Notes:Pikmin 2
This page contains notes for the game Pikmin 2.
Early English text in a Japanese copy
To get the early English text to show up in-game on the Japanese version, use this code:
044EE490 8049C37C 044EE4AC 8049C3B0 044979B4 656E6700
{EspyoT} 09:58, 8 May 2016 (EDT)
ISO map
Tired of navigating through the maze that is the Pikmin 2 ISO every time you want to check something? I know I was, so I decided to write a small map, so I can know where to find what. To use this, press Ctrl+F, search for a keyword (suppose you want the models for the Piklopedia / Treasure Hoard areas, you search for "Piklopedia", or "area"), and hopefully, you'll find it here, and know what folder and file you must visit. Some notes:
- I only go as deep as I need to to disambiguate. So if a folder only contains a file, I'll explain what the content is on the folder, instead of typing a new level for the file inside and explaining there. This means that you shouldn't use this to know which content corresponds to a certain file, as the files may be missing. You're actually meant to do the opposite: find what file corresponds to a certain content.
- Wildcards in names are in the form of asterisks.
This is mostly complete, though a couple of things might be missing. Please add anything else you know. {EspyoT} 12:35, 11 June 2014 (EDT)
Item | Content |
---|---|
📂 AudioRes | Audio: music, instruments and sound effects. |
📂 Banks | Sound effect and instrument files. Just read this list. |
📄 BgmList.txt | List of songs used in the game. |
📄 Conductor.arc | Some .cnd files about the songs in the game. |
📄 Key.arc | .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file. |
📄 PSound.aaf | Unknown. |
📄 PSound.asn | Unknown. |
📂 Seqs | MIDI music. |
📂 Stream | Non-MIDI music. |
📂 banner | Presumably the game banners, on the GameCube menu, for each language. |
📂 enemy | Enemy data. |
📂 common | Pebble models? |
📂 data | Enemy and plant models and animations. |
📄 enemyResList.txt | List with enemy resource file paths. |
📂 parm | Enemy settings (collisions, animations, ultra-bitter petrification models, misc.). |
📄 gameConfig.ini | Game settings. |
📂 memoryCard | Save file stuff, with banner.dat (big banner on the memory card screen on the GameCuube menu) and an icon.dat (icon on the same screen). |
📂 message | Fonts (.bfn) and strings for each language. |
📂 new_screen | Menu resources. |
📄 opening.bnr | Game banner. |
📄 pikmin2UP.MAP | Unknown. |
📂 thp | Pre-rendered videos. |
📄 timeStamp*.txt | Build dates. File names are still a bit unclear. |
📂 user | |
📂 Abe | |
📂 cave | Lighting settings. |
📂 item | Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure). |
📂 map | Area settings, test map and Piklopedia / Treasure Hoard areas included (routes, lighting, ...). |
📂 Pellet | Treasure models and some configuration files. |
📂 * | |
📄 carcass_config.txt | Enemy corpse settings (plus leader carrying). |
📄 item_config.txt | Exploration Kit + The Key settings. |
📄 item_texts.szs | More Exploration Kit + The Key settings (collisions and animations). |
📄 Treasure settings | Treasure settings |
📄 otakara_texts.szs | More treasure settings (collisions and animations) |
📂 piki | Pikmin settings. |
📄 stages.txt | Area listing. |
📂 time | Day time settings. |
📂 vs | 2-Player Battle stage settings (list of cave units for every pattern). |
📂 Ebisawa | |
📂 card_e_reader | e-Reader stuff? (.dwn format). |
📂 effect | Visual effects? (.jpc format). |
📂 testdata | Test stuff? |
📂 _2D | Old menus? |
📂 title | Title screens |
📂 Kando | |
📄 aiConstants.txt | Some constants (gravity, spray berries needed, debt, camera angle (FOV?)). |
📂 bridge | Bridge models. |
📂 develop | Some development tool resources? |
📂 effect | Visual effects? Contains Onion beam animations. |
📂 map | Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (backgrounds). |
📄 mizu.bti | Unknown texture. |
📂 objects | Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed). |
📂 onyon | Onion model and animations. |
📂 piki | Model and animations for the cursor, Pikmin and leaders |
