AI: THE SOMNIUM FILES - nirvanA Initiative
AI: THE SOMNIUM FILES - nirvanA Initiative |
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Also known as: AI: Somnium Files nirvanA Initiative (JP)
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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AI: THE SOMNIUM FILES - nirvanA Initiative is the sequel to 2019's AI: The Somnium Files. Mizuki is back. So are the puns.
Contents
Sub-Page
Notes |
Developer Comments |
Unused Dialogue |
Hidden Messages
The game features text that is intentionally obscured from players using mojibake encoding. Below is the decoded Japanese text and English translation.
Ryuki's breakdown, used repeatedly throughout the game:
Original | Decoded | Translation |
---|---|---|
遐エ繝ャ邯サ繝吶ご閼ア繧サ繝ィ繧ウ繧ウ繝剰劒讒句ケサ荳也阜
逶ョ隕壹a繝ィ隲ク蜷幃擠蜻ス繝取凾逵溽炊繝取演髢九こ |
破レ綻ベゲ脱セヨココハ虚構幻世界
目覚めヨ諸君革命ノ時真理ノ扉開ケ |
Tear, fray, achieve Moksha, this is a fictional illusion world
Wake up, my friends, it's time for revolution, open the door to truth |
菫コ繝上ム繝ャ繧ウ蜃ヲ繝上ラ繧ウ莉翫ワ菴墓凾繧ュ繝溘ワ
繝ッ繧ォ繝ゥ繝翫う繝ッ繧ォ繝ゥ繝翫う繝ッ繧ォ繝ゥ繝翫う窶ヲ |
俺ハダレコ処ハドコ今ハ何時キミハ
ワカラナイワカラナイワカラナイ… |
Who am I, where am I, what time is it, who are you
I don't know I don't know I don't know... |
莉ョ諠ウ遨コ髢捺錐螢翫す蛛ス繝惹ク悶き繝ゥ縺九う謾セ繝イ
蜉ゥ繧ア縺ヲ繧ッ繝ャ蜉ゥ繧ア縺ヲ繧ッ繝ャ蜉ゥ繧ア縺ヲ繧ッ繝ャ窶ヲ |
仮想空間損壊シ偽ノ世カラかイ放ヲ
助ケてクレ助ケてクレ助ケてクレ… |
Destroy virtual reality to emancipate from the fake world
Help Help Help... |
Objectives and dialogue in Ryuki's Somnium:
ID | Original | Decoded | Translation |
---|---|---|---|
somnium_guide_004 | Remind them of 莠倶サカ縺ョ縺薙 | 事件のこ� (Note: Likely meant to be 事件のこと) | Remind them of the case |
somnium_guide_008 | 迥ッ莠コ繧偵が繧ゅ>蜃コ縺輔○繝ュ | 犯人をオもい出させロ | Make them remember the culprit |
020_006 | 鮴肴惠、鮴肴惠、縺励▲縺九j縺励※! | 龍木�A龍木�Aしっかりして�I | Ryuki, Ryuki, get a hold of yourself! |
020_008 | 鮴肴惠!! | 龍木!! | Ryuki!! |
Hidden chapter titles and flowchart chapter summaries:
ID | Original | Decoded | Translation |
---|---|---|---|
flowchart_title_546 | 2/11 Ryuki Diverge
遐エ邯サ逋セ蜃コ |
破綻百出 | Torn seams in great numbers |
flowchart_summary_559 | 繝槭ぃ繝悶Ν縺ォ縺ヲ窶ヲ縺セ縺セ縺御コ代≧窶ヲ
HB騾」邯壽ョコ莠コ莠倶サカ窶ヲ縺ゅ↑縺溘ワ繧ゅ≧繧上°縺」縺ヲ繧九s縺倥c繝翫う窶ヲ迥ッ莠コ縺ョ縺ヲ縺ゅΛ繧。窶ヲ繧ス繝取ュ」菴薙´隱ー繝翫ヮ繧ォ窶ヲ |
マァブルにて…ままが云う… HB送v続殺人事件…あなたハもうわかぁvてるんじゃナイ…犯人のてあラめB…ソノ歁v体�L誰ナノカ… | At Marble, Mama speaks of the HB Serial Killings...Don't you already know the culprit, Tearer's, true identity? |
