A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Materials/Sand 'n Sails, Alpine Skyline, and Time's End
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Materials.
Contents
Sand 'n Sails
Birdhouse
The material used for the holes in the wood in the level, showing the sunlight from outside.
A non-shiny version of the material used for the unused chocolate chicken model.
A material for one of the chocolate eggs made for the level.
Two tinfoil materials, made for the wrappings the chocolate eggs would be in.
Twilight Oasis
The material used on the walls of the submerged portion of the Oasis.
The materials used by Dweller platforms seen in footage of the Twilight Dungeon by Habboi, although only the yellow version was used in the level. The effect used on the materials when under the effect of a Dweller sphere no longer work due to the way Dweller components work being changed. They can still be remade in the Modding Tools to work as they used to, however.
A test material for the effect used by the above platform materials.
Two light materials used in the level to represent floors in some rooms.
A material used by inactive doors in the level.
A material for TV static, likely used alongside the Narrator in the level. Unknown how it would be used, however.
Another Narrator-related material, using an unused texture.
A shiny, almost metallic material. Unknown purpose.
A gold glowing light material. Used on one door in the footage of the level by Habboi.
Lava Cake
The material used by the Lava Cake's bow in Sand 'n Sails, before it was reimported with modified UVs to accommodate its new ribbon design in Alpine Skyline.
A material using the default texture, apparently meant to be used as a base for a lava effect for the Lava Cake. In the final game, a much more complex and polished material is used instead.
Sand
A dark grey sand material. Unknown purpose.
Sickly-looking green sand. Unknown purpose, but might be related to a toxic sand gimmick Jonas mentioned in an interview with Beta64 when the game first released. As part of trying to make traveling more interesting the level, Hat Kid once used her hookshot to swing across toxic sand.
A strange material called "Great Wall Desert Sand Top", which displays only half of the sand on the material. Unknown purpose. No "Great Wall" has ever been seen in any screenshots or footage of the level.
Sand that only appears while under the effects of a Dweller sphere. A version that uses the same color as the dark sand material above also exists.
Progress Signs
An icon meant to appear on the progress sign boards seen in some early screenshots and footage of the level. A version with a red star also exists, and two variants that lack the Hat Kid icon also exist.
A material called "Sign Surface", which can be seen in footage of Aruki's playthrough of Pumping Pumpkin Factory. Curiously, the Hat Kid icon above appears on the material in the footage, while its leftover material in the Modding Tools completely lacks any sort of reference to the texture. There's also a hidden fourth star set up in the material, but completely disconnected from any nodes. Restoring it shows its location compared to the other stars:
Although only a theory, given the placement of the stars, the presence of an icon of Hat Kid in the footage, and the fact that a sign was present at both the Starting Village and Pumping Pumpkin Factory, it could be that this material was meant to represent a map of some sort. The star furthest to the right in the material is where Hat Kid's icon appears in the footage (at Pumping Pumpkin Factory), and given the geographical location of other major islands in the level, the top star could be interpreted as the location for the Lava Cake, the middle one could be the Starting Village, and the hidden fourth star could be the Oasis. There's no real evidence to support this theory, but the resemblance to a map is uncanny.
Water Flask System
The material used by the red safety rings that encircled each Sand Island seen in prerelease screenshots and footage. No known model in the Modding Tools appears the same way it did in prerelease media with this material applied.
The post process vignette effect used when the player was outside a safe zone with no water remaining. Can be seen in Habboi's playthrough of Pumping Pumpkin Factory during the drive to the factory.
Sand 'n Alps
Materials from the intermediate stage between Sand 'n Sails and Alpine Skyline, often referred to by the community as "Sand 'n Alps". The level featured sand pillars high above the clouds, and Hat Kid traveled between each using an early version of the zipline system from Alpine Skyline.
Two materials that were intended to be signs to direct the player around the zipline system, according to their filenames. Both use unused textures. These materials have long since been removed from the Modding Tools.
A weird-looking, glitchy sand material, indicated by Habboi to have once been used as the skybox material for Sand 'n Alps, although no known prerelease screenshots depict it in use.
Materials used by the sand pillars in the level.
Curiously, there are snowy variants of the pillar materials as well. These never appeared in any prerelease screenshots.
The early version of the ziplines, here called a 'zipwire'. Can be seen in a prerelease screenshot. Apparently, the zipwire could be disabled, as an inactive version also exists, showing it transparent.
A solid blue color material, with its filename saying it's related to ziplines somehow. Unknown purpose.
Misc
The material used by the glowing green eyes of the unused Shady Sunburnt character.
A material of scrolling clouds. Unknown purpose.
Alpine Skyline
A material for interactable foliage in the level.
Two unused windsail materials, intended to be used for flat LODs of the Windmill's fan blades. Both use unused textures.
Two unused skybox materials for the level. The first one is much whiter than the final's and lacks the 'atmosphere' motiff, while the second one is a test material according to its filename, being a completely clear sky.
Time's End
A material for a molten platform. Uses an unused texture.
An even faster lava pouring material than the fastest one used in the level.
The unused Time Stop material meant for the scrapped Time Stop flamethrowers.
Time's End (Bookstore)
An unused skybox material for the scrapped Winter Bookstore level from the Alpha and Beta builds.