Proto:Mario Kart: Double Dash!!/Multi-Game Demo Disc Demo
This is a sub-page of Proto:Mario Kart: Double Dash!!.
A demo of Mario Kart: Double Dash!! was released on Interactive Multi-Game Demo Disc Version 13. There's a bunch of unused graphics and differences hidden in this demo.
This section is very stubby and more in-depth info is needed as well as possible corrections to this article.
A debug menu can be accessed, allowing the user to select different options. A similar menu exists for the European version.
- Race: The main racing mode.
- Test: Allows the user to play cutscenes.
- Record: Allows the user to turn flags on/off.
The player can select up to 8 players, the race mode ("TimeAttack," "GrandPrix," "Versus" and "Battle." Setting the player count to 2 will disable "TimeAttack" and anything above will also disable "GrandPrix.") In "Battle," there are four modes:
- Balloon: Balloon Battle in the final game.
- Robbery: Appears to be a scrapped battle mode. Possibly could have been a Coin Runner-like minigame like Mario Kart Wii.
- Bomb: Bob-omb Blast in the final game.
- Escape: Shine Thief in the final game.
In addition to what appears to be an early course order, there are a total of 27 test maps listed, as well as 8 "Mini" courses (likely the Battle Courses) and 8 "Rev" courses.
The debug camera can be controlled with a second controller plugged into port 2. Pressing the D-Pad Up/Down will enable the debug camera on the first controller.
Debug Camera Controls:
- B/A: Zoom In/Out.
- Y/X: Move Up/Down.
- L/R: Rotate Left/Right.
- Stick Up/Down: Look Up/Down.
- D-Pad Up/Down: Move Forward/Backward.
- D-Pad Left/Right: Strafe Left/Right.
Draw Debug Process Bar
Shows some bars at the bottom.
| Early Courses|
Tiny differences between the courses.
| Unused or Early Graphics|
Donkey Kong Jr was playable before Diddy?
- Lakitu's intro animation is different.
- After the Lakitu intro, it goes straight to the title screen.
- Records, Options, LAN Mode, Time Trials and Battle Mode can't be selected.
- Mario Circuit is the only course available.
The title screen is brighter in the demo, the options are larger, and the registered sign was changed to a trademark in the final. The render itself has Peach's head tilted slightly and Bowser's shell (the one in his hand) having a different orientation.
The driver icon, kart stats, and character names aren't shown for some reason. Also, the player box is scaled down.
The demo uses the blue All-Cup Tour background instead of the retail's green background for Mushroom Cup.
Mario's Circuit was originally in the Mushroom Cup.
The race results in the demo are similar to those in Mario Kart 64.
The game resets back to the Demo Disc Menu after the race.
It seems like a Reverse Cup was planned, making the player race the tracks backwards. This also indicates that in LANPlay.arc, Yoshi Circuit, Dino Dino Jungle, Peach Beach, and Mushroom Bridge (coname_yoshi_circuit_r, coname_dino_dino_jungle_r, coname_peach_beach_r, and coname_kinoko_bridge_r) have text for it in Japanese. The "r" most likely meaning "Reverse". This would eventually become a reality in Mario Kart Tour.
|resultcupname_reverse1_cup.bti||The Reverse Cup Logo.|
|cuppictreverse1.bti||A placeholder icon.|
|selcourse_reverse1.bti||A placeholder tileable texture named "reverse_1".|
|cupname_reverse1_cup.bti||The Reverse Cup text graphic.|
Reverse Cup Model
A model exists for the Reverse Cup gold, silver, and bronze, found at AwardData\Award_Reverse.arc.