📂 pod* | Research Pod model and animations. |
📂 resulttex | Old Treasure Hoard icons. |
📂 texCaster | Unknown texture inside an .szs. |
📂 ufo* | Ship model and animations. |
📂 vstex | 2-Player Battle Roulette icons and other minor HUD textures. |
📂 zukan | Some settings for the test level. |
📂 Koono | Space mail stuff. |
📂 Matoba | |
📂 challenge | Challenge mode level settings, both used and unused. |
📂 resulttex | Treasure Hoard icons. |
📂 Mukki | |
📂 mapunits | Map (cave) units. |
📂 arc | Models. |
📂 caveinfo | Cave settings files. |
📂 units | Unit settings files. |
📂 movie | In-game cutscenes. |
📂 Nishimura | |
📂 Camera | Camera settings? |
📂 Rumble | Rumble settings. |
📂 Shadow | Shadow settings. |
📂 Totaka | Music settings. |
📂 Wakai | Some text files related to music? |
📂 Yamashita | |
📂 arc | Boot screens. |
📂 enemytex | Piklopedia icons. |
📂 zukan | Some settings for the Piklopedia / Treasure Hoard areas. |
📄 *gameConfig.ini | Alternate game configuration files. |
Sound list
The sound effects in Pikmin 2 are in /AudioRes/Banks/wScene_*.aw. 0 contains almost all sound effects in the game, while the other files are just instruments (except for one file, which I'll note at the end of the list). Because these sound effects are only identifiable by number, and are unnamed, I went ahead and named the ones I knew. The list was in a text file, and I can't be assed to convert it into a nice wiki format. Some sounds are unused, so add those to the wiki when you're sure they're unused! Finally, the tool used to obtain the sounds was wwdumpsnd. {EspyoT} 11:49, 6 October 2013 (EDT)
Instructions
If you want to extract the sounds, follow these easy steps (for Windows):
- You'll need Dolphin (or any other program that can extract files from inside GameCube ISOs).
- You'll need an ISO of Pikmin 2. Any region works, as far as I know. Heck, I think even the New Play Control! versions work.
- 1) Download wwdumpsnd from this site.
- 2) Extract it to some place you'll remember.
- To extract it, you can probably right click it and choose extract, the instructions should be straightforward.
- If you can't extract it, get a tool for it, like 7-Zip.
- Try placing the decompressed wwdumpsnd inside a folder in your main drive (when you open My Computer, check which drive has the Windows folder, the user settings folder, etc.; that's the "main" drive).
- You should end up with a .c file and a .exe file; you can ignore the former, as that's just a text file with the program's source code.
- 3) Extract the /AudioRes/Banks/ folder from inside the Pikmin 2 ISO and place it in the same folder as the extracted wwdumpsnd.
- If you're using Dolphin, set it up so that it can recognize Pikmin 2, then right click the game on the list, select properties, go to the last tab (filesystem), expand the AudioRes folder, right click the Banks folder inside, and choose extract folder.
- 4) Likewise, extract /AudioRes/PSound.aaf and place it on the same folder as wwdumpsnd.
- With Dolphin, you do the same, except this time, you right-click the .aaf file and choose extract file, instead of extract folder.
- At this point, make sure that the wwdumpsnd folder contains a) the wwdumpsnd executable, b) the .aw files and c) the .aaf file, all within the same folder, and nothing inside sub-folders. If the .aw files are inside a subfolder, take them out and place them exactly on the same folder as the program and .aaf file.
- 5) Rename the PSound.aaf file into "JaiInit.aaf" (no quotes).
- Be careful, because you might confuse an uppercase
I
with a lowercaseL
. It's meant to represent "JAI-init
", not "JAIL-nit
".
- Be careful, because you might confuse an uppercase
- 6) Open the command prompt, which should be on the Start Menu, accessories.
- On Windows 8, you might be able to open Start and begin typing "command prompt", and you should get the result fairly quickly.
- If you can, try opening it as administrator, just to be extra sure that the operation works. You might be able to do this by right-clicking the command prompt's icon and choosing to open as as administrator.
