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The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)

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Title Screen

The Simpsons Game

Also known as: Die Simpson - Das Spiel (DE), Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT)
Developer: Rebellion Developments
Publisher: Electronic Arts
Platforms: PlayStation 2, PlayStation Portable, Wii
Released in US: October 30, 2007
Released in EU: November 9, 2007
Released in AU: November 6, 2007


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The Simpsons Game is what you get when you make a Simpsons game with every game genre.

A low-end game engine was used compared to the Xbox 360 and PlayStation 3 versions, cutting the hub world and obviously reducing the graphical effects. The PlayStation Portable port is notoriously choppy, while the Wii release has exclusive "Wii Moments" as extra minigames.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
SimpsonsGame360-Frontend.str-CommonHudGear1.png
Developer Options
Having a rather large debug menu during development has led to a ton of them still remaining in the final game!
SimpsonsGame360-simpsons chars-CommonHudWii.png
Differences between Old-Gen and New-Gen
Comparisons between the PS2/PSP/Wii versions ("Old-Gen") and PS3/360 versions ("New-Gen").


Unused Text

As is the case with most Asura engine games, the 1st string in all of the SYS_##.ASR files, where ## is replaced with the language name, has a placeholder string with text that shouldn't ever be seen.

DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN...

Global

Strings related to unlocking a Challenge Mode for the episodes, possibly similar to the Time Challenges featured in the New-Gen version, as well as unlocking Interiors from Springfield locations also featured in the New-Gen version.

String Label String
global_tut_04 You have unlocked a Challenge Mode!
global_tut_05 You have unlocked a Springfield Interior


Menu

Strings for unused Clichés. It's unknown what levels specifically these were used for.

String Label String
FE_Cliché_32 Flower Power
FE_ClichéDesc_32 The player can find allies in the most unlikely places
FE_Cliché_33 Behold
FE_ClichéDesc_33 Not all objects are as impressive as they are made to look
FE_Cliché_34 Boxes
FE_ClichéDesc_34 Some disguises are better than others
FE_Cliché_35 Unfeasible Sword
FE_ClichéDesc_35 Some weapons just don't make sense
FE_Cliché_36 Hacker Crack
FE_ClichéDesc_36 Not all hardware is easy to crack
FE_Cliché_37 Ports Ahoy
FE_ClichéDesc_37 Sometimes all you can find are ports


Strings related to a feature where after selecting an episode, you could choose to either do the story or the special challenge.

String Label String
MENU_GAMETYPE_STORY_REPLAY Story Replay
MENU_GAMETYPE_SPECIAL_CHALLENGE Special Challenge


Although this version lacks a Springfield hub world, there were plans to allow players to explore interiors from various locations featured in the New-Gen version.

String Label String
MENU_EXTRAS_INTERIORS Interiors
MENU_TITLE_INTERIORS Interiors
MENU_INTERIOR_CHURCH Church
MENU_INTERIOR_KRUSTY_BURGER Krusty Burger
MENU_INTERIOR_QUIK_E_MART Kwik-E-Mart
MENU_INTERIOR_MOES_TAVERN Moe's Tavern
MENU_INTERIOR_POLICE_STATION Police Station


Strings meant for a Stats screen in the Extras Menu, likely intended to display player progress and in-game achievements.

String Label String
MENU_EXTRAS_STATS Stats
MENU_SUMMARY_LABEL_PLACEHOLDER Stats Summary Screen


Strings intended for when you fail an Episode Time Challenge. However, since there are no Time Challenges in this version, they remain unused.

String Label String
MENU_EPISODE_FAILED_HEADLINE1 SIMPSON
MENU_EPISODE_FAILED_HEADLINE2 FAILS!


A string for a feature allowing players to save their game directly from the pause menu.

String Label String
MENU_PAUSE_SAVEGAME Save Game


A string referencing a "Versus Mode" in the main menu. This might have been intended as a 2-player mode for Wii Moments or a completely separate game mode.

