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3D Dot Game Heroes

From The Cutting Room Floor
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Title Screen

3D Dot Game Heroes

Developer: Silicon Studio
Publishers: FromSoftware (JP), Atlus (NA), SouthPeak Games (EU)
Platforms: PlayStation 3
Released in JP: November 5, 2009
Released in US: May 11, 2010
Released in EU: May 14, 2010


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Everything on this page is currently from the North American release of the game, which came out a while after the game was first released in Japan. There's regional differences between the releases, and the game was updated a few times before it was released in NA, so there might be some stuff to look for.

3D Dot Game Heroes is when you take the gameplay of a classic top down Zelda game, put it in 3D, and then give the player a giant sword that can pass through walls.

There's also an added character creator so you can play as a chicken if you absolutely need to.

Unused Graphics

Hmmm...
To do:
Cover early opening and ending cutscene screenshot images, the placeholder loading screen graphics, and cover the icons found with the opening screenshots that appear to be leftover from the scrapped map editor.

Safearea

A graphic likely used for debugging the placement of UI graphics on the screen can be found in data/SafeArea/SafeArea.ps3.tpk.

3DDotGH safearea.png

Early Mini-map Section

In each section of the overworld a mini-map is displayed based on the section you're in. An early mini-map for section 27 of the map can be found in data/UserInterface/radar/radarMap/radar_27.ps3.tpk, while the final used version can be found in data/UserInterface/radar/radarMap/radar_27_eng.ps3.tpk.

Early Final
3DDotGH radar 27.png
3DDotGH radar 27 eng.png

Early Item Icons

Some early icons for some of the items can be found in data/UserInterface/Status/. Most of the designs remain the same, with the exception of the Wire Rod.

Hmmm...
To do:
Find a way to get the wire rod graphic properly extracted, as it's stored in the texture files differently than the other icons.

Placeholder Store Sword Icons

In the texture files for the general store, some placeholder item icons can be found that use an early version of the sword graphic, numbered 1 to 12.

Unused Items

Every collectible item in the game that can be used has an item ID; there are items in the item ID list that aren't used anywhere in the game.

Early Swords

Item IDs 1 - 3 are for early sword items that could be collected.

Name Icon ID
Normal Sword 3DDotGH item noicon.png 1
Silver Sword Icon Replaced 2
Master Sword Icon Replaced 3

Rope

Name Icon ID
Rope Icon Replaced 8

Flute

Name Icon ID
Flute Icon Replaced 9

Early Arrow

An early version of the arrow item; the icon is different than the final arrow graphic

Name Icon ID
Early Arrow 3DDotGH item earlyarrow.png 10
Final Arrow 3DDotGH item arrow.png 36

Light Bow & Arrow

Items referred to as the light bow and arrow; it would have likely functioned as an upgrade to the bow and functioned similar to the light bow in The Legend of Zelda series.

Name Icon ID
Light Bow Icon Replaced 11
Light Arrow (1) Icon Replaced 42

Early Shields

Item IDs 12 - 14 are for early shield items that could be collected.

Name Icon ID
Normal Shield Icon Replaced 12
Silver Shield Icon Replaced 13
Master Shield Icon Replaced 14

Red Juice

Possibly an early version of the Red Potion.

Name Icon ID
Red Juice Icon Replaced 22

Safety Boots

In the final game there are two pairs of boots, the Dash Boots and the Miracle Boots. These might have been an upgrade inbetween these items.

Name Icon ID
Saftey Boots Icon Replaced 43

Extra Dungeon Maps

Item IDs 52 and 53 are for extra dungeon maps that would have been for more dungeons, if more had been added past the final dungeon. In the texture file they both use the "missing" icon.

Name Icon ID
Dungeon MAP 8 3DDotGH item missingicon.png 52
Dungeon MAP 9 3DDotGH item missingicon.png 53

Unlocking Bomb

An item for another bomb can be found that is used to unlock the ability to use bombs.

Name Icon ID
Bomb (for acquisition) 3DDotGH item missingicon.png 66

Invisibility Cloak

An item referred to as the Invisibility Cloak; there are remnants of data for it elsewhere in the files, which might mean its ability could be restored.

Name Icon ID
Invisibility Cloak 3DDotGH item invisibilitycloak.png 79

Big Bomb

A bigger version of the bomb, that might have been used for something that would need a bigger explosion.

Name Icon ID
Big Bomb 3DDotGH item bigbomb.png 80

Power Drink

An item called the Power Drink that might have been an early version of the Elixir. It can be seen in some of the loading screen art.

Name Icon ID
Power Drink 3DDotGH item powerdrink.png 82

Barrier

An item called Barrier with no additional data.

Name Icon ID
Barrier 3DDotGH item missingicon.png 85

Hourglass

An item called Hourglass with no additional data.

Name Icon ID
Hourglass 3DDotGH item missingicon.png 86

Minigame A Items

Items listed after the swords that would have either been rewards or items for use in the minigames.

Name Icon ID
Item 1 for mini game A 3DDotGH item missingicon.png 119
Item 2 for mini game A 3DDotGH item missingicon.png 120
Item 3 for mini game A 3DDotGH item missingicon.png 121
Item 4 for mini game A 3DDotGH item missingicon.png 122
Item 5 for mini game A 3DDotGH item missingicon.png 123
Item 6 for mini game A 3DDotGH item missingicon.png 124
Item 7 for mini game A 3DDotGH item missingicon.png 125
Item 8 for mini game A 3DDotGH item missingicon.png 126
Item 9 for mini game A 3DDotGH item missingicon.png 127
Item 10 for mini game A 3DDotGH item missingicon.png 128

Minigame B Items

Items listed after the swords that would have either been rewards or items for use in the minigames.

Name Icon ID
Item 1 for mini game B 3DDotGH item missingicon.png 129
Item 2 for mini game B 3DDotGH item missingicon.png 130
Item 3 for mini game B 3DDotGH item missingicon.png 131
Item 4 for mini game B 3DDotGH item missingicon.png 132
Item 5 for mini game B 3DDotGH item missingicon.png 133
Item 6 for mini game B 3DDotGH item missingicon.png 134
Item 7 for mini game B 3DDotGH item missingicon.png 135
Item 8 for mini game B 3DDotGH item missingicon.png 136
Item 9 for mini game B 3DDotGH item missingicon.png 137
Item 10 for mini game B 3DDotGH item missingicon.png 138

Minigame C Items

Items listed after the swords that would have either been rewards or items for use in the minigames.

Name Icon ID
Item 1 for mini game C 3DDotGH item missingicon.png 139
Item 2 for mini game C 3DDotGH item missingicon.png 140
Item 3 for mini game C 3DDotGH item missingicon.png 141
Item 4 for mini game C 3DDotGH item missingicon.png 142
Item 5 for mini game C 3DDotGH item missingicon.png 143
Item 6 for mini game C 3DDotGH item missingicon.png 144
Item 7 for mini game C 3DDotGH item missingicon.png 145
Item 8 for mini game C 3DDotGH item missingicon.png 146
Item 9 for mini game C 3DDotGH item missingicon.png 147
Item 10 for mini game C 3DDotGH item missingicon.png 148