- 7) On the command prompt, navigate to where the wwdumpsnd folder is.
- Use "cd <folder path>" for this (no quotes; the "<folder path>" bit represents the path to your wwdumpsnd folder). To get the path, go to where the folder is, check on the top of the window, and you should find something like "C:\wwdumpsnd" or "C:\Users\Myself\Desktop\wwdumpsnd".
- 8) Now, just type "wwdumpsnd.exe" (no quotes). This should start the process. Wait a few minutes, and you should have all sounds ready on the wwdumpsnd folder somewhere.
More help if you need it: my talk page. {EspyoT} 10:35, 29 July 2014 (EDT)
List
″ means ditto. Anything with a question mark is something I'm not entirely sure of, or I don't know where it's used. wScene_0.aw_00000* 000 Metallic arm moving? 001 Crunchy thud? 002 That sound used in beach-like music, with the Jamaican guy going "Oh!" or whatever 003 Clown horn? 004 Timpani 005 Timpani? 006 Woodpecker? 007 Bongo 008 Dwarf Bulborb screaming 009 Bulborb chomping? 00a Dwarf Bulborb being squashed 00b Dwarf Bulborb dying 00c Dwarf Bulborb biting 00d Dwarf Bulborb shaking off Pikmin 00e Some loud stomp? 00f ? 010 Water Dumple growling? 011 Someone slurping? 012 Atomic explosion? 013 Alien buzz? 014 Rock crash? 015 Splash/bite? 016 Something emerging from the water? 017 Splash? 018 Wollywog falling down 019 Wollywog jumping up 01a Creature burping? 01b Loud crunches? 01c Turbulence? 01d Snagret digging into the ground 01e Snagret going down for a bite 01f Snagret stomping 020 Rocks crashing? 021 Fire crackling? 022 Loud stomp? 023 Puffy Blowhog inhaling 024 Cannon Beetle oinking 025 Emperor Bulblax growling just before sticking out its tongue 026 Wet bop? 027 Growl? 028 Snagret stomping, slightly shorter than 01f 029 Wet something? 02a Some burp or fart? 02b Some punch? 02c A distant explosion? 02d A curtain being pulled fast? 02e A drum 02f A creature growling? 030 Something springing? 031 Something springing? 032 Something big falling? 033 Slap? 034 Wet scissors? 035 Bells? 036 Click? 037 Honeywisp 038 Honeywisp being hit 039 Blob dropping 03a Bulborb chomping 03b Some creature growling? 03c Something Spotty Bulbear? 03d A crunch? 03e Bulborb snoring 03f Bulborb walking? 040 Stomp? 041 Smaller stomp? 042 Puffy Blowhog deflation? 043 ″ 044 Stomp? 045 Puffy Blowhog flapping its "wings" 046 Wind? 047 Slap? 048 Distant explosion? 049 Water Dumple dying 04a Water Dumple dying 04b Water Dumple splashing? 04c Some bird? 04d Splash 04e Candypop Bud closing its petals 04f Candypop Bud withering / burrowed flower Pikmin reverting into a leaf 050 Water Dumple something? 051 Candypop Bud expelling a seed 052 Onion expelling something? 053 Something elastic? 054 Insect? 055 Splash? 056 Snitchbug? 057 Something wet? 058 Snoring? 059 Clap? 05a Land Blowhog shaking Pikmin off 05b Land Blowhog oinking 05c Something wet? 05d Sheargrubs eating a bridge 05e Sheargrubs dying 05f Stones scratching? 060 Water bubbles? 