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Proto:SpongeBob SquarePants: SuperSponge (PlayStation)

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This page details one or more prototype versions of SpongeBob SquarePants: SuperSponge (PlayStation).

Hmmm...
To do:
  • Figure out how to rip level maps with objects included.
  • Add more level comparisons, there are lots more differences to cover.

51 prototype ISOs and source code for every change made to the game (with the exception of some lost files) during development were dumped. These can be downloaded here.

General

Music

Some tracks received changes to the samples used (likely to minimize copyright concerns, as some of which were taken from the show's soundtrack), while others were replaced completely. The call to remove all traces of the show's soundtrack came very late in development.

Title Screen

Prototypes Final

The title screen uses a remix of the show's theme. According to composer Matt Simmonds, the new title track was done in about an hour right at the end of production.

Options

Prototype (Earliest) Prototype (Later) Final

Originally, the Options menu theme featured acapella percussion samples and a flute instrument sampled from the end of the show's theme song. The former would be replaced with more generic samples early on, while the flute persisted for a while longer before getting changed as well.

Save File

Prototypes Final

The save file music is completely different.

Credits

Prototype (Earliest) Prototype (Later) Final

The credits theme, like the title theme, is based on the show's theme song, and has changed as well. These are the only two songs that had the SpongeBob theme removed, it can still be heard in the Jellyfishing Net's pickup jingle, Kelpazoic Jungle, and Graveyard. It originally used the same percussion samples as the options theme, until it was replaced with more generic samples early on. The flute sample taken from the show's theme song was also replaced with a generic sample.

Game Over (Unused)

Prototype (Earliest) Prototype (Later) Final

The unused game over theme surprisingly went through numerous iterations, originally having a whistle at the end.
The first starts differently than the others, resembling the melody of the "Hawaiian Adventures SpongeBob Theme", and can be found in the earliest commits of the source code.

Game Over

Many of the prototypes have a different game over screen with Plankton instead of Patrick in SpongeBob's living room.

Prototypes Final
Sbspss GameOver proto.png Sbspss GameOver final.png

Intro

Hmmm...
To do:
There are two more versions of the FMV, but they're both very similar to the final. Document them here.
May June July Final

Over the course of development, the game went through four different intro sequences. The first was the show's opening. The second is almost completely different from the rest as it exclusively uses clips from the episode Valentine's Day and also cuts off early. The third is an earlier version of the final opening, with the red bird and green fish at the start missing, all the texts except the SuperSponge one at the beginning have different colors and/or placement, SpongeBob's name is misspelled "SpongBob", and Mr. Krabs is wrongfully labeled by the name of his restaurant. There are no sound effects, and SpongeBob is not surfing on a jellyfish when the game's title is shown.

May Prototypes

SBSPSS LegalScreen Proto.png
SBSP_020501
The earliest compiled prototype.


SBSP_040500

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 4th, 2001, this build is slightly more complete.

  • Pressing Select causes the game to lag.
  • Flowers are now present in the backgrounds of Jelly Fields, Bikini Bottom Town, Last Stop, Jelly Fields 2, and Polluted Seabed.
  • The missing space in the health bar is a slightly more opaque yellow instead of red.
SBSP_020501 SBSP_040500
SBSPSS HealthMeterComp 020501.png SBSPSS HealthMeterComp 040501.png


  • A position debugger is now present.
  • Enemies can now be defeated.
  • All enemies are now slightly bigger.
  • Some jellyfish platforms are now transparent.

Jelly Fields

  • Squidward is now bigger and faces to the left instead of the right.
SBSP_020501 SBSP_040500
SBSPSS Squidward 020501.png SBSPSS Squidward 040501.png

Sandy's Bio-Dome

  • A placeholder water meter has been implemented, which can be refilled by crouching in the pools of water.
  • Falling acorns have been added to the level.
SBSP_020501 SBSP_040500
SBSPSS SandysTreeDome 020501.png SBSPSS SandysTreeDome 040501.png

Fish Hooks Park

  • The big rocks in Fish Hooks Park are now at their correct positions.