String Label String
MENU_MAIN_VERSUS Versus


There is a string referencing a trophy tied to the Springfield Hub. Since this version of the game lacks a Springfield Hub and collectible mechanics, this trophy type remains unused. Along with that are strings for each characters respective trophy item for it.

String Label String
MENU_TROPHY_SPRINGHUB Springfield Hub
FE_Trophy_Homer_SPR_HUB_XEN Giant Duff Keg
FE_Trophy_Homer_SPR_HUB_POP_XEN Giant Duff Keg Trophy
FE_Trophy_Homer_SPR_POP_XEN Giant Duff Keg Trophy
FE_Trophy_Bart_SPR_HUB_XEN Giant Krusty Doll
FE_Trophy_Bart_SPR_HUB_POP_XEN Giant Krusty Doll Trophy
FE_Trophy_Bart_SPR_POP_XEN Giant Krusty Doll Trophy
FE_Trophy_Lisa_SPR_HUB_XEN Malibu Stacy Dream House
FE_Trophy_Lisa_SPR_HUB_POP_XEN Malibu Stacy Dream House Trophy
FE_Trophy_Lisa_SPR_POP_XEN Malibu Stacy Dream House Trophy
FE_Trophy_Marge_SPR_HUB_XEN Salon Chair
FE_Trophy_Marge_SPR_HUB_POP_XEN Salon Chair Trophy
FE_Trophy_Marge_SPR_POP_XEN Salon Chair Trophy


Strings for the Movie names for the In-Game cutscenes.

String Label String
MENU_MOVIE_38 Bullies conspire
MENU_MOVIE_39 Statue of Liberty reveal
MENU_MOVIE_40 Statue of Liberty Collapse
MENU_MOVIE_41 Lenny and Carl
MENU_MOVIE_42 Lenny and Carl log comes out of the factory building 1 and are on final approach toward death
MENU_MOVIE_43 Lenny and Carl are rescued
MENU_MOVIE_44 Show pinecone ammo racing toward core reactor in slow motion, ala Star Wars
MENU_MOVIE_45 Statue of I&S comes crashing down
MENU_MOVIE_46 Quimby in the hot tub
MENU_MOVIE_47 Ape is hit and reels backwards, falling into the goo
MENU_MOVIE_48 Lard Lad stumbling and falling down after final hatch
MENU_MOVIE_49 Freeing Cletus
MENU_MOVIE_50 Cartridge is saved after H&B close the gate to the masher
MENU_MOVIE_51 Show cartridge being ground up if player fails to rescue it in time
MENU_MOVIE_52 Selmatty dragon is chased off, entrance to dungeon
MENU_MOVIE_53 Poochie as kingpin
MENU_MOVIE_54 Medal of Homer fake loading screen
MENU_MOVIE_55 Grandpa buzzes the crows nest
MENU_MOVIE_56 Mr. Sparkle
MENU_MOVIE_57 Airship to Sky Island
MENU_MOVIE_58 Sparklemon 1 absorbed into Mr. Sparkle
MENU_MOVIE_59 Sparklemon 2 absorbed into Mr. Sparkle
MENU_MOVIE_60 Sparklemon 3 absorbed into Mr. Sparkle
MENU_MOVIE_61 Sparklemon battle 1
MENU_MOVIE_62 Sparklemon battle 2
MENU_MOVIE_63 Sparklemon battle 3
MENU_MOVIE_64 Say hello to my little friends
MENU_MOVIE_65 Climbing the Tower/Intro to heaven
MENU_MOVIE_66 Show defeat of Shakespeare
MENU_MOVIE_67 Confronting God
MENU_MOVIE_68 Ben Franklin
MENU_MOVIE_69 Intro couch gag


Big Super Happy Fun Fun Game

Strings for the Sparklemons doing different attacks, which seems to imply the Sparklemon fights were originally going to be playable instead of being FMV cutscenes.