061 Pikmin becoming idle 062 Pikmin carrying 063 Pikmin going "Wee!"? 064 Pikmin quizzing 065 Pikmin sighing longly 066 Pikmin attacking 067 Onion expelling a seed, used in the first cutscene 068 Pikmin shaking off water 069 Pikmin going "Ah!"? 06a Pikmin being alerted? 06b Pikmin sighing angrily? 06c Pikmin caught in jaws 06d Pikmin giving last breath? 06e Pikmin crying, then making 2 sounds, then sighing? 06f Pikmin sadly singing? 070 Pikmin sucking up nectar 071 Pikmin crying while falling into an abyss 072 Pikmin sighing 073 Pikmin dying 074 Pikmin carrying 075 Pikmin seed turning into a sprout 076 Pikmin being plucked 077 ″ 078 ″ 079 ″ 07a ″ 07b ″ 07c ″ 07d ″ 07e ″ 07f Pikmin picking something up? 080 Pikmin something? 081 ″ 082 Theremin? 083 Pikmin going "Shoo!"? 084 Pikmin being thrown 085 Pikmin being held 086 Pikmin going "Hah." 087 Something popping? 088 Pikmin dying by drowning 089 Pikmin something? 08a Pikmin pushing hard on something? 08b Pikmin going "Wha-ke-ke-ke"? 08c Pikmin spitting and going "Yaa!" 08d Pikmin going "Ya!" by attacking 08e Pikmin flowering/budding up (part of it, check 093) 08f Pikmin seed turning into a sprout, after some delay (075 might be the one that's used) 090 Pikmin something? 091 ″ 092 ″ 093 Pikmin flowering/budding up (08e sounds like it's only part of this) 094 Pikmin going "Waa!" 095 Pikmin going "Woah!" (used in Pikmin for finding bomb-rocks, unused in Pikmin 2?) 096 Someone speaking Japanese in low quality 097 ″ 098 ″ 099 ″ 09a ″ 09b ″ 09c ″ 09d ″ 09e ″ 09f ″ 0a0 ″ 0a1 ″ ("Ok!") 0a2 ″ ("Yes!") 0a3 Pikmin being called 0a4 Pikmin crying twice? 0a5 Door slamming? 0a6 Wollywog dying? 0a7 Some trampoline sound? 0a8 Some punch? 0a9 Wollywog croaking 0aa Some insect? 0ab Slow explosion? 0ac Pikpik carrot/Pikmin being thrown 0ad Pellet Posy dropping its pellet 0ae Onion/Ship (Pod) sucking something up 0af Captain punch 0b0 Olimar whistling (has more at the end) 0b1 Loud bell, cuts off before it totally fades out 0b2 Slow explosion? 0b3 Camera mode toggle 0b4 Bell, cuts off before it totally fades out 0b5 Menu being opened 0b6 Antenna Bettle related? 0b7 Thud? 0b8 "Denied" sound played when you try to take out a Pikmin from an Onion, with 100 already on the field 0b9 Pikmin seed burrowing itself 0ba Half-day bells (or quarter-day?) 0bb A drum? 0bc ″ 0bd ″ 0be Very slow explosion? 0bf Distant explosion? 0c0 Some instrument? 0c1 Some drum? 0c2 Menu being closed 0c3 A small buzz? 0c4 Bomb-rock explosion? 0c5 Leaf being crumbled? 0c6 Water splash 0c7 ″ 0c8 ″ 0c9 A thud? 0ca ″ 0cb Something menu-y? 0cc Pikmin being plucked 0cd Captain pulling on a burrowed Pikmin 0ce Captain punching the air? 0cf Truck horn? 0d0 Loud twinkle? 0d1 Bomb-rock cracking open 0d2 ″ 0d3 Leaves rustling 0d4 ″ 0d5 A wodden block being splashed? 0d6 Choosing +1/-1 Pikmin from an Onion menu 0d7 Steps? 0d8 Steps on wood 0d9 Steps on grass 0da ″ 0db ″ 0dc Step on stone 0dd ″ 0de ″ 0df ″ 0e0 Step on sand 0e1 Step on sand 0e2 Step on dirt? 0e3 ″ 0e4 ″ 0e5 ″ 0e6 Step on wood? 0e7 ″ 0e8 ″ 0e9 ″ 0ea ? 