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Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)
This page details one or more prototype versions of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Graphics; Early levels, Debugging, EVERYTHING! |
Contents
July 6, 2007 (Wii)
A build of The Simpsons Game for the Nintendo Wii was found and recovered from an EA RVT-H hard drive. It is dated July 6, 2007, which is around 3 months before final. Some aspects of this build are closer to the colloquially called New Generation (PlayStation 3, Xbox 360) version, and some are closer to the final Old Generation version, which means comparisons in this page will be drawn towards both releases. There are plenty of things to unpack here.
General Differences
Debug Screen
This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Choosing No Way will proceed you into a 2nd debug screen, which allows selecting a level to load on the spot.
Episode Names
Some episodes use a different name that only survived into the final build through filenames and nothing else. Some episode names only differ in capitalisation or spelling changes.
| Early name | Final name |
|---|---|
| Land of Chocolate | The Land of Chocolate |
| BartMan Begins | Bartman Begins |
| Around the world in 80 bytes | Around The World in 80 Bites |
| The TreeHugger | Lisa the Tree Hugger |
| Cheater Cheater | Enter the Cheatrix |
| Day of the Dolphins | The Day of the Dolphin |
| The day Springfield stood still | Invasion of the Yokel-Snatchers |
| Big Super Happy Fun Fun | Big Super Happy Fun Fun Game |
| Rhymes with Complaining | Five Characters in Search of an Author |
| Meet Thy Player | Game Over |
Unused Map & Interiors
This build has a bunch of interiors and an early design of Springfield in the form of a cut and unused bowling minigame. The interiors can at least still be found in the New Generation release.
Test Map
There are two similar test maps named Metrics.wii and M_and_L.wii. They differ in some objects and characters that get spawned and the characters you get to control. Metrics is played with Homer and Bart, and M_and_L lets you play as Marge and Lisa.
| Metrics.wii | M_and_L.wii |
|---|---|
Church Interior
The church looks mostly the same, the main difference being a missing desk by the main door, different floor color and there being only one staircase in the main room. Chur_Int.wii
| Early interior | Final interior |
|---|---|
Krusty Burger Interior
Similar to final, but lacking the 2nd fryer behind the counter. It also has Jimbo Jones in the building, whereas in the final New gen version only the Squeaky-Voiced Teen. KRUS_INT.wii
| Early interior | Final interior |
|---|---|
Kwik-E-Mart Interior
The main difference in the Kwik-E-Mart is a missing shelf and some other objects. KWIK_INT.wii
| Early interior | Final interior |
|---|---|
Moe's Interior
Objects on the tables such as glasses have actual transparency in this build. In the final version they're opaque. Moes_Int.wii
| Early interior | Final interior |
|---|---|
Police Station Interior
There are no buttons to open the jail cells. Using the Player > FlyPlayerWithoutCollisions option through the debug menu shows that there is no collision inside those cells yet. POL_INT.wii
| Early interior | Final interior |
|---|---|
Heartburn/Springfield
Heartburn, also known as Homer Bowling, is a cut minigame where you play with the Homerball, go through a track and end by crashing into a pile of Springfield citizens. It also happens to use an early layout of open-world Springfield. There are many changes found here, but this will just show some of the main recognisable buildings.
Note: Since this map also has a bunch of stuff like barriers meant for the bowling minigame, the Wii screenshots are taken using the Player > FlyCamera debug option inside the game, to get a better view.
Hospital Location
Near the Simpsons house there's an extra road that leads to the Springfield General Hospital which doesn't exist in the final game. It is fully removed and replaced by the Springfield Retirement Castle.
| Early location | Final location |
|---|---|
Moe's Location
| Early location | Final location |
|---|---|
Kwik-E-Mart Location
| Early location | Final location |
|---|---|
Early Videos
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Find out who are the placeholder voice actors, if possible. |
This build only has one cutscene, which is an early draft of the Around The World in 80 Bites (80b_01.bik) cutscene.
| Early cutscene | Final cutscene |
|---|---|
Every other cutscene uses the Rebellion logo as a placeholder. It can also be found in the final build as rebel.bik.
Early/Unused Graphics
Episode Replay
The in-game level select uses early Xbox 360 screenshots as preview images, and some of them remained somewhat similar to what the retail New Generation release had. Five of these survived hidden in the final game, but the rest didn't. They're stored in Frontend.wii\graphics\ui\menus\levels\ as single 512x256 textures, but in the final game they are stored in Frontend.wii\graphics\frontend\ as 256x256 textures, with two of the preview textures combined together. They have been split apart for this.















