We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:The Legend of Zelda: Ocarina of Time/Late 1997 Overdump/Scenario

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time/Late 1997 Overdump.

Hmmm...
To do:
Summarize the game scenario at this point in development. Try to keep this section focused on merely describing how the player progressed through the story, and source everything for easy verification.
Concept art from late 1997.

One of the biggest finds from this Ocarina of Time build was all of the game's dialogue at this stage of development. Together with other assets that have been recovered, they suggest many major and minor differences in the game's story and event sequences.

Kokiri Forest

At the beginning of the game, Link is told that today is "Fairy Inheritance Day", a ceremony in which the Great Deku Tree bestows a fairy companion to each member of the Kokiri tribe.[1] The path to the Deku Tree is a maze fraught with Moblins, so Link must first obtain the Kokiri Sword and Deku Shield, neither of which are sold at the village's shop.[2]

Upon meeting the Deku Tree, Link is told that he must go inside the Tree to obtain his own fairy. He then discovers that the Tree's fairies, including Navi, have each been trapped by a curse.[3]

After rescuing the fairies, the Deku Tree teaches Link of his "destiny", the history of Hyrule, and a "wicked man of the desert on horseback". The Deku Tree dies after giving Link the Kokiri's Emerald, which he is meant to show to the "Princess of Destiny" in Hyrule Castle.[4]

Time Skip

Presumably after Link obtains the three Spiritual Stones, he obtains a letter, written by Zelda, with instructions on how to enter the Temple of Time. Zelda's letter also teaches Link the skill to read "ancient sheet music".[5] The Prelude of Light, which Link learns from the inscription on the altar inside the Temple of Time, is used to open the Door of Time.[5]

Upon returning to the Temple of Time from the Chamber of Sages, the Spiritual Stones lose their sheen. Their powerlessness closes the Door of Time and prevents the player from returning to the past.[6]

References

  1. Text No. 274-279
  2. Text No. 282-284
  3. Text No. 293-309
  4. Text No. 310-317
  5. 5.0 5.1 Text No. 815
  6. Text No. 836-837