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Proto:The SpongeBob SquarePants Movie (Game Boy Advance)

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This page details one or more prototype versions of The SpongeBob SquarePants Movie (Game Boy Advance).

Download.png Download The SpongeBob SquarePants Movie GBA (Beta)
File: The SpongeBob SquarePants Movie GBA (Beta).rar (6711 KB) (info)

An earlier build of the game with some minor differences.

This prototype notoriously has issues running in certain GBA emulators; VisualBoyAdvance, for example, will not run it at all. Therefore, it is recommended you run the prototype in a more accurate emulator, such as No$GBA.

Cinematics

  • Photographic and Cinematics are extremely buggy in the prototype, often being corrupted, miscolored, or not displaying at-all.
  • The logos at the beginning stay on screen for twice as long in the prototype.
  • The copyright information at the beginning, and the title screen are missing.

Main Menu

Prototype Final
Sbmoviegba menuproto.png Sbmoviegba menufinal.png

The bubbles in the prototype are animated and scroll to the top right, while in the final it's just a static image. The shading on SpongeBob's pants is also different, the bamboo poles in the background are darker, and the colors are more dithered.

Difficulty Selection

Prototype Final
I mean, Capt. Aargh! Krabs, Aargh! We're, Aargh... Are you ready kids?

SpongeBob on the difficulty selection screen was in a pirate outfit in the prototype. It was changed to generic clip-art of SpongeBob in the final. The sign also had a thicker shadow.

Password Entry

Prototype Final
Look Gary, blue tie! Sbmoviegba passwordfinal.png

SpongeBob's tie was discolored as blue in the prototype, and all the icons are defaulted to Mindy instead of SpongeBob.

Continue Screen

Prototype Final
Con Sbmovie gameoverfinal.png

A proper "continue" window wasn't implemented yet, so it's just the pause window. Exit continues the game, and resume ends it.

Dialog Box

Prototype Final
Spongebobmoviegbaproto different dialogue prompt.png Spongebobmoviegbafinal different dialogue prompt.png

The prototype uses a small, white page indentation as a continue prompt when the final uses a more fitting A button. Additionally, in the prototype, the continue prompt will not appear after a character's dialog is finished.

Thug Tug Thug

Prototype Final
Sbmovie thugPROTO.png Sbmovie thugFINAL.png

The Thug Tug Thug actually resembles Victor, one of the thugs seen in the movie, in the prototype. In the final game, he was changed to a generic green thug. The reason for this confusing change is unknown.

Prototype Final
HEY!!! Who blew this bubble?! Sbmoviegba thugpassFINAL.png

His icon on the password screen was changed too.

King Neptune

Prototype Final
Sbmovie neptuneproto.png Sbmovie neptunefinal.png

He's missing his Chum Bucket helmet in the prototype.

Early Dialogue

Some of the game's dialogue is different in the prototype. Most of it is a change of punctuation.

Prototype Final
Press A Button when you're done shopping. Press the A Button when you're done.
Prototype Final
Patrick we better get to the Krusty Krab, lets go! Patrick we better get to the Krusty Krab! Let's go!
Prototype Final
You did it, thanks for savin' me boys, or shall I say men? You did it, thanks for savin' me boys... or shall I say men?
Prototype Final
It's. SHELL CITY!! It's... SHELL CITY!!
Prototype Final
All hands on deck. All hands on deck!

Level Differences

Hmmm...
To do:
Check for any other differences.

Management Material

Prototype Final
SBMovieGBA-Protoleveldesign-managementmaterial.PNG SBMovieGBA-Finalleveldesign-managementmaterial.PNG

The left side of this pit was changed, probably so that the player could use Patrick's simpler gliding ability rather than forcing the player to use the speed boost ability and jump midair with it.

Miscellaneous

Patrick's Rock

Prototype Final
Hard to believe that's actually a sea turtle's shell. Sbmoviegba patrickrockfinal.png

Patrick's rock has a thinner outline in the prototype.

Boss Battles

In the prototype, boss battles have a 600 second time limit. This time limit was removed in the final, due to the superfluous nature of a 10-minute time limit in a game where boss battles last about a minute.