The Simpsons Wrestling
|The Simpsons Wrestling|
This game has unused areas.
This game has a prerelease article
The Simpsons Wrestling is, as you may have guessed, a licensed wrestling game featuring characters from The Simpsons. It is notorious for its poor quality, itself due to excruciating executive meddling from Fox Interactive behind the scenes.
"D'oh, it just gets worse and worse!"
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused and Secret Levels
- 4 Unused Music
- 5 Unused Character
- 6 Unused Text
- 7 Dummy Files
| Unused Voices|
"Although I wasn't able to cut everyone I wanted to, I have cut a lot of you."
load.tim is an unused load game menu screen.
Among the mugshots on the character select screen in bselect.spr are Itchy and Scratchy. While they are playable in a secret bonus mode, they aren't selectable on the character select screen.
These can be found in the VRAM of each stage.
A cobblestone and pin setter texture.
A wad of cash. Purpose or possible location unknown.
A Montgomery Burns banner, either meant to be seen on a wall or hanging from above the arena.
A portrait of what appears to be a pipe wrench.
An elderly woman meant to be seen in the audience.
A campaign signpost for Mayor Quimby.
Snowball II, Abe Simpson, and Helen Lovejoy have unused animation frames of blinking, and Santa's Little Helper's tail wagging. In-game, they are all completely static.
Itchy & Scratchy
A wall-mounted photo of a house, and a vase that was probably meant to be on the table in the background.
Poochy has an unused frame of his mouth open. In-game, he has a static grin.
A Krusty the Clown banner.
The Sea Captain has two unseen head turns. In-game, he remains static.
The inside of Apu's cash register. A cash register can be seen through the window, but strangely is missing the tray.
A puddle of water and a door.
The flowers in the background were meant to have an eye blinking animation, but only the first frame is ever seen.
A stream of nuclear sludge.
An animation of Pong, referencing Season 2's Treehouse of Horror.
A "CHAMPION OF THE UNIVERSE" banner.
A floating potato chip, a nod to the Season 5 episode Deep Space Homer.
Unused and Secret Levels
A full but unused arena based on Springfield Elementary School. It can be seen by swapping the text "krusty.s3d" with "school.s3d" in BIG.BIN, which will cause the game to load the school level instead of the Krustylu Studios level.
According to a post on the website of level designer Mike Ebert, this arena was cut following the Columbine Massacre.
A secret arena with a picture of the developers and mascot of Big Ape Productions drawn as Simpsons characters. It can be played by entering Circle, R2, R1, Circle, R2, R1 on the pause menu, then starting a new match.
A music track that may have belonged to the cut Springfield Elementary level.
An unused character, Super Homer, is referenced throughout the game data. At 0x8746C in the executable are a few leftovers:
homer2.smc Super Homer
The only remaining character data is homer2.txt, which shows different stats from normal Homer:
# apeed 1.9 jump 0.8 mass 7 speed 1.8 radius .25 height .65 jump 0.6 shadow 0.35 gravity -1.5 jattack 0.6 ejump 5 throw 0.5 fling 2.5 sequence 0.1 0.1 0.1 0.1 hitpoints 170 hprecover 4.0 energy 100 erecover 0.07 ecosts 10 30 80 ropetime 2.7 ropebounce 1.6 1.6 1.6 ropeattack 1.6 1.6 1.6 runanim 0.2 reload 3.0 end
# special energy mode mass 7 speed 2.3 radius .5 height .75 jump 0.60 shadow 0.38 gravity -1.5 jattack 0.6 ejump 5 throw 0.5 fling 2.5 sequence 0.1 0.1 0.1 0.1 hitpoints 170 hprecover 3.5 energy 100 erecover 0.07 ecosts 10 30 80 ropetime 2.5 ropebounce 1.5 1.5 1.5 ropeattack 1.5 1.5 1.5 runanim 0.2 reload 3.0 end
Throughout the executable are references to source code files:
c:/proj/sony/homer/game/CHARS.C c:/proj/sony/homer/game/CREDITS.C c:/proj/sony/homer/game/fx.c c:/proj/sony/homer/game/main.c c:/proj/sony/homer/game/MODEL.C c:/proj/sony/homer/game/OPENING.C c:/proj/sony/homer/game/player.c c:/proj/sony/homer/system/LLJOY.C c:/proj/sony/homer/system/SCREEN.C c:/proj/sony/homer/system/sound.c c:/proj/sony/homer/system/SPRITE.C c:/proj/sony/homer/system/texture.c c:/proj/sony/homer/util/FMODEL.C c:/proj/sony/homer/bp/BAPWORLD.C
At 0xA84 are the full names of some of the characters:
Montgomery Burns Groundskeeper Willie Herschel Krustofski Apu Nahasapeemapetilon
At 0xC2C is an early build date:
17 January 2001 ... RC8
At 0x82D78 is the name of a removed file:
Pause the game and press Square, Circle, L1, R1 to see a build date, which is the same in all regions.
DUMMY.STR is the FOX Interactive logo, albeit with a watermark for the shareware version of VideoFramer.
There are also two TXT files with short development notes, titled DUMMY.TXT and DUMMY2.TXT.
|DUMMY.TXT||Inserted to mark end of SLUS file.|
|DUMMY2.TXT||To comply with TRC 4.1|