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3D Dot Game Heroes
| 3D Dot Game Heroes |
|---|
|
Developer:
Silicon Studio
|
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Everything on this page is currently from the North American release of the game, which came out a while after the game was first released in Japan. There's regional differences between the releases, and the game was updated a few times before it was released in NA, so there might be some stuff to look for. |
3D Dot Game Heroes is when you take the gameplay of a classic top down Zelda game, put it in 3D, and then give the player a giant sword that can pass through walls.
There's also an added character creator so you can play as a chicken if you absolutely need to. This game also introduces the song “Breakout”, which is now very popular because of a YouTuber named Scott Wozniak.
Contents
- 1 Unused Graphics
- 2 Unused Items
- 2.1 Early Swords
- 2.2 Rope
- 2.3 Flute
- 2.4 Early Arrow
- 2.5 Light Bow & Arrow
- 2.6 Early Shields
- 2.7 Red Juice
- 2.8 Safety Boots
- 2.9 Extra Dungeon Maps
- 2.10 Unlocking Bomb
- 2.11 Invisibility Cloak
- 2.12 Big Bomb
- 2.13 Power Drink
- 2.14 Barrier
- 2.15 Hourglass
- 2.16 Minigame A Items
- 2.17 Minigame B Items
- 2.18 Minigame C Items
Unused Graphics
| To do: Cover early opening and ending cutscene screenshot images, the placeholder loading screen graphics, and cover the icons found with the opening screenshots that appear to be leftover from the scrapped map editor. |
Safearea
A graphic likely used for debugging the placement of UI graphics on the screen can be found in data/SafeArea/SafeArea.ps3.tpk.
Early Mini-map Section
In each section of the overworld a mini-map is displayed based on the section you're in. An early mini-map for section 27 of the map can be found in data/UserInterface/radar/radarMap/radar_27.ps3.tpk, while the final used version can be found in data/UserInterface/radar/radarMap/radar_27_eng.ps3.tpk.
| Early | Final |
|---|---|
Early Item Icons
Some early icons for some of the items can be found in data/UserInterface/Status/. Most of the designs remain the same, with the exception of the Wire Rod.
| To do: Find a way to get the wire rod graphic properly extracted, as it's stored in the texture files differently than the other icons. |
Placeholder Store Sword Icons
In the texture files for the general store, some placeholder item icons can be found that use an early version of the sword graphic, numbered 1 to 12.
Unused Items
Every collectible item in the game that can be used has an item ID; there are items in the item ID list that aren't used anywhere in the game.
Early Swords
Item IDs 1 - 3 are for early sword items that could be collected.
| Name | Icon | ID |
|---|---|---|
| Normal Sword | 1 | |
| Silver Sword | Icon Replaced | 2 |
| Master Sword | Icon Replaced | 3 |
Rope
| Name | Icon | ID |
|---|---|---|
| Rope | Icon Replaced | 8 |
Flute
| Name | Icon | ID |
|---|---|---|
| Flute | Icon Replaced | 9 |
Early Arrow
An early version of the arrow item; the icon is different than the final arrow graphic
| Name | Icon | ID |
|---|---|---|
| Early Arrow |
|
10 |
| Final Arrow |
|
36 |
Light Bow & Arrow
Items referred to as the light bow and arrow; it would have likely functioned as an upgrade to the bow and functioned similar to the light bow in The Legend of Zelda series.
| Name | Icon | ID |
|---|---|---|
| Light Bow | Icon Replaced | 11 |
| Light Arrow (1) | Icon Replaced | 42 |
Early Shields
Item IDs 12 - 14 are for early shield items that could be collected.
| Name | Icon | ID |
|---|---|---|
| Normal Shield | Icon Replaced | 12 |
| Silver Shield | Icon Replaced | 13 |
| Master Shield | Icon Replaced | 14 |
Red Juice
Possibly an early version of the Red Potion.
| Name | Icon | ID |
|---|---|---|
| Red Juice | Icon Replaced | 22 |
Safety Boots
In the final game there are two pairs of boots, the Dash Boots and the Miracle Boots. These might have been an upgrade inbetween these items.
| Name | Icon | ID |
|---|---|---|
| Saftey Boots | Icon Replaced | 43 |
Extra Dungeon Maps
Item IDs 52 and 53 are for extra dungeon maps that would have been for more dungeons, if more had been added past the final dungeon. In the texture file they both use the "missing" icon.
| Name | Icon | ID |
|---|---|---|
| Dungeon MAP 8 | 52 | |
| Dungeon MAP 9 | 53 |
Unlocking Bomb
An item for another bomb can be found that is used to unlock the ability to use bombs.
| Name | Icon | ID |
|---|---|---|
| Bomb (for acquisition) | 66 |
Invisibility Cloak
An item referred to as the Invisibility Cloak; there are remnants of data for it elsewhere in the files, which might mean its ability could be restored.
| Name | Icon | ID |
|---|---|---|
| Invisibility Cloak |
|
79 |
Big Bomb
A bigger version of the bomb, that might have been used for something that would need a bigger explosion.
| Name | Icon | ID |
|---|---|---|
| Big Bomb |
|
80 |
Power Drink
An item called the Power Drink that might have been an early version of the Elixir. It can be seen in some of the loading screen art.
| Name | Icon | ID |
|---|---|---|
| Power Drink |
|
82 |
Barrier
An item called Barrier with no additional data.
| Name | Icon | ID |
|---|---|---|
| Barrier | 85 |
Hourglass
An item called Hourglass with no additional data.
| Name | Icon | ID |
|---|---|---|
| Hourglass | 86 |
Minigame A Items
Items listed after the swords that would have either been rewards or items for use in the minigames.
Minigame B Items
Items listed after the swords that would have either been rewards or items for use in the minigames.
Minigame C Items
Items listed after the swords that would have either been rewards or items for use in the minigames.
- Games developed by Silicon Studio
- Games published by FromSoftware
- Games published by Atlus
- Games published by SouthPeak Games
- PlayStation 3 games
- Games released in 2009
- Games with unused code
- Games with unused graphics
- Games with unused items
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
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