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SpongeBob SquarePants: Revenge of the Flying Dutchman (GameCube, PlayStation 2)/Unused Graphics
This is a sub-page of SpongeBob SquarePants: Revenge of the Flying Dutchman (GameCube, PlayStation 2).
Contents
Unused Graphics
SCREENS.DGC
HITSTART.TGA
An early version of the title screen.
LEGALSCRN.TGA
| Early | Final |
|---|---|
An earlier version of the legal screen. The only major differences are that its copyright date is 2001, SpongeBob is moved down more, the background is darker and there's no "Licensed by Nintendo".
LOADSCRN.DGC
LOADSCRN1.TGA
A loading screen likely from the same stage in development as the previous two images. Everything appears to have been given a heavy bevel filter and the background is noticeably stretched.
SPONGE.DGC
PANTS_PARTS.TGA
A shred of SpongeBob's pants found in SPONGE.DGC. When SpongeBob gets hurt, pieces of his pants fly off. It appears originally there were meant to be 2D particles to go with the effect.
SKULLBONES.TGA
A skull and bones found in SPONGE.DGC, purpose unknown.
BB/LVL_BBSH.DGC
ZZZZ.TGA

Sleeping Z's meant to be seen when SpongeBob is sleeping in the opening cutscene. Properly appears in the PlayStation 2 version.
METALSHARD.TGA

A shard of metal, likely meant for when SpongeBob breaks open the various boxes in the opening.
METALBOLT.TGA
BB/LVL_BBEX.DGC
MUSICAL_NOTE.TGA

A musical note, purpose unknown.
Z.TGA
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The letter Z, likely meant to appear when Squidward is sleeping.
DN/LVL_DNTP.DGC
128_1MGRID.TGA
A green grid.
DN/LVL_DNBD.DGC
CHECKER2.TGA
A checkerboard texture.
GL/LVL_GLBE.DGC
N_SIGN1.TGA
A Goo Lagoon welcome sign meant to appear somewhere in the level.
Tile Puzzle Backgrounds
The backgrounds of each level's tile puzzle (except for Downtown Bikini Bottom) are actually low-resolution screenshots of their respective levels from earlier builds of the game. The filename for all of them is JP_BACKGROUND.TGA.
Bikini Bottom
| Early | Final |
|---|---|
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The background of the Bikini Bottom Tile Puzzle uses an early screenshot of Conch Street. There are many minor differences, but the only major ones are the absence of the area behind Patrick's Rock and the boat in front of SpongeBob's Pineapple. The boats likely drove around Bikini Bottom in early builds. The brightness of the skybox indicates that this is a screenshot of the PlayStation 2 version.
Sandy's Treedome
| Early | Final |
|---|---|
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The ground had a different texture, sheets and Sandy's diving suit were added to the clothing line, and there were flowers.
Chum World
| Early | Final |
|---|---|
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The Chum World Tile Puzzle uses a screenshot of the second Carnival Games area. The most striking difference here between the early and final versions is that Chum World took place at sunset instead of night. The presence of Krabby Patties throughout the area instead of Doubloons places this screenshot at an earlier point in development than the early Bikini Bottom screenshot.
Jellyfish Fields
| Early | Final |
|---|---|
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There is no rainbow, and once again are Krabby Patties in place of doubloons.
Goo Lagoon
| Early | Final |
|---|---|
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The lighting is much different, along with the designs of the lifeguard towers and umbrella, and there are more lifeguard towers.
Dutchman's Ship
| Early | Final |
|---|---|
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Dutchman's Ship does not appear to be much different.
Unused Objects
SCRIPT.TMESH
Given the name, its use is certainly related to the game's Python scripts, which it uses to drive various functionality in the game, such as the behavior of NPCs.
SBDOLL_GOLD_MESH.TMESH
A model of a golden SpongeBob statue that could've been an extra life earlier in development.
UMBRELLA.TMESH
An umbrella meant to appear in Goo Lagoon.
LANTERN01.TMESH
A lantern also meant to appear in Goo Lagoon.
NOSWIMSIGN.TMESH
A sign meant to appear in Chum World.