0eb ? 0ec Part of Olimar's whistle, maybe the looping part 0ed Higher-pitched horn, maybe part of the President's whistle, just like the previous sound 0ee Lower-pitched horn, see previous 0ef Trumpet? 0f0 Thud? 0f1 Loud trumpet? 0f2 Higer-pitched loud trumpet? 0f3 Even higher-pitched loud trumpet? 0f4 Cymbal crash (sounds boss theme-y) 0f5 Drum (sounds boss theme-y) 0f6 Organ thing, sounds like it belongs on the Titan Dweevil theme 0f7 ″ but higher-pitched 0f8 Drum 0f9 Trumpet 0fa ″ but lower-pitched 0fb ″ but higher-pitched 0fc ″ but lower-pitched 0fd ″ but higher-pitched 0fe Distant trumpet 0ff ″ but lower-pitched 100 Horn? 101 Strings 102 ″ 103 ″ 104 ″ 105 Electronic noises? 106 ″ 107 Background noises 108 ″ 109 ″ 10a Birds chirping 10b ″ 10c ″ 10d ″ 10e ″ 10f ″ 110 ″ 111 ″ 112 ″ 113 ″ 114 Ultra-bitter spray 115 Petrified creature breaking free 116 Petrification 117 Dismiss background? 118 Part of Louie's whistle? 119 Whistle background? 11a Louie whistling 11b President whistling 11c Something choking underwater? 11d Snitchbug? 11e Waves? 11f Hermit Crawmad attacking 120 Seashore? 121 Cloaking Burrow-nit? 122 Swallowing? 123 Insect? 124 Gattling Groink shot falling? 125 Insect? 126 Splash? 127 Horses running? 128 Splashes? 129 Creature dying? 12a A thud? 12b An insect? 12c A splash? 12d Slurping? 12e Some enemy dying? 12f Gattling Groink walking 130 Distant clap? 131 ″ 132 Spring? 133 Springy insect? 134 Pig? 135 ″ 136 ″ 137 ″ 138 An enemy dying? (Forgot which) 139 Creepy chime 13a Robot beeping? 13b Duck quacking? 13c Insect? 13d Ranging Bloyster in trance? 13e Ultra-spicy spray 13f Horn? 140 Wet death? 141 Ranging Bloyster mooing 142 Something emerging from the mud? 143 Ranging Bloyster dying 144 Something emerging from the mud? 145 Some enemy? 146 Ranging Bloyster grunting 147 Ranging Bloyster making noises? 148 Ranging Bloyster mooing 149 Ranging Bloyster's trance noises 14a Seashore? 14b ″ 14c Wind? 14d ″ 14e Pikmin singing? 14f ″ 150 Pikmin singing a note of Ai no Uta 151 ″ 152 ″ 153 ″ 154 ″ 155 ″ 156 ″ 157 ″ 158 ″ 159 ″ 15a Pikmin singing a note of Ai no Uta (incomplete?) 15b ″ 15c ″ 15d ″ 15e ″ 15f ″ 160 Beep? 161 Ship talking? 162 Flute? 163 Ship talking? 164 Beep? 165 ″ 166 Loud beep? 167 Bell? 168 Buzz? 169 Insect doing something high-frequency? 16a ″ 16b Steel Drum? 16c Cricket? 16d Twinkle? 16e Missile lock on? 16f Selecting something? 170 Wet wood block? 171 Twinkle? 172 ″ 173 Insect buzzing? 174 ″ 175 Bloop? 176 ″ 177 Pikmin hitting on rubble? 178 ″ 179 Springy buzzing insect? 17a ″ 17b Insect doing something bubble-related? 17c ″ 17d Drop of water? 17e ″ 17f ″ 180 Insect buzzing? 181 ″ 182 ″ 183 ″ 184 ″ 185 Bell insect thing? 186 Horse stepping? 187 ″ 188 Rock being hit? 189 Buzz-saw? 18a Snitchbug? 18b Louie captain switch ("Louie!") 18c Louie surprised while idle 18d Louie being hurt? 18e Louie something? 