Proto:The Legend of Zelda: Ocarina of Time/Late 1997 Overdump/Unused Textures
This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time/Late 1997 Overdump.
To do: Comparison images left to be uploaded. |
Contents
- 1 Icons
- 1.1 Equipment
- 1.1.1 Hookshot
- 1.1.2 Magnifying Glass of Truth
- 1.1.3 Landmine
- 1.1.4 Boomerang
- 1.1.5 Slingshot
- 1.1.6 Bow
- 1.1.7 Magic Arrows
- 1.1.8 Ocarina of Time
- 1.1.9 Bottled Items
- 1.1.10 Chicken Egg
- 1.1.11 Horse Grass
- 1.1.12 Swords
- 1.1.13 Shields
- 1.1.14 Boots
- 1.1.15 Bracelets
- 1.1.16 Quivers
- 1.1.17 Bomb Bag
- 1.1.18 Wallet
- 1.1.19 Warp Songs
- 1.1.20 Spiritual Stones
- 1.1.21 Medallions
- 1.1.22 Unknown Icon
- 1.2 Quest Status Medallions
- 1.3 Map Screen
- 1.1 Equipment
- 2 Items
- 3 Menu Assets
- 4 Text Box
- 5 Minimaps
Icons
Equipment
Hookshot
A Link To The Past | OOT Overdump | OOT Final |
---|---|---|
The Hookshot's early design lacks a handle and resembles its look in A Link To The Past. It's more purple in color, like the final game's Longshot.
Magnifying Glass of Truth
Overdump | Final |
---|---|
This build's version of the Lens of Truth has a yellow eyelid, and the lens part is more eye-shaped than the circular lens of the final design.
Landmine
Overdump | Final |
---|---|
A scrapped item that was presumably reworked into the Bombchu.
Boomerang
Overdump | Final |
---|---|
The Boomerang icon's orange colors is more saturated than the final game's icon. Additionally, the gem is green in the prototype.
Slingshot
Overdump | Final |
---|---|
The Fairy Slingshot's icon was redrawn, with the string wrapping around the ends, as well as recolored.
Bow
Overdump | Final |
---|---|
The Fairy Bow's icon was redrawn slightly as well as recolored. The grip was green and brown instead of blue and orange, the drawstring was grey instead of white, and the bow's tips are not red.
Magic Arrows
Overdump | Final |
---|---|
Early graphics for the Fairy Bow with different magic arrows. The green (Wind), black (Shadow), and yellow (Soul/Spirit) arrows were cut from the final game, while the white (Light) arrows were recolored to yellow. The lighting on the early arrows is horizontal, while the final has them diagonal, lining up with the arrow shaft.
Ocarina of Time
Overdump | Final |
---|---|
The Ocarina of Time icon has what appears to be blue, green, and red buttons in the three holes going towards the tip, and there is no metal band wrapped around the base of the mouthpiece. In a 1997 interview, Miyamoto stated that the Spiritual Stones would have to be inserted into the Ocarina.
Bottled Items
Overdump | Final |
---|---|
The bottles were redrawn to be slightly bigger. The fairy is white with small wings, whereas the final version is a glowing pink ball.
Chicken Egg
Overdump | Final |
---|---|
At this point in development, the player could buy chicken eggs that could be eaten to restore health, or hatched. The final version limits the kinds of eggs to just two, both event items. There does not seem to be an icon for the hatched chicken/Cucco.
The chicken egg is much smaller than the final's eggs, and does not have a nest.
Horse Grass
Overdump | Final |
---|---|
N/A |
In this build, the player used a special whistle made of "horse grass" to summon Epona, a concept later used in Twilight Princess. The final game replaces this with Epona's Song.
Swords
Overdump | Final |
---|---|
The Kokiri and Master Sword icons went through a revision before the final game. Surprisingly, the Biggoron's Sword/Giant's Knife icon is already finalized at this point.
Shields
Overdump | Final |
---|---|
The early Deku Shield icon is more saturated, while the early Hylian Shield icon is blockier. The shading, drop shadow, and the area around the star on the Mirror Shield were slightly cleaned up.
Boots
Overdump | Final |
---|---|
The early boots have a more cartoony-looking design. Further, the Iron Boots are literal iron boots, whereas in the final version only the toes are covered in iron.
Bracelets
Overdump | Final |
---|---|
The Silver and Golden Gauntlets are bracelets in this build.
There is no early version of the Goron Bracelet due to the item not existing at this point. Instead, the player simply needed Darunia's permission to pick the Bomb Flowers.
Quivers
Overdump | Final |
---|---|
Early designs of the Quiver and its upgrades. Further, not only is each Quiver's maximum capacity displayed as part of the icon, but it uses a different upgrade structure and different maximums compared to the final's 30-40-50.
Bomb Bag
Overdump | Final |
---|---|
Early designs of the Bomb Bag and its upgrades. Similarly to the Quivers, the maximum capacity is displayed as part of each icon and the upgrades double capacity rather than the final's 20-30-40.
Wallet
Overdump | Final |
---|---|
Early wallet designs, again displaying their maximum capacity. Notably, the Adult's Wallet and Giant's Wallet could hold far more at this point, whereas in the final game they hold a mere 200 and 500 Rupees respectively.
Interestingly, the smallest wallet is also present (albeit unused) in Majora's Mask.
Warp Songs
Overdump | Final |
---|---|
Music note graphics for the warp songs. There's just a single note icon in the final game that gets colorized by the pause screen.