flowchart_summary_579 | 繝九Ν繝翫Φ繝舌ぃ繧貞相縺偵◆逶エ繧エ窶ヲ鮴肴惠縺ッ蜀阪ン蟷サ隕壹↓隘イ繧上l繝ォ窶ヲ豌励'縺、縺上→窶ヲ繧ソ繝槭ヮ讖溘ヮ繧ヲ縺ッ蛛懈ュ「荳ュ窶ヲ蝓キ蜍呎惻縺ョ荳翫↓縺ッ譎る岑縺ョ蜿ウ蜊願コォ縺梧ィェ縺溘o縺」縺ヲ繧、繧ソ窶ヲ | ニルナンバァを告げた直ゴ…龍木は再ビ幻覚に襲われル…気�'つくと…タマノ機ノウは停止中…執務机の上には時雨の右半身が横たわってイタ… | Right after giving the Nil Number, Ryuki is assailed by hallucinations...When he comes to his senses, Tama's functions have stopped, and the right half of Tokiko's body lies on the desk. |
flowchart_summary_580 | 荳サ螳ー螳、縺ョ螢√r遯√″謚懊¢繧九→窶ヲ荳阪す隴ー縺ェ遨コ髢薙'繝偵Ο縺後▲縺ヲ繧、繧ソ窶ヲ縺昴%縺ォ繧、繧ソ縺ョ縺ッ譎る岑窶ヲ蠖シ螂ウ縺ッ蝠上>縺九¢縺ヲ縺上k窶ヲ縺ェ縺懊≠縺ェ縺溘ワ繝九Ν繝翫Φ繝舌ぃ繧堤衍縺」縺ヲ繧、繧ソ縺ョ縺九→窶ヲ縺昴l縺ッ鮴肴惠縺梧アコ縺励※遏・繧雁セ励k縺ッ縺壹ヮ繝翫う繧ク繝ァ繧ヲ蝣ア窶ヲ譏弱i縺九↑隲也炊遏帷崟窶ヲ縺昴ヮ遏帷崟繧堤、コ縺励◆縺薙→縺ァ窶ヲ螟ァ縺阪↑邯サ縺ウ縺碁愆蜻医@縺溘ヮ逕ー縺ィ譎る岑縺ッ莠代≧窶ヲ縺昴ヮ邨先棡窶ヲ譎る岑縺ッ隗」閼ア繧偵↑縺鈴≠縺偵◆窶ヲ縺吶∋縺ヲ縺ッ縺昴ヮ縺溘a縺ォ陦後o繧後◆縺ョ逕ー窶ヲ繧、繝、窶ヲ縺薙l縺九i陦後o繧後k縺ョ逕ー窶ヲ蜈ュ蟷エ縺ョ豁ウ譛医r縺九¢縺ヲ窶ヲ縺ェ縺ォ繧ゅ°繧ゅぞ繝ウ驛ィ窶ヲ | 主宰室の壁を突き抜けると…不シ議な空間�'ヒロがってイタ…そこにイタのは時雨…彼女は問いかけてくる…なぜあなたハニルナンバァを知ってイタのかと…それは龍木が決して知り得るはずノナイジョウ報…明らかな論理矛盾…そノ矛盾を示したことで…大きな綻びが露呈したノ田と時雨は云う…そノ結果…時雨は解脱をなし遂げた…すべてはそノために行われたの田…イヤ…これから行われるの田…六年の歳月をかけて…なにもかもゼン部… | When breaking through the walls of the president's office, a mysterious space stretches out, and Tokiko is there. "Why did you know the Nil Number?" she asks. There is no way Ryuki could learn it, a clear logical contradiction. Tokiko says that by showing that contradiction, a great seam has been exposed. As a result, Tokiko has achieved Moksha. Everything was done for that purpose... No... Everything that will be done over the next six years... Anything and everything... |
flowchart_report_710, flowchart_report_711 | 繝翫う繧ッ繧ケ譌・譛ャ謾ッ驛ィ 荳サ螳ー螳、 | ナイクス日本支部 主宰室 | Naix Japan President's Office |
flowchart_report_712 | 邯サ縺ウ縺ョ遨エ | 綻びの穴 | Hole in the seam |
Dialogue in Diverge route:
ID | Original | Decoded | Translation |
---|---|---|---|
003_001 | 縺ェ繧薙ム縺ゥ繧ヲ繧ォ縺励ち縺ョ繧ォ
鬘碑牡縺後Ρ繧九う繧セ |
なんダどウカしタのカ 顔色がワるイゾ | What's wrong? You look sick. |
005_001 | ありが縺後→う縺斐*います | ありがとうございます | Thank you. |
005_003 | な闕キを驚いて莨翫k閭スです? | な荷を驚いて伊る能です? | Why are you surprised? |
005_004 | 私は死んだ霈ェけ蜃コ鄒スない縺ョ縺ァすよ | 私は死んだ輪け出羽ないのですよ | I didn't die... |
005_006 | あな隹キ真実の世界繝イお見せ蟲カしょう | あな谷真実の世界ヲお見せ島しょう | Let me show you the real world. |
005_007 | 私の姿を探莉墓焔下豁ウ | 私の姿を探仕手下歳 | Please look for me. |
005_008 | 私は…この空間蜥スこ陝ケい繝槭☆ | 私は…この空間咽こ蟹いマす | I am...somewhere in this space. |
Other Unused Text
ID | Line (EN) | Line (JA) | Line (ZH-CN) | Line (ZH-TW) | Notes |
---|---|---|---|---|---|
bonus_menu_aiba_001 | Yay! | いえーい! | 耶~! | 耶~! | Unused subtitles for the (used) Aiba voice clips played when purchasing items on the Bonus menu. |
bonus_menu_aiba_002 | Show me too! | 私にも見せて! | 也让我看看! | 也讓我看看! | |