18f Louie sighing 190 Louie grunting 191 ″ 192 ″ 193 Louie checking his equipment ("Orima?") 194 ″ 195 ″ ("O--") 196 Louie going "Oh!" 197 Louie going "Hmm?" 198 ″ 199 Louie grunting 19a Louie yawning-ish 19b Louie something? 19c ″ 19d Creature in the background? 19e ″ 19f ″ 1a0 Very short beep? 1a1 Very high-frequency buzz? 1a2 High-frequency loud buzz? 1a3 Some wild bird buzz? 1a4 Olimar captain switch ("Olimar!") 1a5 Olimar surprised while idle 1a6 Olimar going "Ow!", (unused? Doesn't sound like the normal hurting sound) 1a7 Olimar gasping? 1a8 Olimar sighing, used after yawning while idling 1a9 Olimar surprised while idle, really close to 1a5 1aa Olimar shortly grunting, maybe used when walking 1ab ″ 1ac ″ 1ad ″ 1ae Olimar saying what sounds like "Sa-Sa-Sake?", might be unused? 1af Olimar saying "Sa-Sa-Sa.", also unused, maybe? 1b0 Olimar gasping 1b1 Olimar going "Hmm?" 1b2 ″ 1b3 Olimar surprised while idle 1b4 Olimar shortly grunting 1b5 Olimar yawning 1b6 Olimar going "Hmph!" 1b7 ″ but slower 1b8 Pikmin singing softly, used when going on walks (order must be b8 b9 ba bb b9 bc) 1b9 ″ 1ba ″ 1bb ″ 1bc ″ 1bd ″ (first note again) 1be ″ 1bf ″ 1c0 ″ 1c1 ″ 1c2 ″ (first note again) 1c3 ″ 1c4 ″ 1c5 ″ 1c6 ″ 1c7 Pikmin going "Hm!" (unused?) 1c8 ″ 1c9 ″ 1ca ″ 1cb ″ 1cc ″ 1cd Pikmin going "Oh!" (unused?) 1ce ″ 1cf ″ 1d0 Pikmin going "Yo!" (unused?) 1d1 ″ 1d2 ″ 1d3 Pikmin going "Ah!", used when going on walks 1d4 ″ 1d5 ″ 1d6 ″ 1d7 Pikmin going "Ah!", but more mute 1d8 ″ 1d9 ″ 1da ″ 1db ″ 1dc ″ 1dd ″ 1de ″ 1df Low-frequency buzz? 1e0 Some weird electronic sound? 1e1 High-frequency buzz that goes loud-quiet-loud-quiet-loud? 1e2 Sounds like a record scratching, maybe it's used by the Antenna Beetle? 1e3 Quiet buzz? 1e4 ″ 1e5 Very low-frequency buzz? 1e6 President captain switch ("Schecho!") 1e7 President surprised while idle 1e8 President going "Ow!", used when getting hurt 1e9 President sighing, must be used after yawning 1ea President quickly and quietly being surprised 1eb ″ 1ec ″ 1ed ″ 1ee ″ 1ef President speaking to his equipment ("Schecho?") 1f0 ″ 1f1 President quickly and quietly being surprised 1f2 President going "Oh?" 1f3 ″ 1f4 President quickly and quietly being surprised 1f5 President sighing 1f6 President inhaling, possibly yawning 1f7 President quickly and quietly being surprised 1f8 President sighing quickly 1f9 Sounds like a DMTF sound (phone dial); very short 1fa Faint celestial/electronic instrument sound? 1fb The Ship talking 1fc ″ 1fd ″ 1fe ″ 1ff ″ 200 ″ 201 ″ 202 ″ 203 Shower? 204 Radar ticking? 205 Wind instrument? 206 Fire crackling? 207 Creature deflating while screaming? 208 Bag being crumbled? 209 Something stretching? 20a Something stomping? 20b Big splash? 20c Smaller splash? 20d Underwater bubbles? 20e ″ 20f ″ 210 Splashes? 211 Loud stomp? 212 Woop? 213 Cash register 214 Cash register rolling? 215 ″ 216 Cash register printing 217 Cash register ka-ching 218 Stomach grumbling? 