If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

ARMA: Armed Assault

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

ARMA: Armed Assault

Also known as: ARMA: Combat Operations (US)
Developer: Bohemia Interactive
Publishers: IDEA Games (CZ, SK), Morphicon Limited (DE), Licomp Empik Multimedia (PL), Akella (RU), 505 GameStreet (UK), Atari, SA (US)
Platform: Windows
Released in US: May 4, 2007
Released in EU: November 10, 2006 (CZ, SK), December 18, 2006 (PL)
Released in UK: February 23, 2007
Released in DE: December 1, 2006
Released in RU: December 25, 2006

CodeIcon.png This game has unused code.

ARMA: Armed Assault, also known as ARMA: Combat Operations, is a tactical military shooter. It is the successor to Operation Flashpoint: Cold War Crisis.

Unused Missions

m11nightpatrol, m11nightpatrol_s05

The Armed Assault campaign has these two missions included in ca.pbo, but it will neither launch nor open in the editor.

To repair this, you need to edit mission.sqm within the mission folder. Under Class Vehicles, edit Item17 through Item22 and set vehicle="FlagCarrier". Also, edit Class Intro->Class Intel, and add necessary forecast/time information.

Once it runs, it plays similarly to Night Patrol in Cold War Crisis where you need to defend a communication tower, but there's a few changes. First, a saboteur approaches from the right with a significant chance to attack the player. Second, the saboteur from the left never gets close enough to plant the satchel charge, thus the player only needs to defend against one enemy. Third, a scripting bug prevents the enemy from detonating the satchel charge, making it impossible for the tower to fall.

The mission also contains speech files from the original mission, but the actual voice lines are taken from elsewhere. The lines are spoken properly.

The mission has a few soldiers, codename Team Nightowl, initially placed in Paraiso. They are supposed to deploy to the local area as soon as there's information about infrared contacts, but the transport helicopter is out of fuel. They won't be able to reach the mission area by the time the mission ends.