Thermal Tunnels

  • Beating Thermal Tunnels takes you to Precipice Canyon instead of Acrid Air Pockets.

Kelp Jungle

  • Kelp Jungle is missing.

Oil Rig

  • Many sections of the level have been added.




SBSP_MS9-/ms9

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 5th, 2001, two versions of this build were found, with the file dates being exactly the same.


  • Patrick is now present in Thermal Tunnels and Kelpazoic Jungle.
SBSP_040500 SBSP_MS9-/ms9
SBSPSS ThermalTunnels 040501.png SBSPSS ThermalTunnels ms9.png


  • Acrid Air Pockets and Lava Fields have been added.
  • Kill plains now kill SpongeBob.
  • The icon for powerups has been moved to the top-right corner of the screen.
  • Road to Rock Bottom and Lonely Souls have more detailed backgrounds.
  • Skipping to the next level after the last Six Clams level will bring you to the FMV level.

Even though the player cannot move here in the final, there is a teleport trigger to go outside. The level plays the theme song.

  • An animated THQ logo now plays before the intro.


Jelly Fields

  • Removed most of the spatulas at the start of the level.
SBSP_040500 SBSP_MS9-/ms9
SBSPSS JellyFields SandHills 020501.png SBSPSS JellyFields SandHills 040501.png

Sandy's Bio-Dome

  • Sandy and a helmet pickup are now at the start of the level.
SBSP_040500 SBSP_MS9-/ms9
SBSPSS SandysTreeDome Start 040501.png SBSPSS SandysTreeDome Start ms9.png

Tuna Canning Factory

  • A very basic version of Tuna Canning Factory has been added.


SBSP_PRE_E3

Sbspss Patrick idletwist proto.gif
SBSP_PRE_E3 Differences
Dated May 10th, 2001. A very early prototype. Many things found unused on the main page are used here, plus more.


SBSP_140501

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 14th, 2001.

  • The game now loops between three levels: Jelly Fields, Sandy's Bio-Dome, and Fish Hooks Park.
  • The debug power-up toggles have been removed from the pause menu.
  • A spatula counter has now been added to the pause menu.
SBSP_PRE_E3 SBSP_140501
SBSPSS PauseMenu PREE3.png SBSPSS PauseMenu 140501.png
  • The "Start" option on the title screen now takes you to Jelly Fields.


  • Removed the intro FMV.
  • This build has a unique (obviously placeholder) copyright screen, which only remained for this build, using a wallpaper formerly available at Nick.com.

Ripped TGA image from this prototype's source code commit.

  • The "Credits" option has been removed from the title screen.

Jelly Fields

  • Removed a crab from the section before the first jellyfish platform.


SBSP_E3

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 14th, 2001.

  • SpongeBob's looking down animation has been changed to an animation of him looking down.
  • Control Style B is now the same as Control Style A.
  • Added a new legal screen.
SBSP_E3 Final
SBSPSS LegalScreen July.png SBSPSS LegalScreen Final.png



SBSP_220501

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 22nd, 2001.

  • The "Credits" option has been re-added to the title screen.
  • The level select screen is now accessed by pressing the "Start" option on the title screen again.
  • It is now possible to go to the Six Clams levels using the level select screen.
  • You can now change the selected chapter on the level select screen using ↑ and ↓.


SBSP_PRE_E3 SBSP_220501
SBSPSS LevelSelect PREE3.png SBSPSS LevelSelect 220501.png


  • There are now icons of the collectibles for each stage on the level select screen.
  • Added a "Change Weapon" button to the Controls menu.


SBSP_160501 SBSP_220501
SBSPSS ControlMenu 160501.png SBSPSS ControlMenu 220501.png


  • Added fake teeth to the end of every level, except Last Stop and Polluted Seabed.

Bikini Bottom Town

  • A very basic Mother Jellyfish fight has been added.