String Label String
bsh_tut_06 Ratachu attack 1
bsh_tut_07 Ratachu attack 2
bsh_tut_08 Ratachu attack 3
bsh_tut_09 Dirty Donkey attack 1
bsh_tut_10 Dirty Donkey attack 2
bsh_tut_11 Dirty Donkey attack 3
bsh_tut_12 Turdle attack 1
bsh_tut_13 Turdle attack 2
bsh_tut_14 Turdle attack 3


Heartburn

Strings for a tutorial for the scrapped Wii Moment.

String Label Cut String
wii_hrt_01 Apu is unveiling a new squishy, the delicious Nacho flavour, and it has drawn a large crowd outside the Quik E Mart
wii_hrt_02 Since supplies are limited, Homer must get to the front of the queue by rolling through anyone or anything in his path
wii_hrt_03 Steer Homer with the toggle on the [Nunchuck]
wii_hrt_04 Activate Boost with the [A] button on the wii controller
wii_hrt_05 Get to the front of the queue at Apu's before the timer runs out
wii_hrt_06 Rolling through anyone or anything in your way to score
wii_hrt_07 Hitting the Bonus items will multiply your score

Unused Voicelines

Bite Night

Voicelines for the White Chocolate Rabbit and Akira during the introduction. Oddly enough Comic Book Guy and Barney don't have any voicelines.

Chatter Type Filename Voiceline Subtitle
N/A wchr_xxx_00064ed N/A This bunny's gonna eat you under the table!
N/A wchr_xxx_00064ee N/A I may be imaginary, but that doesn't mean I can't chow down!
N/A wchr_xxx_00064ef N/A Get ready to be beaten by a literary reference!
N/A akir_xxx_00064ea N/A I am world eating champion six years running!
N/A akir_xxx_00064eb N/A I am skinny, but I am the best! (COCKY LAUGH)
N/A akir_xxx_00064ec N/A Don't judge me by my size, judge me by my skill at gorging!


Heartburn

Voicelines for Homer intended to be used during the Wii Moment.

Chatter Type Filename Voiceline Subtitle
N/A homr_xxx_00064d4 N/A Must...get...Nacho Squishee!
N/A homr_xxx_00064d5 N/A If I don't get the Nacho Squishee, the terrorists win!
N/A homr_xxx_00064d6 N/A Mmm... Aritifically flavored Hundred percent transfat Nacho Squishie...


DS Leftovers

Voicelines from the DS version of the game are leftover in the game files.

Chatter Type Filename Voiceline Subtitle
react_pie_platform homr_xxx_0005c2e N/A Mmm...Boston cream moving platforms!
enemies_eat_food homr_xxx_0005c2d N/A If those losers eat all the food, how am I gonna gorge myself!?
objective_hint bart_xxx_0005c2f N/A Settle Down, Homer! My Bartman sense tells me there’s plenty of food in those piñatas! That’s right, I have a Bartman sense!


3 & 4 Player Splitscreen

SimpsonsGamePS2-FIN 3playerSplit-with1.png
SimpsonsGamePS2-FIN 4playerSplit-with2.png

An incomplete three and four player splitscreen mode that barely functions. It is only somewhat playable in the PSP version with only one player playable. None of the other screens display anything useful, since it doesn't have any controller checks in place, unlike the PS2 and Wii versions.

There are only two areas in the New Gen release that has all 4 Simpsons available at once (but still doesn't allow 4 simultaneous player screens), and every single level in Old Gen only has two players available maximum. This could either be an early leftover from New Gen, or maybe even from when it was prototyped and demoed on the Xbox, which also has 4 available controller ports.

(Source: Edness)

Unused Graphics

Level Screenshots

FRONTEND.*\graphics\ui\menus\levels\ has a few early screenshots meant to be used as the level select preview image. These images were taken from a development build on Xbox 360. The final game only has 5 of them that remain, but the earlier prototype has all 16.

Fonts

The Wii version has two font textures that aren't used in the final game. The 2nd one found in tools_fonts.asrBE is seen being used during earlier prototypes for the debug menu.