bonus_menu_aiba_003 | Good choice! | いい選択だ! | 有眼光! | 有眼光! | |
bonus_menu_aiba_004 | Hm hm, hm hmmm♪ | ふんふ ふんふ ふ~ん♪ | 哼哼~哼哼哼~♪ | 哼哼~哼哼哼~♪ | |
bonus_menu_aiba_005 | Hurry and check it out! Come on! | 早く確認しよう!ほらほら! | 快点去看看吧!快点快点! | 快點去看看吧!快點快點! | |
bonus_menu_aiba_006 | Woo, woo! | わ~いわ~い! | 好耶~!好耶~! | 好耶~!好耶~! |
medamappe_id
ID | Line (EN) | Line (JA) | Line (ZH-CN) | Line (ZH-TW) | Notes |
---|---|---|---|---|---|
medamappe_window_025 | Evolved to Boss-ie! *This reward has already been collected. |
ぼすっぺに進化しました! ※報酬はすでに獲得済みです |
进化为Boss仔了! ※已领取过奖励 |
進化為Boss仔了! ※已領取過獎勵 |
In the final game, evolving a duplicate Adult just results in the default notification rather than explicitly informing you about the lack of reward like this. |
medamappe_window_026 | Evolved to Hitomi-ie! *This reward has already been collected. |
ひとみっぺに進化しました! ※報酬はすでに獲得済みです |
进化为瞳仔了! ※已领取过奖励 |
進化為瞳仔了! ※已領取過獎勵 | |
medamappe_window_027 | Evolved to Date-ie! *This reward has already been collected. |
だてっぺに進化しました! ※報酬はすでに獲得済みです |
进化为伊达仔了! ※已领取过奖励 |
進化為伊達仔了! ※已領取過獎勵 | |
medamappe_window_028 | Evolved to Moma-ie! *This reward has already been collected. |
もうまっぺに進化しました! ※報酬はすでに獲得済みです |
进化为猛马仔了! ※已领取过奖励 |
進化為猛馬仔了! ※已領取過獎勵 | |
medamappe_window_029 | Evolved to So-ie! *This reward has already been collected. |
せじまっぺに進化しました! ※報酬はすでに獲得済みです |
进化为世岛仔了! ※已领取过奖励 |
進化為世島仔了! ※已領取過獎勵 | |
medamappe_window_030 | Evolved to Ristsuko-ie! *This reward has already been collected. |
りつこっぺに進化しました! ※報酬はすでに獲得済みです |
进化为律子仔了! ※已领取过奖励 |
進化為律子仔了! ※已領取過獎勵 | |
medamappe_window_031 | Evolved to Pewter-ie! *This reward has already been collected. |
ぴゅーたっぺに進化しました! ※報酬はすでに獲得済みです |
进化为飘太仔了! ※已领取过奖励 |
進化為飄太仔了! ※已領取過獎勵 | |
medamappe_window_032 | Evolved to Mama-ie! *This reward has already been collected. |
ままっぺに進化しました! ※報酬はすでに獲得済みです |
进化为妈妈桑仔了! ※已领取过奖励 |
進化為媽媽桑仔了! ※已領取過獎勵 | |
medamappe_window_501 | Aiba-ie went off on a journey after becoming a respectable adult! | あいぼっぺは一人前のおとなになり旅立ちました! | 瞳绊仔成长为能独当一面的大人,踏上旅程了! | 瞳絆仔成長為能獨當一面的大人,踏上旅程了! | These messages correspond to one of the lines used when an Adult Eyeballie resets itself, but for the Infant and Child forms that can only be reset manually. |
medamappe_window_502 | Iris-ie went off on a journey after becoming a respectable adult! | いりすっぺは一人前のおとなになり旅立ちました! | 伊丽丝仔成长为能独当一面的大人,踏上旅程了! | 伊麗絲仔成長為能獨當一面的大人,踏上旅程了! | |
medamappe_window_503 | Mizuki-ie went off on a journey after becoming a respectable adult! | みずきっぺは一人前のおとなになり旅立ちました! | 瑞希仔成长为能独当一面的大人,踏上旅程了! | 瑞希仔成長為能獨當一面的大人,踏上旅程了! | |