SBSP_250501

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 25th, 2001.

  • Changed the sprites of the hermit crab enemy.

Jelly Fields

  • Changed the fake teeth to a jar of jellyfish jelly.

Tuna Canning Ship

  • Changed the fake teeth to a wrench.
  • Added a basic Sub-Shark fight which dies in one hit.


SBSP_290501

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 29th, 2001.

  • NPC dialogue now automatically starts when colliding with them.


  • The level select background and Chapter 1 level icons are glitched.

SBSPSS LevelSelect 290501.png


Tuna Canning Ship

  • Removed the plugs from the conveyor belts.
  • Sub-Shark now dies in more hits.
  • Sub-Shark now moves around.



SBSP310501

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated May 31st, 2001.

  • Mother Jellyfish now has a health bar texture.
  • The loading screen level name format has changed.
SBSP_020501-SBSP_290501 SBSP310501-SBSP_310501 SBSP_040601-Final
SBSPSS LoadingScreen 290501.png SBSPSS LoadingScreen 310501.png SBSPSS LoadingScreen 040601.png


  • The level select background is now the same as the final.
  • There are now button controls on the level select menu.
  • The collectible icons for the level select stages are now bigger.
  • There are now counters for the highest amount of spatulas collected for each level on the level select screen.


  • Checkpoint objects have been added to various levels.

Bikini Bottom Town

  • Mother Jellyfish now has tentacles.


June Prototypes

SBSP_040601

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated June 4th, 2001.

  • The loading screens have been changed to their final versions.
SBSP310501 SBSP_040601
SBSPSS LoadingScreen 310501.png SBSPSS LoadingScreen 040601.png


BORRYS_SBSP_BUILD!!_070601

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated June 7th, 2001.

Jelly Fields

  • Added an exit gate to the end of the level.

SBSPSS JellyFieldsGoal 070601.png


SBSPSS squidward april.png
SBSP 180601 Differences
Dated June 18th, 2001. Most differences are in the main menu.



SBSP_250601

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated June 25th, 2001.

  • The title screen now only uses 1 background.
  • The "Credits" option has been removed from the main menu.
  • Renamed "Kelp Jungle" to "Kelpazoic Jungle".
  • Renamed "Polluted Seabed" to "Man Ray's Lair".
  • Renamed "Tuna Canning Ship" to "Canning Factory".
  • Added a basic cutscene to the start of the game.
  • Updated the intro FMV.


SBSP_280601

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated June 28th, 2001.

  • The "Change Weapon" button has been renamed to just "Weapon".
  • A vibration toggle has been added to the Controls menu.
  • A lives counter has been added to the pause menu.
  • Added a background to the opening cutscene, however in this version it is too zoomed in.

SBSPSS Cutscene 280601.png


  • Updated the intro FMV.


July Prototypes


Hmmm...
To do:
Rip button icons from the game and compare them here.


SBSP_020701_2

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 2, 2001.

  • A new "Load" option has been added to the options menu.
  • The backgrounds of the Options menus have been changed.
  • An animation has been added for collecting stage objectives.


  • The loading screen for the opening cutscene no longer says "Now Loading..." twice.


SBSP_280601 SBSP_020701_2
SBSPSS CutsceneLoad 280601.png SBSPSS CutsceneLoad 020701 2.png


  • The apostrophe is no longer missing from the character set, fixing many missing characters in the opening cutscene.
  • It is now possible to skip the opening cutscene.
  • Mermaid Man and Barnacle Boy's animations have been changed.
SBSP_280601 SBSP_020701_2
SBSPSS Cutscene 280601.png SBSPSS Cutscene 020701 2.png


  • Updated the intro FMV again.