219 Fart? 21a Electricity? 21b ″ 21c ″ 21d ″ 21e ″ 21f ″ 220 Mosquito fly by? 221 Electricity? 222 ″ 223 ″ 224 ″ 225 ″ 226 ″ 227 ″ 228 ″ 229 Electricity? 22a Electricity 22b ″ 22c Electricity going out? 22d Dirigibug's balloons popping 22e Creeping Chrysanthemum inflating 22f Big fart (unused?) 230 Something stretching? 231 ″ 232 ″ 233 Strings mooing? 234 Chicken? 235 Splashes? 236 Shower? 237 Snitchbug crying? 238 ″ 239 ″ 23a Snitchbug overwhelmed? 23b ″ 23b ″ 23c ″ 23d ″ 23e ″ 23f ″ 240 ″ 241 Withering Blowhog laughing 242 Door creaking? 243 Deep water? 244 Woodpecker? 245 ″ 246 China and such falling, plays sometimes when a Beady Long Legs falls apart, quietly 247 Frog croaking? 248 Creature screaming? 249 Rocks crumbling? 24a Drum? 24b Teleportation? 24c Some glass breaking 24d Alien trance sound? 24e Medium fart? 24f Fart and squeaky toy? (Doodlebug being squashed?) 250 Phaser beam? 251 Fiery Bulblax' fire 252 Fiery Bulblax' fire going out 253 Fire crackling? 254 ″ 255 Something springing? It has echo 256 Bopping on a wooden block? 257 Stepping on ground? 258 Background noises? 259 ″ 25a Door closing? 25b Man-at-Legs shooting? 25c ″ 25d ″ 25e Splashes? 25f Mechanical something? 260 Something electronic? 261 Door closing? 262 Something shooting? 263 Insect? 264 ″ 265 ″ 266 ″ 267 ″ 268 ″ 269 ″ 26a ″ 26b ″ 26c ″ 26d Wet insect? 26e Insect? 26f Cricket? 270 Background bird? 271 ″ 272 ″ 273 Waterwraith? 274 ″ 275 ″ 276 ″ 277 ″ 278 ″ 279 ″ 27a ″ 27b ″ 27c Wet step? 27d Bubbles? 27e ″ 27f ″ 280 ″ 281 Wet step? 282 Distant thud? 283 Slap? 284 Something gooey cracking? 285 Enemy dying? 286 Antenna Beetle? 287 ″ 288 Jellyfloats 289 Saw swinging? 28a Jellyfloats popping? 28b Alien wobble? 28c Withering Blowhog flapping its "wings"? 28d Cannon Bettle inhaling 28e Alien wobble? 28f Flush? 290 Growl? 291 Spring? 292 Splashes? 293 ″ 294 ″ 295 Insect? 296 Background bird? 297 Crawmad? 298 ″ 299 ″ 29a Some insect? 29b Some boss? 29c ″ 29d Crunchy step? 29e Rocks crumbling? 29f Creature exhaling? 2a0 Mosquito flying by really fast? 2a1 Insect buzzing? 2a2 Theremin? 2a3 Leaves crackling? 2a4 ″ 2a5 Low-quality water splash? 2a6 Crickets? 2a7 Some insect? 2a8 Leaves crackling? 2a9 Sand being scratched? 2aa Cloaking Burrow-nit first dying scream 2ab Cloaking Burrow-nit stretching its proboscis while dying 2ac Cloaking Burrow-nit's final scream 2ad Cloaking Burrow-nit walking 2ae Something about the Burrow-nit? 2af Rustling a bag? 2b0 Teleportation? 2b1 Cloaking Burrow-nit attacking 2b2 Cloaking Burrow-nit shaking off Pikmin? 2b3 Teleportation? 2b4 Buzz? 2b5 Shower? 2b6 ″ 2b7 Steam? 2b8 Bulbmin going "Hmph!" 2b9 Bulbmin going "Aah!..." 2ba Bulbmin going "Whaa!" 2bb Bulbmin sighing and becoming alert? 2bc Bulbmin yawning? 2bd Bulbmin chomping? 2be Something Bulbmin? 2bf ″ 2c0 Long Bulbmin cry, might be used for death (there's echo) 2c1 ″ 2c2 Bulbmin saying something? 2c3 ″ 2c4 ″ 2c5 Bulbmin growling? 2c6 Bulbmin burping? 