We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox)
Jump to navigation
Jump to search
This page details one or more prototype versions of SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).
| To do: 1. Document the January 2004 Official Xbox Magazine demo, which can be found here 2. Maybe take images in-game of the locations to give a better comparison? |
A demo of the game can be found on PlayStation 2 Kiosk Demo Disc 2.3. While most of the files post-date the final release, a few are from June 25th, 2003.
Save Icons
All of the save icons are different and taken from an earlier build of the game.
| Demo | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Final |
Noticeable differences include:
- The compression of the images looks much worse than the final.
- The boss hit counter for Robo-Sandy is using a completely different design, resembling the Krusty Krab tables.
- White steam is coming from the drain in the Robo-Patrick fight, something that doesn't happen in the final.
- The Robo-SpongeBob fight preview uses an image from the unused phase.
- While it could be a result of the terrible compression, the coloring in Kelp Forest as a whole looks different.