medamappe_window_504 | Amame-ie went off on a journey after becoming a respectable adult! | あまめっぺは一人前のおとなになり旅立ちました! | 亚麻芽仔成长为能独当一面的大人,踏上旅程了! | 亞麻芽仔成長為能獨當一面的大人,踏上旅程了! | |
medamappe_window_505 | Ota-ie went off on a journey after becoming a respectable adult! | おうたっぺは一人前のおとなになり旅立ちました! | 应太仔成长为能独当一面的大人,踏上旅程了! | 應太仔成長為能獨當一面的大人,踏上旅程了! | |
medamappe_notification_001 | Aiba-ie is asking a question. | あいぼっぺがなにか質問してるよ | 瞳绊仔好像有什么问题想问。 | 瞳絆仔好像有什麼問題想問。 | In the final game, Eyeballie notifications don't use text lines like this, only a graphic popup and sound clip. |
medamappe_notification_002 | Iris-ie is asking a question. | いりすっぺがなにか質問してるよ | 伊丽丝仔好像有什么问题想问。 | 伊麗絲仔好像有什麼問題想問。 | |
medamappe_notification_003 | Mizuki-ie is asking a question. | みずきっぺがなにか質問してるよ | 瑞希仔好像有什么问题想问。 | 瑞希仔好像有什麼問題想問。 | |
medamappe_notification_004 | Amame-ie is asking a question. | あまめっぺがなにか質問してるよ | 亚麻芽仔好像有什么问题想问。 | 亞麻芽仔好像有什麼問題想問。 | |
medamappe_notification_005 | Ota-ie is asking a question. | おうたっぺがなにか質問してるよ | 应太仔好像有什么问题想问。 | 應太仔好像有什麼問題想問。 | |
medamappe_notification_006 | Boss-ie is asking a question. | ぼすっぺがなにか質問してるよ | Boss仔好像有什么问题想问。 | Boss仔好像有什麼問題想問。 | |
medamappe_notification_007 | Hitomi-ie is asking a question. | ひとみっぺがなにか質問してるよ | 瞳仔好像有什么问题想问。 | 瞳仔好像有什麼問題想問。 | |
medamappe_notification_008 | Date-ie is asking a question. | だてっぺがなにか質問してるよ | 伊达仔好像有什么问题想问。 | 伊達仔好像有什麼問題想問。 | |
medamappe_notification_009 | Moma-ie is asking a question. | もうまっぺがなにか質問してるよ | 猛马仔好像有什么问题想问。 | 猛馬仔好像有什麼問題想問。 | |
medamappe_notification_010 | So-ie is asking a question. | せじまっぺがなにか質問してるよ | 世岛仔好像有什么问题想问。 | 世島仔好像有什麼問題想問。 | |
medamappe_notification_011 | Ritsuko-ie is asking a question. | りつこっぺがなにか質問してるよ | 律子仔好像有什么问题想问。 | 律子仔好像有什麼問題想問。 | |
medamappe_notification_012 | Pewter-ie is asking a question. | ぴゅーたっぺがなにか質問してるよ | 飘太仔好像有什么问题想问。 | 飄太仔好像有什麼問題想問。 | |
medamappe_notification_013 | Mama-ie is asking a question. | ままっぺがなにか質問してるよ | 妈妈桑仔好像有什么问题想问。 | 媽媽桑仔好像有什麼問題想問。 |
ChapterID
ID | Line (EN) | Line (JA) | Line (ZH-CN) | Line (ZH-TW) | Notes |
---|---|---|---|---|---|
chapter_568 | Bats490 Video | Bats490動画 | Bats490影片 | Bats490影片 | An unused entry in the script for chapter title overlays (i.e., the kind that also covers route-end and "Case Unsolved" screens). When Bats490 is played in-game, it doesn't get its own overlay like this. |
mapID
ID | Line (EN) | Line (JA) | Line (ZH-CN) | Line (ZH-TW) | Notes |