SimpsonsGameWII-FIN DigiFont.asrBE-graphics-fonts-digiface 20 0.tpl.png
SimpsonsGameWII-FIN tools fonts.asrBE-graphics-tools-font.tga.png
DigiFont.asrBE\graphics\fonts\digiface_20_0.tga
...\digiface_20_0.tpl 
tools_fonts.asrBE\graphics\tools\font.tga

Early HUD Tiles

wm_hb1.wii is leftover from earlier development stages, which also means there's plenty of leftovers and early tile designs to be found. wm_hb1.wii\graphics\ui\ has a bunch of UI elements resembling graphics that were used in the New Gen release along with a bunch of unused tiles as well. Surpsisingly, the final UI graphics that are located in the GUIMenu folder files also has a few unused tiles.

Another tidbit to note is that during earlier Wii development stages, the textures didn't have any alpha channels of their own. Instead they were located separately in GC_Alpha_Textures, in their respective environment container, as three color images which need to be split into individual R, G, B channels in order to get the correct alpha channel for each texture.

Early Texture Final Texture
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-BartHud.tga+GC Alpha Textures-wm hb1 512x512d0 0.bmp.png
SimpsonsGamePS2-FIN BARTHUD.GUI-graphics-ui-hud-BartHud.tga.png
wm_hb1.wii\graphics\ui\hud\BartHud.tga
..\..\GC_Alpha_Textures\wm_hb1_512x512d0_0.bmp (G)
BartHUD.*\graphics\ui\hud\BartHud.tga
Also in GloblHUD.*, tbubbles.*.
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-HomerHud.tga+GC Alpha Textures-wm hb1 512x512d0 0.bmp.png
SimpsonsGamePS2-FIN HOMERHUD.GUI-graphics-ui-hud-HomerHud.tga.png
wm_hb1.wii\graphics\ui\hud\HomerHud.tga
..\..\GC_Alpha_Textures\wm_hb1_512x512d0_0.bmp (R)
HomerHUD.*\graphics\ui\hud\HomerHud.tga
Also in GloblHUD.*, tbubbles.*.
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-LisaHud.tga+GC Alpha Textures-wm hb1 512x256d0 0.bmp.png
SimpsonsGamePS2-FIN LISAHUD.GUI-graphics-ui-hud-LisaHud.tga.png
wm_hb1.wii\graphics\ui\hud\LisaHud.tga
..\..\GC_Alpha_Textures\wm_hb1_512x256d0_0.bmp (G)
LisaHUD.*\graphics\ui\hud\LisaHud.tga
Also in GloblHUD.*, HomerHUD.*, tbubbles.*.
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-MargeHud.tga+GC Alpha Textures-wm hb1 512x256d0 0.bmp.png
SimpsonsGamePS2-FIN MARGEHUD.GUI-graphics-ui-hud-MargeHud.tga.png
wm_hb1.wii\graphics\ui\hud\MargeHud.tga
..\..\GC_Alpha_Textures\wm_hb1_512x256d0_0.bmp (R)
MargeHUD.*\graphics\ui\hud\MargeHud.tga
Also in GloblHUD.*, tbubbles.*.

All of the Character HUD containers, GloblHUD.* and tbubbles.* has a commonhud.tga graphic which also contains many New Gen HUD elements that aren't used in this version. And ColTotal.* happens to have an earlier version of this graphic, lacking a few tiles, such as the notepad icon.

SimpsonsGamePS2-FIN COLTOTAL.GUI-graphics-ui-hud-commonhud.tga.png
SimpsonsGamePS2-FIN GLOBLHUD.GUI-graphics-ui-hud-commonhud.tga.png
ColTotal.*\graphics\ui\hud\commonhud.tga GloblHUD.*\graphics\ui\hud\commonhud.tga
Also in (Character)HUD.*, tbubbles.*.

Unused Wii Moments Minigames

wm_cat1.wii

The Wii version has two unused Wii Moment maps.

The Lord of the Flings: Hobbapult

A cut catapulting minigame. This has its own file, named wm_cat1.wii, but loading said map will put you in a blank world with nothing in it.

Inside wm_cat1.wii\Sounds\samples\char\voc\homr\ you can also find placeholder sounds that were meant to be played by Homer's character. It doesn't sound like it is using Homer's actual voice actor, and whoever did voice these, sounds a lot like the same actor in the early version of Around The World in 80 Bites cutscene found in the prototype.

