If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

SpongeBob SquarePants: Lights, Camera, Pants! (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SpongeBob SquarePants: Lights, Camera, Pants!

Developer: WayForward Technologies
Publisher: THQ
Platform: Game Boy Advance
Released in US: October 19, 2005
Released in EU: November 18, 2005

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article

To do:
Document the source code, including dev tools and the Game Design documents with early screenshots of the game.

Unlike the console version, which is a Mario Party-esque mini game collection, this version of SpongeBob SquarePants: Lights, Camera, Pants! is a 2D platformer that runs on the same engine as The SpongeBob SquarePants Movie. Are you ready, kids?


Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Features

Debug Menu

It's a law that every debug menu has to use this font. SpongeBob SquarePants - Lights, Camera, Pants! U Debug Page 2.png

An extensive debug menu is present in this game, however the final game removed the Select + Start button combo to activate it. Enable CodeBreaker code 330005D4 0002. The menu will appear after pressing Start at the title screen. You have the ability to warp to any level and screen in the game. Note that the CodeBreaker code must be disabled once in the menu, otherwise it will re-load when selecting an option.

The options are as follows:

Page 1

  • TITLE - Title Screen.
  • PLATFORM GYM - A test stage for the platforming levels.
  • DRIVING GYM - A test stage for the driving levels.
  • World 1
    • MERMALAIR 1 - World 1-1
    • MERMALAIR 2 - World 1-2
    • MERMALAIR 3 - World 1-3
    • MANRAY DANCE - World 1-4
  • World 2
    • RESTHOME 1 - World 2-1
    • RESTHOME 2 - World 2-2
    • MANRAY CHASE - World 2-3
    • MANRAY DANCE2 - World 2-4
  • World 3
    • FANBOYS - World 3-1
    • GOO LAGOON 2 - World 3-2
    • SANDCASTLES - World 3-3
    • GOO LAGOON 4 - World 3-4
  • World 4
    • STUDIO 1 - World 4-1
    • STUDIO 2 - World 4-2
    • BURGERS - World 4-3
    • GLOBALCHASE - World 4-4
    • Waiter Game - Lunch Rush!
    • Stunt Double - Dodge Debris!
    • Mtrcycle Cop - Get Downtown!
    • Lookout Game - The Final Chase!
    • Hermit Game - Escape the Cop!

Page 2

  • Screens
    • LEGAL
    • THQ LOGO
    • WF LOGO - Wayforward Logo
  • TITLE - Title Screen
  • LOAD MENU - Game Select Menu
  • DIFFICULTY - Difficulty Select Menu
  • MAP MENU - Main Level Select Menu
  • CHAR. SELECT - Character Select Screen
  • GAME OVER - Ending
  • Language - Language Select Menu. This is in the same look as the debug menu and cannot be accessed otherwise.
  • Utilities:
    • Set World-Lvl - A more advanced level select menu. Here, you can set the world, level, how many stars you have, how many slates you have, and the difficulty!
    • CHECK ANIMS - Frame-by-frame animation test for the four playable characters.
  • Unlockables - Selecting the unlockable mini-games.
    • Long Jump
    • Merma Unlock - Mermalair Training Room
    • Burger Bounce
    • Collect Game - Collection Game
    • Police Chase - Manray Chase
  • DrivingSchool
  • Bikini Bottom
  • Krusty Krab

Animation Test


Enable CodeBreaker code 330005D4 0005, then press Start at the title screen to see the animation viewer.

Stage Select

SpongeBob SquarePants - Lights, Camera, Pants! U Level Select.png

Enable CodeBreaker code 330005D4 0006, then press Start at the title screen to see the stage select.

(Source: nensondubois for accessing the debug menu.)

Test Stage

This was most likely used to test the game's controls and collision.

Tea at the Treedome, anyone?

Regional Differences

Title Screen

US Europe
Spongelcpgba-titlescreen.png SBLCP Europe title GBA.png

The European version uses a more generic looking title screen.