The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)
The Simpsons Game |
---|
Also known as: Die Simpson - Das Spiel (DE), Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT) This game has unused areas. This game has a prototype article This game has a prerelease article This game has a notes page |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The Simpsons Game is what you get when you make a Simpsons game with every game genre.
A low-end game engine was used compared to the Xbox 360 and PlayStation 3 versions, cutting the hub world and obviously reducing the graphical effects. The PlayStation Portable port is notoriously choppy, while the Wii release has exclusive "Wii Moments" as extra minigames.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Developer Options Having a rather large debug menu during development has led to a ton of them still remaining in the final game! |
Differences between Old-Gen and New-Gen Comparisons between the PS2/PSP/Wii versions ("Old-Gen") and PS3/360 versions ("New-Gen"). |
Unused Text
As is the case with most Asura engine games, the 1st string in all of the SYS_##.ASR files, where ## is replaced with the language name, has a placeholder string with text that shouldn't ever be seen.
DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN...
Menu
Unused Clichés
String Label | String |
---|---|
FE_Cliché_32 | Flower Power |
FE_ClichéDesc_32 | The player can find allies in the most unlikely places |
FE_Cliché_33 | Behold |
FE_ClichéDesc_33 | Not all objects are as impressive as they are made to look |
FE_Cliché_34 | Boxes |
FE_ClichéDesc_34 | Some disguises are better than others |
FE_Cliché_35 | Unfeasible Sword |
FE_ClichéDesc_35 | Some weapons just don't make sense |
FE_Cliché_36 | Hacker Crack |
FE_ClichéDesc_36 | Not all hardware is easy to crack |
FE_Cliché_37 | Ports Ahoy |
FE_ClichéDesc_37 | Sometimes all you can find are ports |
Movie names for the In-Game cutscenes.
String Label | String |
---|---|
MENU_MOVIE_38 | Bullies conspire |
MENU_MOVIE_39 | Statue of Liberty reveal |
MENU_MOVIE_40 | Statue of Liberty Collapse |
MENU_MOVIE_41 | Lenny and Carl |
MENU_MOVIE_42 | Lenny and Carl log comes out of the factory building 1 and are on final approach toward death |
MENU_MOVIE_43 | Lenny and Carl are rescued |
MENU_MOVIE_44 | Show pinecone ammo racing toward core reactor in slow motion, ala Star Wars |
MENU_MOVIE_45 | Statue of I&S comes crashing down |
MENU_MOVIE_46 | Quimby in the hot tub |
MENU_MOVIE_47 | Ape is hit and reels backwards, falling into the goo |
MENU_MOVIE_48 | Lard Lad stumbling and falling down after final hatch |
MENU_MOVIE_49 | Freeing Cletus |
MENU_MOVIE_50 | Cartridge is saved after H&B close the gate to the masher |
MENU_MOVIE_51 | Show cartridge being ground up if player fails to rescue it in time |
MENU_MOVIE_52 | Selmatty dragon is chased off, entrance to dungeon |
MENU_MOVIE_53 | Poochie as kingpin |
MENU_MOVIE_54 | Medal of Homer fake loading screen |
MENU_MOVIE_55 | Grandpa buzzes the crows nest |
MENU_MOVIE_56 | Mr. Sparkle |
MENU_MOVIE_57 | Airship to Sky Island |
MENU_MOVIE_58 | Sparklemon 1 absorbed into Mr. Sparkle |
MENU_MOVIE_59 | Sparklemon 2 absorbed into Mr. Sparkle |
MENU_MOVIE_60 | Sparklemon 3 absorbed into Mr. Sparkle |
MENU_MOVIE_61 | Sparklemon battle 1 |
MENU_MOVIE_62 | Sparklemon battle 2 |
MENU_MOVIE_63 | Sparklemon battle 3 |
MENU_MOVIE_64 | Say hello to my little friends |
MENU_MOVIE_65 | Climbing the Tower/Intro to heaven |
MENU_MOVIE_66 | Show defeat of Shakespeare |
MENU_MOVIE_67 | Confronting God |
MENU_MOVIE_68 | Ben Franklin |
MENU_MOVIE_69 | Intro couch gag |
Unused Voicelines=
3 & 4 Player Splitscreen
An incomplete three and four player splitscreen mode that barely functions. It is only somewhat playable in the PSP version with only one player playable. None of the other screens display anything useful, since it doesn't have any controller checks in place, unlike the PS2 and Wii versions.