SimpsonsGameWiiProto-LordOfFlingsScreen.png
Filename Audio
x_homr_xxx_0000053_a.wav
x_homr_xxx_0000053_b.wav
x_homr_xxx_0000053_c.wav
x_homr_xxx_0000054_a.wav
x_homr_xxx_0000054_b.wav
x_homr_xxx_0000054_c.wav
x_homr_xxx_0000054_d.wav
x_homr_xxx_0000054_e.wav
x_homr_xxx_0000055_a.wav
x_homr_xxx_0000055_b.wav
x_homr_xxx_0000055_c.wav

Heartburn

Also known as Homer Bowling. The actual map wm_hb1.wii was supposed to use has been long removed in this build, but is fully present in the earlier Wii prototype. What did remain in the final release, however, was the Metrics.* test map that took its place. It's also mentioned in the PlayStation 2 release inside CD_ENVS.TXT, but isn't actually present.

  • Homer's running animation is different and resembles the running animation from the DS version

The characters for whatever reason have somewhat corrupted textures when loading this map, but the aforementioned prototype renders them properly.
SimpsonsGameWII-FIN-wm hb1-1.png SimpsonsGameWII-FIN-wm hb1-2.png SimpsonsGameWII-FIN-wm hb1-3.png

Unused Sounds

UI_placeholder_sound.wav in GMSND.ASR is an unused menu sound.

Unused Music

moh02ac

An early version of the music for the second area of the Medal of Homer level exists, but both the music and that part of the level are not present in the final game. This track can also be found in the New-Gen E3 build

moh03am

An early version of the music for the third area of the Medal of Homer. This track can also be found in the

Oddities

Bite Night Background

The Around the World in 80 Bites version of the Bite Night seems to use an early version of the level as it's background.
SimpsonsGameWiiFinal-BiteNightBG01.pngSimpsonsGameWiiFinal-BiteNightBG02.png

SimpsonsGameWiiFinal-BiteNightBG03.pngSimpsonsGameWiiFinal-BiteNightBG04.png


Build Dates

The Wii version has a build date mentioned in the game's executable.

Region Build date
Wii (North America) 14:23:36, Oct  9 2007
Wii (Europe/Australia) 23:07:01, Sep 30 2007

Development Leftovers

ELF Executable

An executable with debug symbols named Simpsons_Wii_Sub.elf is present in the root of the Wii version. It is just the retail executable, as the MD5 hash matches with main.dol after stripping the symbols from it, the European/Australian version has it named Simpsons_Wii_Sub_Pal.elf.

Disc Definition File

Hmmm...
To do:
Check all regions for this file?

A ddf file named Simpsons_Wii_am.ddf is present on the root of the Wii version.

Compilation Metadata

Hmmm...
To do:
Name in credits? Is Andy Haith an alternative name?

The compiled font file for the game, SimpFont.asrBE in the Wii version leftover a TEMP chunk, having a small bit of information of where a developer compiled it. The developer being Andrew Haith. A lead designer of Rebellion Developments.

TEMP=C:\DOCUME~1\ANDREW~1.HAI\LOCALS~1\Temp
TMP=C:\DOCUMEB
LLION
USERNAME=andrew.haith
USERPROFILE=C:\Documents  dna

Platform Differences

Texture Quality

Since the PlayStation Portable's UMD format has much less storage than the PlayStation 2's DVD and the Wii's Optical Disc, several textures ended up being scaled down to accommodate for the smaller file size.

The example below uses the font texture located in SimpFont.asr*\graphics\fonts\itc highlander std medium_24_bold_0.tga:

PlayStation 2 & Wii PlayStation Portable
SimpsonsGamePS2-FIN SIMPFONT.ASR-graphics-fonts-itc highlander std medium 24 bold 0.tga.png
SimpsonsGamePSP-FIN SIMPFONT.ASR-graphics-fonts-itc highlander std medium 24 bold 0.tga.png