This is a sub-page of Proto:SpongeBob SquarePants: SuperSponge (PlayStation).
This prototype is documented on Hidden Palace.
Visual Differences
Many characters are pre-rendered 3D, which would explain the final game's artistic inconsistency, mixing 2D sprites with 3D.
Patrick
Squidward
SBSP_PRE_E3 |
Final |
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Sandy
SBSP_PRE_E3 |
Final |
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Mr. Krabs
SBSP_PRE_E3 |
Final |
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Gary
SBSP_PRE_E3 |
Final |
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Mermaid Man
Barnacle Boy
SBSP_PRE_E3 |
Final |
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Clam
Squid Dart
SBSP_PRE_E3 |
Final |
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Stomper
SBSP_PRE_E3 |
Final |
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Dustdevil
SBSP_PRE_E3 |
Final |
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Flaming Skull
SBSP_PRE_E3 |
Final |
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Mother Jellyfish
SBSP_PRE_E3 |
Final |
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Dialogue Boxes
In addition to sprites, all of the characters had different dialogue box heads.
Audio Differences
All of the dialogue is recorded by a female as placeholder, as none of the final dialogue was likely recorded yet.
Some lines are voiced by a male as well.
Engine Differences
- There's a working health meter.
- Dialogue boxes are very different.
- SpongeBob can take fall damage.
Controls
In this prototype, the controls are very different.
- ◻- Jump
- ✕- Karate Chop (Only with full unarmed mode)
- ○- Show Collision, 1- Solid Color, 2- Transparent, 3- Invisible
Levels
Every level follows this naming format, it has the chapter number, and the level number. In the final, it has the chapter name and the level name.
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Final |
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Jelly Fields
Chapter 1 Level 1
This screenshot shows a different design of Squidward Tentacles, the jellyfish from every level, and the collision.