Jelly Fields

  • Two more spatulas were added to the start of the level.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 1.png SBSPSS JellyFields 020701 1.png


  • Five more spatulas were added to this sand hill.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 2.png SBSPSS JellyFields 020701 2.png


  • A row of six spatulas was placed above this semi-solid rock.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 3.png SBSPSS JellyFields 020701 3.png


  • A row of six spatulas was placed above this semi-solid rock.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 4.png SBSPSS JellyFields 020701 4.png


  • Four more spatulas were added to this hole.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 5.png SBSPSS JellyFields 020701 5.png


  • A bunch of 12 spatulas was added below the jellyfish platforms.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 6.png SBSPSS JellyFields 020701 6.png


  • Three more spatulas were added here.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 7.png SBSPSS JellyFields 020701 7.png


  • A square of four spatulas were placed below the final jellyfish platform.


SBSP_280601 SBSP_020701_2
SBSPSS JellyFields 280601 8.png SBSPSS JellyFields 020701 8.png



SBSP_060701_2

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 6, 2001.

  • The spatula counter has been removed from the pause menu.
  • The FMV has been changed to the final version, but with a different color of the "SPONGE BOB SQUARE PANTS" text.

SBSP_060701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 6, 2001.

  • It is no longer possible to keep your existing spatulas by carrying a net and reequpping it every time you get hit.
  • The vertical lines used in the Screen and Sound menus have been changed to an image of Gary.


SBSP_100701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 10, 2001.

  • The "Screen" option has been renamed to "Screen Adjust".
  • The legal screen has been changed to the final version.


SBSP_110701_2

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 11, 2001.

SBSPSS 07122001 NickLogo.png

  • A Nickelodeon logo has been added to the logos shown upon starting the game.


SBSP_120701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 12, 2001.

  • Control Style D has been removed.
  • Control Style C has been changed to its final iteration.
  • It is no longer possible to duplicate Jelly Launcher or Bubble Mixture ammo by repeatedly reequipping and unequipping them.
  • Changed the intro FMV to the final version.


SBSP_BOOT_NAME_TEST

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 13, 2001.

  • The Nickelodeon logo has been changed to a jellyfish design, but glitched in this build.
  • The boot name has been changed from BOOTUSA to the final boot name.


SBSP_140701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 14, 2001.

  • Changed the D-Pad icons.
  • Fixed the Nickelodeon logo.


SBSP_180701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 18, 2001.

SBSPSS 07 18 2001 BootScreen.png

  • This build has a unique boot screen that wasn't in the game for long, as it was taken out by the next build.
  • The Butt Bounce is now activated by pressing X in mid-air.


SBSP_230701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 23, 2001.

  • Renamed "Road to the bottom of Rock Bottom" to "Road to Rock Bottom".
  • Changed the D-Pad icons again.
  • Changed the boot screen to the final version.

SBSP_250701_2

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 26, 2001.


SBSP_290701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 30, 2001.

  • Changed the D-Pad icons to their final versions.


SBSP_290701_B

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 30, 2001.

  • Fixed the capital I in the character set.


SBSP_310701

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated July 31, 2001.

  • Removed the "Vibration" option from the Controls menu.


August Prototypes

SBSP_010801

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated August 1st, 2001, this prototype is an edited version of SB_TEST, with very few differences.

SBSP_010801 Final
SBSP 010801 1.png Sbsp 1 final.png

The checkpoint reflects a passed early indicator. Also, the phone booth's interior doesn't light up.

SBSP_050801

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated August 6th, 2001.

  • Added a spinning flower icon to the game's boot screen and all loading screens.
  • Added the text "loading" to the game's boot screen.

August 8th, 2001

Two versions of this build were included, one hilariously named SBSP_080801_THIS_PEN_IS_SHIT, probably referring to some developer’s frustration at Climax.

  • Button controls have been added to the Options menus.

SB_TEST

Sbspss Sandy Idle.gif
SB_TEST Differences
Dated August 17th, 2001. This prototype is much more complete.


SBSP_220801

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Dated August 22nd, 2001.

  • Renamed "Sandy's Bio-Dome" to "Sandy's Tree Dome".