There are only two areas in the New Gen release that has all 4 Simpsons available at once (but still doesn't allow 4 simultaneous player screens), and every single level in Old Gen only has two players available maximum. This could either be an early leftover from New Gen, or maybe even from when it was prototyped and demoed on the Xbox, which also has 4 available controller ports.
Unused Graphics
Level Screenshots
FRONTEND.*\graphics\ui\menus\levels\ has a few early screenshots meant to be used as the level select preview image. These images were taken from a development build on Xbox 360. The final game only has 5 of them that remain, but the earlier prototype has all 16.
Fonts
The Wii version has two font textures that aren't used in the final game. The 2nd one found in tools_fonts.asrBE is seen being used during earlier prototypes for the debug menu.
DigiFont.asrBE\graphics\fonts\digiface_20_0.tga ...\digiface_20_0.tpl |
tools_fonts.asrBE\graphics\tools\font.tga |
Early HUD Tiles
wm_hb1.wii is leftover from earlier development stages, which also means there's plenty of leftovers and early tile designs to be found. wm_hb1.wii\graphics\ui\ has a bunch of UI elements resembling graphics that were used in the New Gen release along with a bunch of unused tiles as well. Surpsisingly, the final UI graphics that are located in the GUIMenu folder files also has a few unused tiles.
Another tidbit to note is that during earlier Wii development stages, the textures didn't have any alpha channels of their own. Instead they were located separately in GC_Alpha_Textures, in their respective environment container, as three color images which need to be split into individual R, G, B channels in order to get the correct alpha channel for each texture.
Early Texture | Final Texture |
---|---|
wm_hb1.wii\graphics\ui\hud\BartHud.tga ..\..\GC_Alpha_Textures\wm_hb1_512x512d0_0.bmp (G) |
BartHUD.*\graphics\ui\hud\BartHud.tga Also in GloblHUD.*, tbubbles.*. |
wm_hb1.wii\graphics\ui\hud\HomerHud.tga ..\..\GC_Alpha_Textures\wm_hb1_512x512d0_0.bmp (R) |
HomerHUD.*\graphics\ui\hud\HomerHud.tga Also in GloblHUD.*, tbubbles.*. |
wm_hb1.wii\graphics\ui\hud\LisaHud.tga ..\..\GC_Alpha_Textures\wm_hb1_512x256d0_0.bmp (G) |
LisaHUD.*\graphics\ui\hud\LisaHud.tga Also in GloblHUD.*, HomerHUD.*, tbubbles.*. |
wm_hb1.wii\graphics\ui\hud\MargeHud.tga ..\..\GC_Alpha_Textures\wm_hb1_512x256d0_0.bmp (R) |
MargeHUD.*\graphics\ui\hud\MargeHud.tga Also in GloblHUD.*, tbubbles.*. |
All of the Character HUD containers, GloblHUD.* and tbubbles.* has a commonhud.tga graphic which also contains many New Gen HUD elements that aren't used in this version. And ColTotal.* happens to have an earlier version of this graphic, lacking a few tiles, such as the notepad icon.
ColTotal.*\graphics\ui\hud\commonhud.tga | GloblHUD.*\graphics\ui\hud\commonhud.tga Also in (Character)HUD.*, tbubbles.*. |
Unused Wii Moments Minigames
The Wii version has two unused Wii Moment maps.
The Lord of the Flings: Hobbapult
A cut catapulting minigame. This has its own file, named wm_cat1.wii, but loading said map will put you in a blank world with nothing in it.