---|---|---|---|---|---|
map_502 | Gigantic | ギガンティック号 | 巨坎迪号 | 巨坎迪號 | Two unused map locations. |
map_503 | Boss Residence | ボスの家 | Boss家 | Boss家 |
SystemMessage
ID | Line (EN) | Line (JA) | Line (ZH-CN) | Line (ZH-TW) | Notes |
---|---|---|---|---|---|
exsight_506 | Sonar | 音源探知モード | 音源侦测模式 | 音源偵測模式 | An unused AI Sight type. |
Unused Music
In addition to any music from AI: The Somnium Files that wasn't re-used in this game, there are several new music tracks that go unused, mostly because they're copies of other tracks.
Audio | Filename | Used version | Notes |
---|---|---|---|
BGM_IRIS_SONG_VSHORT_AIBA | BGM_IRIS_SONG_VSHORT_AIBA_JP | A copy of Aiba singing "Invincible Rainbow Arrow" from the start of New Investigation. The purpose of this version without a language tag is unknown. | |
BGM_IRIS_SONG_VSHORT_INST | BGM_IRIS_SONG_VSHORT_AIBA_JP/US | The abridged instrumental for "Invincible Rainbow Arrow" from the start of New Investigation. The final game only uses the vocal versions, but the instrumental may be present for archival reasons. | |
BGM_STAFFROLL | BGM_2_STAFFROLL | By the filename, this should be a copy of "Adventurous Inventors" from the original game, like all the other leftovers. Instead, it's an unfinished version of the new credits theme, "Morph to Soul". | |
BGM_2_AIOEN_NIGHT | BGM_2_YOYAGI_PARK | This track is a copy of "Limpid Blue", the theme for Yoyagi Park. In the final game, Aioen Orphanage has no particular theme at night-time, with more event-specific themes playing for scenes there. | |
BGM_2_AMUSE_PARK | BGM_2_AMUSE_PARK_SPEAKER | In the final game, "High Rooftop Sweets" is diegetic carnival music and has a filter for playing over the speakers. However, the unfiltered version is present in the files, presumably for archival reasons. | |
BGM_2_AMUSE_PARK_NIGHT_SPEAKER | BGM_2_AMUSE_PARK_NIGHT | The filename implies this should be a filtered version of "Night Rooftop Sleep". Instead, however, it's a copy of "PSYNCIN' IN THE PaiN" from the first game. Unlike the above, "Night Rooftop Sleep" is not diegetic and plays in the relevant scene without a filter. |
References
- ↑ 1.0 1.1 1.2 1.3 https://www.spike-chunsoft.com/games/ai-the-somnium-files-nirvana-initiative/ AI: THE SOMNIUM FILES - nirvanA Initiative - Spike Chunsoft
- ↑ https://www.spike-chunsoft.co.jp/ai-nirvana/
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