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Proto:The Legend of Zelda: Ocarina of Time/Late 1997 Overdump
This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Dump everythingǃ Will be organized/categorized later. Created this page to begin recording since there are too many posts just on Discord/Twitter. |
An unsuspecting F-Zero X development cartridge from NoA Product Testing was released on January 19, 2021 by Forest of Illusion. The cart is decidedly more notable for containing a substantially-large amount of an Ocarina of Time build from late 1997, starting at 0x1000000 in the slack space (0x19A4470 onward is empty).
Anecdotal evidence suggests that this build was either the one seen at SpaceWorld '97 or was built very soon after the event.
Subpages
Scenario The story structure at this point in development, as suggested by the resources gathered. |
3D Maps A lot of early stuff in here, some of which was seen in prerelease screenshots and footage. |
Unused Textures Early weapon icons, menus, and more. |
Text A dump of the build's text boxes. |
IDs Differences between IDs in the final version and the prototype, for objects and actors. |
Landmine
The assets revealed the existence of Landmines, a previously-unknown scrapped item. It was presumably replaced by Bombchus.
Icon | In-Game Text | Translation |
---|---|---|
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地雷を手に入れた! Cでセットし、触れると爆発! Bで投げても爆発するぞ! |
You got some Landmines! Set them to C, and they'll explode on contact! They'll also go off if you throw them with B! |
Map Prerenders
At the very beginning of the zelda data you can find these two faces of a cubemap for a prerendered Kokiri Village interior, more precisely Know-It-All Brothers' House, one of which has been partially lost. These images use the last two of four palettes stored immediately after the second image, hinting that two more faces of the cube are missing due to be overwritten by F-Zero X.
Title Screen Cutscene
Within the overdump is data for a cutscene that was apparently used for the demo's title screen. It is an earlier take on Link's nightmare at the beginning of the game. This particular version can be found within the final build, albeit in a more refined state.