Inside wm_cat1.wii\Sounds\samples\char\voc\homr\ you can also find placeholder sounds that were meant to be played by Homer's character. It doesn't sound like it is using Homer's actual voice actor, and whoever did voice these, sounds a lot like the same actor in the early version of Around The World in 80 Bites cutscene found in the prototype.
Filename | Audio |
---|---|
x_homr_xxx_0000053_a.wav | |
x_homr_xxx_0000053_b.wav | |
x_homr_xxx_0000053_c.wav | |
x_homr_xxx_0000054_a.wav | |
x_homr_xxx_0000054_b.wav | |
x_homr_xxx_0000054_c.wav | |
x_homr_xxx_0000054_d.wav | |
x_homr_xxx_0000054_e.wav | |
x_homr_xxx_0000055_a.wav | |
x_homr_xxx_0000055_b.wav | |
x_homr_xxx_0000055_c.wav |
Heartburn
Also known as Homer Bowling. The actual map wm_hb1.wii was supposed to use has been long removed in this build, but is fully present in the earlier Wii prototype. What did remain in the final release, however, was the Metrics.* test map that took its place. It's also mentioned in the PlayStation 2 release inside CD_ENVS.TXT, but isn't actually present.
- Homer's running animation is different and resembles the running animation from the DS version
The characters for whatever reason have somewhat corrupted textures when loading this map, but the aforementioned prototype renders them properly.
Unused Sounds
UI_placeholder_sound.wav in GMSND.ASR is an unused menu sound.
Unused Music
moh02ac
An early version of the music for the second area of the Medal of Homer level exists, but both the music and that part of the level are not present in the final game. This track can also be found in the New-Gen E3 build
moh03am
An early version of the music for the third area of the Medal of Homer. This track can also be found in the
Oddities
Bite Night Background
The Around the World in 80 Bites version of the Bite Night seems to use an early version of the level as it's background.
Build Dates
The Wii version has a build date mentioned in the game's executable.
Region | Build date |
---|---|
Wii (North America) | 14:23:36, Oct 9 2007 |
Wii (Europe/Australia) | 23:07:01, Sep 30 2007 |
Development Leftovers
ELF Executable
An executable with debug symbols named Simpsons_Wii_Sub.elf is present in the root of the Wii version. It is just the retail executable, as the MD5 hash matches with main.dol after stripping the symbols from it, the European/Australian version has it named Simpsons_Wii_Sub_Pal.elf.
Disc Definition File
To do: Check all regions for this file? |
A ddf file named Simpsons_Wii_am.ddf is present on the root of the Wii version.
Compilation Metadata
To do: Name in credits? Is Andy Haith an alternative name? |
The compiled font file for the game, SimpFont.asrBE in the Wii version leftover a TEMP chunk, having a small bit of information of where a developer compiled it. The developer being Andrew Haith. A lead designer of Rebellion Developments.
TEMP=C:\DOCUME~1\ANDREW~1.HAI\LOCALS~1\Temp TMP=C:\DOCUMEB LLION USERNAME=andrew.haith USERPROFILE=C:\Documents dna
Platform Differences
Texture Quality
Since the PlayStation Portable's UMD format has much less storage than the PlayStation 2's DVD and the Wii's Optical Disc, several textures ended up being scaled down to accommodate for the smaller file size.
The example below uses the font texture located in SimpFont.asr*\graphics\fonts\itc highlander std medium_24_bold_0.tga:
PlayStation 2 & Wii | PlayStation Portable |
---|---|
- Pages missing developer references
- Games developed by Rebellion Developments
- Pages missing publisher references
- Games published by Electronic Arts
- PlayStation 2 games
- PlayStation Portable games
- Wii games
- Pages missing date references
- Games released in 2007
- Games released in October
- Games released on October 30
- Games released in November
- Games released on November 9
- Games released on November 6
- Games with unused areas
- Games with unused code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Works In Progress
- To do
- Simpsons series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Rebellion Developments
Games > Games by platform > PlayStation 2 games
Games > Games by platform > PlayStation Portable games
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 6
Games > Games by release date > Games released in November > Games released on November 9
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 30
Games > Games by series > Simpsons series