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Proto:Mario Kart: Double Dash!!/Multi-Game Demo Disc Demo

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This is a sub-page of Proto:Mario Kart: Double Dash!!.

A demo of Mario Kart: Double Dash!! was released on Interactive Multi-Game Demo Disc Version 13. There's a bunch of unused graphics and differences hidden in this demo.

Debug Content

Debug Menu

Hmmm...
To do:
This section is very stubby and more in-depth info is needed as well as possible corrections to this article.

A debug menu can be accessed, allowing the user to select different options. A similar menu exists for the European version.

  • Race: The main racing mode.
  • Test: Allows the user to play cutscenes.
  • Record: Allows the user to turn flags on/off.

Race

The player can select up to 8 players, the race mode ("TimeAttack," "GrandPrix," "Versus" and "Battle." Setting the player count to 2 will disable "TimeAttack" and anything above will also disable "GrandPrix.") In "Battle," there are four modes:

  • Balloon: Balloon Battle in the final game.
  • Robbery: Appears to be a scrapped battle mode. Possibly could have been a Coin Runner-like minigame like Mario Kart Wii.
  • Bomb: Bob-omb Blast in the final game.
  • Escape: Shine Thief in the final game.

Map Select

In addition to what appears to be an early course order, there are a total of 27 test maps listed, as well as 8 "Mini" courses (likely the Battle Courses) and 8 "Rev" courses.

Version Encrypted Decrypted
NTSC-U Demo GZ5Z-ARPH-XZE7Z
DDUT-Q554-AET7F
041CC9C8 38000002
041CCC34 60000000

Debug Camera

MKDD DebugCamera.png

The debug camera can be controlled with a second controller plugged into port 2. Pressing the D-Pad Up/Down will enable the debug camera on the first controller.

Debug Camera Controls:

  • B/A: Zoom In/Out.
  • Y/X: Move Up/Down.
  • L/R: Rotate Left/Right.
  • Stick Up/Down: Look Up/Down.
  • D-Pad Up/Down: Move Forward/Backward.
  • D-Pad Left/Right: Strafe Left/Right.
Version Encrypted Decrypted
NTSC-U Demo 98DU-FMEN-HHAEV
0X5R-0Q4Y-0NNKY
YWRZ-XMB2-E4BMT
9GJ3-5A0Q-8N4TG
9T4K-D993-1M1G4
00002B4C 08000000
3A387BD0 00000004
04348EB0 8028B98C
3A387BD0 00000008
04348EB0 8028B9F0

Draw Debug Process Bar

MKDD ProgressBar.png

Shows some bars at the bottom.

Version Encrypted Decrypted
NTSC-U Demo 55HC-PCY7-UGBEX
3B1K-BGHN-NCVW5
578N-Y7DK-HMC7U
000064E6 08000000
403ACCC8 00010C01
403ACCC8 00013001

Sub-Pages

MKDD Luigi Circuit Beta.png
Early Courses
Tiny differences between the courses.
MKDD DK JR Icon.png
Unused or Early Graphics
Donkey Kong Jr was playable before Diddy?

General Differences

  • Lakitu's intro animation is different.
  • After the Lakitu intro, it goes straight to the title screen.
  • Records, Options, LAN Mode, Time Trials and Battle Mode can't be selected.
  • Mario Circuit is the only course available.

Title Screen

Proto Final
You can see Peach's head is tilted sightly. Even Bowser's shell is adjusted.

The title screen is brighter in the demo, the options are larger, and the registered sign was changed to a trademark in the final. The render itself has Peach's head tilted slightly and Bowser's shell (the one in his hand) having a different orientation.

Character Selection

Proto Final
What are the kart's stats! Good thing they added that.

The driver icon, kart stats, and character names aren't shown for some reason. Also, the player box is scaled down.

Select Cup

Proto Final
MKDD Demo Select Cup.png MKDD Final Select Cup.png

The demo uses the blue All-Cup Tour background instead of the retail's green background for Mushroom Cup.

Mario's Circuit was originally in the Mushroom Cup.

Race Results

Oh yeah! Who's number one now?! Luigi!

The race results in the demo are similar to those in Mario Kart 64.

The game resets back to the Demo Disc Menu after the race.

Reverse Cup

It seems like a Reverse Cup was planned, making the player race the tracks backwards. This also indicates that in LANPlay.arc, Yoshi Circuit, Dino Dino Jungle, Peach Beach, and Mushroom Bridge (coname_yoshi_circuit_r, coname_dino_dino_jungle_r, coname_peach_beach_r, and coname_kinoko_bridge_r) have text for it in Japanese. The "r" most likely meaning "Reverse". This would eventually become a reality in Mario Kart Tour.

Graphic File Name Comment
Puc Esrever
resultcupname_reverse1_cup.bti The Reverse Cup Logo.
R1
cuppictreverse1.bti A placeholder icon.
MKDD selcourse reverse1.png
selcourse_reverse1.bti A placeholder tileable texture named "reverse_1".
MKDD cupname reverse1 cup.png
cupname_reverse1_cup.bti The Reverse Cup text graphic.

Reverse Cup Model

Snoitalutargnoc!

A model exists for the Reverse Cup gold, silver, and bronze, found at AwardData\Award_Reverse.arc.