Spiritual Stones
Overdump | Final |
---|---|
Early icons for the Spiritual Stones. Their designs differ significantly from the final versions, resembling musical notation - specifically natural, flat, and sharp accidentals. Likely meant for the Ocarina of Time, as in this version they would have been inserted into it.
Medallions
Overdump | Final |
---|---|
Early icons for the Medallions. Their designs are the same as the final version, but the Spirit, Shadow, and Light Medallions have different colors. These colors correspond with the six magic arrow types, three of which are unused in the final game, as well as the six colored keys, see below.
These icons are larger than the final game's icons, as they were originally C-button items used to cast spells, while the final versions appear only on the Quest Status subscreen.
Unknown Icon
An unknown blue icon, possibly a placeholder for something else in Quest Status.
Quest Status Medallions
The final game doesn't have separate medallion icons without a color.
Map Screen
Dungeon Map
Overdump | Final |
---|---|
Compass
Overdump | Final |
---|---|
Key Icons
Six keys whose colors match up perfectly to those of the Medallions, suggesting that each Temple once used a unique key icon. Notably, there's a key corresponding to the Light Medallion, rare evidence for a possible Light Temple.
It's not clear whether these represented Small Keys or Boss Keys, but it's a neat idea all the same.
Items
Heart
Overdump | Final |
---|---|
Menu Assets
Screen Labels
Quest Status
Triforce
A type of icon or item that would be part of Quest Status. The final version has the Triforce as part of the Quest Status screen's submenu graphic render.
Heart Pieces
Pieces of Heart from the Quest Status screen. In-game text further confirms that 8 Pieces were needed to make a Heart Container in this build, a marked departure from the 4-Piece requirement previously seen in A Link To The Past, Link's Awakening, and Inishie no Sekiban. They were probably thinking about doing a lot of sidequests for this game.
Twilight Princess would later require 5 Pieces to make a Heart Container, which is still an outlier for the series but not as insane as needing 8.
Equipment Screen
Labels to describe menu items and screens.
Prerendered images of Link as an adult and child. They served as placeholders for Link on the Equipment screen until a copy buffer had been added.
Map Screen
Map (Field Map and Dungeon Map). Perhaps the label would be changed depending on where it is?
World Map
Overdump | Final |
---|---|
This beautiful work of cartography was only previously seen through a tiny photo from a booth at Space World '97.
The upper portion of the map reads "Hyrule was a land of fabulous palaces and magic.", while the bottom-right appears to say "It was also a troubled land, and the divisions of Light and Dark were tearing it apart." Both sentences originate from the A Link To The Past Player's Guide.
Texture Address: 0x01063F40
Format: CI8
Palette Address: 0x0106A340
Dungeons
Texture | Text | Translation | Notes |
---|---|---|---|
妖精デクの樹 | Fairy Deku Tree | Called デクの樹サマの中 ("Inside the Great Deku Tree") in Japanese and "Inside the Deku Tree" in English in the final version. | |
ドドンゴの洞窟 | Dodongo's Cavern | ||
スペシャルコース | Special Course | This was the name of the Gerudo's Training Ground in the Spaceworld '97 demo. | |
森の神殿 | Forest Temple | ||
炎の神殿 | Fire Temple | ||
水の神殿 | Water Temple | ||
邪神ディンの像 | Statue of the Evil God Din | This dungeon was renamed to "Spirit Temple" in the final version. In the final game, The area outside the temple is called 巨大邪神像 ("Giant Evil God Statue") in Japanese and "Desert Colossus" in English. | |
闇の神殿 | Shadow Temple | The position of the title in relation to the other dungeon title textures may imply that this was intended to be the last dungeon to be completed in the game, which is consistent with other internal and external file ordering. | |
ガノンの塔 | Ganon's Tower | In the final game, Ganon's Tower is part of a larger dungeon that uses the title texture ガノン城 内部 ("Ganon Castle: Interior") in Japanese and "Inside Ganon's Castle" in English. There is no title texture for the tower itself, though the dungeon is referred to as Ganon's Tower by Rauru in the final script. |
Select Item/Save
The screen used for selecting items and saving. Almost identical to the final version.
Pause Menu Text
Starting at offset 010A33E0 in the overdump ROM are a series of IA8 textures.
Below are translations of each name. Titles in bold are unused. Official translations are used if present in the released version.
While the names of most of the locations are the same as the released version, the labels for the locations are meant for the Map Screen. This implies the Map Screen would've had more location dots, but locations were likely cut because it would crowd the Map Screen with dots.
Action Texts
Text Box
Minimaps
To do:
|
Overworld
Older Hyrule Field
Early | Final |
---|---|
The map here matches the geography of the much older version of Hyrule Field also found on the overdump. Interestingly, the placement of Hyrule Castle is marked white, but nothing else behind the gate, where Castle Town would be, is.
Kokiri Forest
Early | Final |
---|---|
The layout looks very similar to the Kokiri Forest map seen in the overdump. Despite this, there's no detail to indicate the Great Deku Tree's presence, instead showing what looks more like water.
Hyrule Field
Early | Final |
---|---|
Death Mountain Trail
Early | Final |
---|---|
Dungeons
Inside the Deku Tree
Early | Final |
---|---|
N/A |
Early | Final |
---|---|
N/A |
Early | Final |
---|---|
N/A |
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|
N/A |
Dodongo's Cavern
Early | Final |
---|---|
Early | Final |
---|---|
Early | Final |
---|---|
N/A |
The separate minimap for the Poe maze area went unused in the game's Space World '97 demo. |
---|