers has unused graphics of customers eating.

They were meant to appear in the background, as they are seen in the minigame's icon.

Sblcp thebouncers.png

Floor It!

The minigame Floor It! has many 2D sprites that look to be ripped directly from the show. A majority of them are construction workers.

We want Krabby! Dude, put that thing away. There are, like, children here! Sblcp mrspuffpanic.gif Welcome to the Salty Spitoon, how tough are ya? I'm weady, I'm weady! How tough am I? I had a bowl of nails for breakfast this morning. Be the crane... Gold Team Rules! Sblcp buffguy.gif

Miscellaneous Graphics

Oui, oui. Un Krabby Patty, Monsieur. First, les patty.
SpongeBob with a spatula, ripped straight from the episode "Plankton!"

Mermaid Man and Barnacle Boy... Unite!
Mermaid Man and Barnacle Boy's fists.

Sblcp cutsceneclapper.png
An unused clapperboard texture.

Sblcp tex missing.png
An error texture.

Sblightscamerapants bubblebasseyes.png
Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.

Sblcp tex default loading bottom left.png
An unused loading screen.

Sblcp tx8 0000 vidph kevinccucumber.png
A work-in-progress version of Kevin the Cucumber's video phone sprites.

Sblcp tex fe location map.png
A work-in-progress version of the map screen.

Sblcp tex cs06 chumbucket.png
An image of the Chum Bucket, also from the episode "Plankton!"

Unused Models


SBLCP chr bob bindpose2.png

mg_0002.pak/chr_bob_bindpose2.rws is an early model of SpongeBob.

Package Scripts

Download.png Download XML files
File: Spongebob-Lights-camera-pants-xmlfiles.rar (Compressed: 254k Uncompressed: 3MB) (info)

A number of XML files are present in the root folder from the GameCube release, which were used to specify which assets were included in each of the package files.

Configuration File

Boot.gm is the boot config file, located in the boot.pak archive.

It contains a lot of variables. There's even a debug mode, which was disabled, and a bunch of information about a debug console. Most of the options are commented, which makes it easy to understand.

Download.png Download boot.gm
File: Sblcp boot.gm.7z (Compressed: 51k Uncompressed: 303k) (info)

Debug Mode

There are several instances where code for a debug mode was created, but was never used for the final build.

global g_debugMode = false;  // debug tools can key off this. When "true" debug objects should be active. "false" for release build.
      DebugText(DPrintData.x, DPrintData.y, DPrintData.text);

Screaming Dummy File

AAA.AAA is a dummy file that exists on the root of the PS2 disc. Open it in notepad/hex editor, you can see a whole row of A's in the file.