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Proto:SpongeBob SquarePants: SuperSponge (PlayStation)
This page details one or more prototype versions of SpongeBob SquarePants: SuperSponge (PlayStation).
To do: Rip level maps and compare them with the final. |
Fifty-one prototype ISOs and source code for every change made to the game ever during development were dumped. We can't document all of 'em, but we'll try. These can be downloaded here.
Contents
General
Music
Some tracks received changes to the samples used (likely to minimize copyright concerns, as some of which were taken from the show's soundtrack) while others were replaced completely.
Prototypes | Final |
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The title screen uses a remix of the show's theme.
Prototype (Earliest) | Prototype (Later) | Final |
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Originally, the options theme featured acapella percussion samples and a different flute instrument. The former would be replaced with more generic samples early on, while the flute persisted for a while longer before getting changed as well.
Prototypes | Final |
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The save file music is completely different.
Prototype (Earliest) | Prototype (Later) | Final |
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The credits theme, like the title theme, is based on the show's theme song, and changed as well. These are the only two songs who had the SpongeBob theme removed, it can still be heard in the Jellyfishing Net's pickup jingle, Kelpazoic Jungle, and Graveyard. It originally used the same percussion samples as the options theme, until it was replaced with more generic samples early on.
Prototype (Earliest) | Prototype (Later) | Final |
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- The unused game over theme surprisingly went through numerous iterations. It originally had a whistle at the end. The first starts differently than the others and can be found in the earliest commits of the source code.
Game Over
Many of the prototypes have a different game over screen with Plankton instead of Patrick in SpongeBob's living room.
Prototypes | Final |
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Intro
May | June | July | Final |
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Over the course of development, the game went through four different intro sequences. The first was the show's opening. The second is almost completely different from the rest, exclusively uses clips from the episode Valentine's Day, and cuts off early. The third is an earlier version of the final opening, with the red bird and green fish at the start missing, all the texts except the SuperSponge one at the beginning have different color and/or placement, SpongeBob's name is misspelled "SpongBob", and Mr. Krabs is wrongfully labeled by the name of his restaurant. There are no sound effects and SpongeBob is not surfing on a jellyfish when the game's title is shown.
Uncompiled Prototypes
Uncompiled Prototypes Taken from uncompiled source code. |
May Prototypes
SBSP_020501 The earliest compiled prototype. |
SBSP_040500
This prototype is documented on Hidden Palace.
Dated May 4th, 2001, this build is slightly more complete.
- The game still skips the title screen.
- Beating 2-2 takes you to 3-1.
- 4-3 is missing.
- The water meter for 1-2 is implemented.
- Pressing Select causes the game to lag.
- The big rocks in 1-3 are now at their correct positions.
- Backgrounds appear to be more complete.
ms9/SBSP_MS9-
This prototype is documented on Hidden Palace.
Dated May 5th, 2001, two versions of this build were found, dated at the exact same time.
- Sandy is implemented.
- Patrick is implemented.
- 2-3 and 2-4 has been added.
- Kill plains now work.
- Chapter 4 and 6 has a background now.
- There's a position debugger that was added.
- Skipping to the next level after the last Six Clams level will bring you to the FMV level. Even though the player cannot move here in the final, there is a teleport trigger to go outside. The level plays the theme song.
SBSP_PRE_E3
SBSP_PRE_E3 Differences Dated May 10th, 2001. A very early prototype. Many things unused from the main page are used here, plus more. |
SBSP_140501
Dated May 14th, 2001.
- This build has a unique (obviously placeholder) copyright screen, which only remained for this build, using a wallpaper formerly available at Nick.com.
June Prototypes
SBSP 180601 Differences Dated June 18th, 2001. Most differences are in the main menu. |
July Prototypes
SBSP_120701
This prototype is documented on Hidden Palace.
Dated July 12, 2001.
- This build has a unique Nickeloden logo splash.
SBSP_180701
This prototype is documented on Hidden Palace.
Dated July 18, 2001.
- This build has a unique boot screen that wasn't in the game for long, as it was taken out by the next build.
August Prototypes
SBSP_010801
This prototype is documented on Hidden Palace.
Dated August 1st, 2001, this prototype is an edited version of SB_TEST, with very few differences.
SBSP_010801 | Final |
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The checkpoint reflects an early indicator that you passed it. Also, the phone booth's interior doesn't light up.
August 8th, 2001
Two versions of this build were included, one hilariously named SBSP_080801_THIS_PEN_IS_SHIT, probably referring to some developer’s frustration at Climax.
SB_TEST
SB_TEST Differences Dated August 17th, 2001. This prototype is much more complete. |