2c7 Bulbmin something? 2c8 Bulbmin being thrown? 2c9 Bulbmin being held on to 2ca Bulbmin something? 2cb ″ 2cc Bulbmin saying "Pikmin"? 2cd Bulbmin being squashed in a gruesome manner? 2ce Bulbmin sighing? 2cf Bulbmin something? 2d0 Long Bulbmin cry 2d1 Some crash? 2d2 ″ 2d3 Cash register? 2d4 Thud? 2d5 Waterwraith 2d6 ″ 2d7 ″ 2d8 ″ 2d9 ″ 2da ″ 2db ″ 2dc ″ 2dd ″ 2de ″ 2df ″ 2e0 ″ 2e1 ″ 2e2 ″ 2e3 ″ 2e4 ″ 2e5 ″ 2e6 ″ 2e7 ″ 2e8 Fire cracking? 2e9 Something growling? 2ea Bongo 2eb ″ 2ec Horn? 2ed Flute 2ee ″ 2ef Shotgun being reloaded several times in quick succession? 2f0 Thud? 2f1 Pan falling? 2f2 Car door slam? 2f3 Lava bath? 2f4 Rain falling? 2f5 ″ 2f6 Some splash? 2f7 Someone hitting with a fork? 2f8 Paper bag being crumbled/walked on 2f9 ″ 2fa Paper bag being compressed 2fb Jet flying by? 2fc Steam? 2fd Tree falling? 2fe Chainsaw? 2ff Tree falling? 300 Spring? 301 Flush? 302 Pikmin burning up 303 ″ 304 ″ 305 ″ 306 ″ 307 ″ 308 Gory squish? 309 Pikmin being electrocuted 30a Pikmin choking on poison 30b ″ 30c ″ 30d Pikmin something? 30e Pikmin going "Moo!"? 30f ″ 310 ″ 311 ″ 312 Pikmin sighing because the ultra-spicy spray ran out 313 Pikmin dying by falling into an abyss 314 Pikmin calling of sorts (sounds like the sound they make after drinking nectar) 315 ″ 316 ″ 317 ″ 318 ″ 319 Pikmin kinda meowing (digging?) 31a Pikmin screaming? 31b Pikmin going "Mwah!" 31c ″ 31d ″ 31e ″ 31f Metallic Pikmin? 320 Pikmin quizzing 321 Pikmin saying "Pikmin" really fast 322 White Pikmin saying "Pi" on the White Pikmin introduction cutscene 323 ″ but saying "Huh?" 324 ″ but saying "Pi"? 325 ″ but saying "Min"? 326 ″ but saying "Pi"? 327 ″ but sighing 328 Pikmin singing? 329 ″ 32a Metallic Pikmin scared? 32b ″ 32c ″ 32d ″ 32e ″ 32f Leaves crumbling? 330 Crumble? 331 ″ 332 ″ 333 Splashes 334 ″ 335 Bottle being put down? 336 ″ 337 ″ 338 ″ 339 Boulder falling 33a Bouncing? 33b Treasure Gauge beep 33c Buzz? 33d Electricity? 33e Fire crackling? 33f ″ 340 Velcro being released? 341 Hitting a machine? 342 ″ 343 ″ 344 Sword unsheathe? 345 Hitting a machine? 346 Rusty something? (sounds like tubes on an old rusty playground) 347 ″ 348 Electric noises 349 Metallic hydraulic mechanism 34a Insect? 34b ″ 34c Woodpecker? 34d Splashes? 34e ″ 34f ″ 350 Storm? 351 ″ 352 Fire-breathing dragon? 353 Distant thud? 354 Inflating? 355 Grumble? 356 Storm? 357 Snagret dying 358 Metallic barking? 359 Metallic crying? 35a Snagret attacking 35b Dismiss 35c Long explosion? 35d Bulborb dying 35e Electric piano? 35f Pikmin drowning 360 White noise? wScene_6.aw_00000* 001 Pikmin chanting for Louie in 2-Player Battle ("Lo-u-ie!") 002 Pikmin chanting for Olimar in 2-Player Battle ("O-ri-ma!") Everything else is just instruments (I checked). wScene_1 sounds like the Valley of Repose. wScene_2 sounds like the Awakening Wood. wScene_3 sounds like the Perplexing Pool. wScene_4 sounds like the Wistful Wild. wScene_48 sounds like the Waterwraith's theme.