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|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Version differences, grumbel.xml, and lots of unused levels and levelsets.
Pingus is an open-source Lemmings clone with penguins instead of lemmings.
$Date: 2000/02/09 22:13:21 $ data/images/textures ==================== This directory contains all textures used for automatic generated map, which are used by the worms mode (not implemented). Filename: | Author: -----------------------------------+----------------------------------- PingusLemmingsRoofTile.pcx | Michael Mestre <firstname.lastname@example.org> PingusLemmingsRoofTileBlueish.pcx | Michael Mestre <email@example.com> PingusLemmingsRoofTileOcre.pcx | Michael Mestre <firstname.lastname@example.org> PingusLemmingsRoofTilePaleGrey.pcx | Michael Mestre <email@example.com> rockagglo.pcx | Michael Mestre <firstname.lastname@example.org> rockagglo2.pcx | Michael Mestre <email@example.com> rockagglo3.pcx | Michael Mestre <firstname.lastname@example.org> rockagglo4.pcx | Michael Mestre <email@example.com> rockagglo5.pcx | Michael Mestre <firstname.lastname@example.org> rocktile.pcx | Michael Mestre <email@example.com> stones.pcx | Joel Fauche <firstname.lastname@example.org>
An old file stored in "\data\images\textures\README" that refers to some non-existent graphics.
Comments extracted from the level files, as (comment) support is going to be removed and thus the comments will disappear from the levelfiles. wip/snow5.pingus: "this should be a space level as themed, for a space world" wip/snow6.pingus: "drop off on the far right is too high.. building up a bridge from the left " wip/space3.pingus: "I think this level is way too difficult to be any fun. -Phlog" wip/crystal1.pingus: "Fixed the name (this is the proper English phrase you intended. Changed " wip/snow4.pingus: "no exit, water stops before the final rock, making square water" wip/real1.pingus: "Isn't this impossible? -Phlog" test/sorting.pingus: "- stuck under bridge bug" playable/hellmouth12-grumbel.pingus: "you can save 30 here" playable/rockhopping.pingus: "Pingu that fall to the bottom don't die" playable/hellmouth6-grumbel.pingus: "description missing" playable/desert5.pingus: "floaters was 2, increased to 3, 'cause there doesn't seem to be a way to " playable/wland-timpany.pingus: "need fix due to head-bounce feature" playable/rinse.pingus: "Pingu walk on air right above the plant. Also, Pingu get trapped in middle " playable/real6.pingus: "I think 4 blockers are needed -Phlog" playable/hellmouth9-grumbel.pingus: "playable, but description missing " playable/pingusworld3-pacho.pingus: "got broken due to the new head-bounce feature" playable/headbang.pingus: "the obvious solution is not the right one" playable/theway-mips.pingus: "your comments + solutions (email@example.com. This is my first Pingus level." playable/xmas-blockblow-timpany.pingus: "- could need fixing if out-of-screen causes death - has some pingus stuck " playable/Lev4.pingus: "Not too exciting.. just hard -Phlog" desert/desert8-grumbel.pingus: "Failing to solve this level to 0.7.3 I have changed it. It still remains difficult." # EOF #
Stored in "\data\levels\COMMENTS", this lists some developer comments in unused levels.
data/music/01-42nd Street Slide.ogg data/music/02-Smoke and Mirrors.ogg data/music/03-Haunted.ogg data/music/04-Spaced Invaders.ogg data/music/05-Alien Shores.ogg data/music/06-Ozric Echo.ogg data/music/07-Travels.ogg data/music/08-Big Country.ogg from album Alien Shores by Kev Bailey http://www.jamendo.com/it/album/37964 CC BY-SA 3.0 http://creativecommons.org/licenses/by-sa/3.0/
This is stored in "\data\music\README" and lists some non-existent music files.
This is not normally used, but it will appear when an object's graphics are deleted.
These are used to mark levels that are currently unplayable.
Graphics for a currently non-existent "Penguin World".
Lots of test objects.
Several test graphics that mark the height of Jumpers and Fallers.
Two early designs of the game's icon and the SuperTux icon done in the same style of one of the early icons.
Several unused levelset icons that correspond with some of the unused levelsets.
A large amount of Pac-Man graphics go unused and are likely part of a future levelset.
Angels float up and away and result in the loss of the Angel once it goes off-screen.
Boarders aren't properly coded and they crash the game when spawned.
Supermen fly up and away and result in the loss of the Superman once it goes off-screen.
An unused level completion theme.